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they could have used that extra money to push it out a bit faster.
I would really love to see the logic you used to reach this statement.
Show your work.
they could have used that extra money to push it out a bit faster.
Experienced company overshoots by 300%, more at eleven.
But neither should they have thought that. It was still way overkill for what they were doing, and they could have used that extra money to push it out a bit faster.
The irony is that throwing more resources onto a project can often slow down development, especially if it happens in crunch or the project doesn't scale well with more people.Pretty much anyone who knows about how software development works can tell you that this isn't true.
The irony is that throwing more resources onto a project can often slow down development, especially if it happens in crunch or the project doesn't scale well with more people.
Did you pledge $100 or more? Because you had to be at that level to be in the credits. My name is there, though mine was easy to spot since they're first name alphabetical.Just a quick question. Did my fellow backers check if they are in the credits of the game? I just did and I am not in
Just a quick question. Did my fellow backers check if they are in the credits of the game? I just did and I am not in
Played the first 20 minutes, started with the girl. Pompous music over saccharine writing made me cringe really hard. Hope it gets better...
If that's how you feel about it, I don't think you're going to find that it gets any better.Played the first 20 minutes, started with the girl. Pompous music over saccharine writing made me cringe really hard. Hope it gets better...
Best buckle in, because the charming Disney-meets-storybook feel you're alluding to is present throughout most of the game.
Well that's too bad. Not really what I expected from a Double Fine game, to say the least.
Part of the deal as stated in the original pitch video was that the development might even turn out to be a total disaster, but you'd still get a great documentary explaining the whole thing. As it turns out, a real game of high quality is actually resulting, AND there's a great documentary explaining the whole thing, and there's more content coming for both.
Double Fine have actually done some pretty varied work over the last few years, from Once Upon a Monster and Happy Action Theatre, to Stacking and Iron Brigade, to Spacebase DF9 and Dropchord.
As a studio, they produce a lot of variety.
$3,336,371
pledged of $400,000 goal
Estimated delivery: Oct 2012
They got 8x the original estimated budget, and delivered only half the game 18 months late.
I mean a Tim Schafer game. I reckon you do not need a list to understand what that means.
That being said I've just checked DF's output on Wikipedia and I clearly should have done that before. Turns out I haven't touch a game of theirs since Psychonauts (which I loved). Joke's on me !
Heh, did you not bother watching a trailer or anything for the game? The tone and style of the game are very apparent from those. I think you might be one the few who aren't into the style, and that's cool. Check out Shay's side and see if you enjoy it more. It's a little more dark and mysterious.
I really don't get how people still make this mistake?! 400k, 2012 was the original plan, which was almost completely reworked to scale the project to the money they made.
The 2012 game would have been a much smaller game, way less rooms, with the biggest focus on iOS, without an orchestral OST, without the attention to Detail in the animation system (the eyes e.g.) and without Voice-Acting probably.
They had to adjust and they overshot the scale of the new game. They are entitled to make mistakes and learn from them in the process and they where pretty open about their mistakes.
They could have just scaled back the game or charged for the second act - which they didn't, so you get extremely much out of your 15$ if you backed the project.
I did, and I was a little worried... but I loved so many Schafer games before, I thought it'd be ok. And it is very pretty. But it really reads and plays like a children book. Which I find weird, since the game was probably not kickstarted by 9 year-olds...
If there was a french dub I would totally play it with my little sister though, and all would be forgiven
Honestly I played it for 5 minutes and thought "wtf is this?"
Would've much rather had something less glossy but more interesting. Of course, I've barely started. Just the vibe I get.
Does this mean... real cuddle dungeons?!
I am constantly angry I missed every opportunity to buy into watching the documentary episodes. I once got somebody to loan me their DF account, and binged the first 14 episodes, but those days are long gone. Please let me give you some money Double Fine?
Looks like the development thread was closed, so I guess it's ok to talk about the new documentary episode in here? At least until someone makes a new one (for Act 2).
Honestly, this episode was pretty hard to watch. Sobering insights into development, industry and market realities in full effect. First the whole embargo thing. Then the reactions of team members to negative feedback, and at the end the sales discussions and results...
I'm feeling pretty down right now, actually. ;_;
http://brokenagegame.com/buy/ You have several options there depending on what you want (game, soundtrack, documentary).
DOCUMENTARY IS BACK
Episode 15 up, 47 minutes
When does the documentary wrap up?
I'm sick of waiting for the digital downloads. There's literally no reason why they can't release the earlier episodes
When does the documentary wrap up?
I'm sick of waiting for the digital downloads. There's literally no reason why they can't release the earlier episodes
Yeah, that was a great moment.40:30 That amazing emotional music is "Breadtime" off the new Lifeformed (Terence Lee) Double Fine OST
"Chris Remo is a big jerk" coming from Tim, that sounds so sweet. Best of luck at Campo Santo!
Seems I've been seemingly mistaken about the apparent progress of the game. They're only now starting doing concept art for act 2? Tim hasn't completed the script? The story is not done yet? Wat? When is this coming to come out, in another two years? I mean, sheesh, Broken Age was seriously behind schedule, more than I could've possibly thought. A weird thing is that we have 8 hours of behind the scenes documentaries and yet I don't quite understand why the development has gone on for so long. Maybe the team is just tinier than I imagined.
Anyway, I hope they get enough funding from Act 1 sales to fulfill the development of Act 2 to the best of their abilities.