And yet Diablo 3 doesnt have those either and no one is complainingNow matter how atrocious the inventory was in X360 It's amazing no one thought about that during the development or even playtesting.
Mako Defense Force here.
(Are there even ten of us?)
I like how it felt like you were exploring worlds, which was the whole point of the game at that time. Yes, there wasn't much to do on them, and yes, a lot of it was reused, but there were a few instances that made it all worth it. A couple glorious views which I won't spoil.
Really made me feel like I was out in the galaxy, which is something ME2 and ME3 dropped the ball on to such a large degree.
Reporting in.Mako Defense Force here.
(Are there even ten of us?)
I like how it felt like you were exploring worlds, which was the whole point of the game at that time. Yes, there wasn't much to do on them, and yes, a lot of it was reused, but there were a few instances that made it all worth it. A couple glorious views which I won't spoil.
Really made me feel like I was out in the galaxy, which is something ME2 and ME3 dropped the ball on to such a large degree.
There should be millions of us! : (Mako Defense Force here.
(Are there even ten of us?)
And yet Diablo 3 doesnt have those either and no one is complaining![]()
Mako Defense Force here.
(Are there even ten of us?)
What I posted in a previous LTTP thread:
Just finished my second playthrough of Mass Effect. I originally played through it three years ago but it fell along the wayside and I never got around to Mass Effect 2 even though I enjoyed ME1 quite a bit at the time.
My plan was to get my current character, male/paragon/vanguard up to level 60 (at 56 after two playthroughs) then play through the game once more with a female/renegade/some other class before finally importing both of these characters and playing through Mass Effect 2. Now I'm second guessing that plan...I'm not sure I have the stamina to force my way through the game one more time. Double suck: unfortunately I initially bought the game before I built a decent gaming PC so I'm stuck with the Xbox version.
The game is waaaaay more janky and rough around the edges than I remember. There are so many places where it just didn't hold up during my second playthrough...
Combat: It's usually awkward, sometimes boring and occasionally completely fucking broken. The AI is generally atrocious. Combat in the Mako is a fucking joke...the shield recharges so absurdly slowly that certain sections of the game I had no choice but to drive forward, take down one Geth Colossus, drive back, wait 5 minutes for shield to recharge, rinse, repeat (playing on Hardcore difficulty).
Dialogue: The writing is hit and miss but the bigger problem is that 90% of the dialogue choices are completely meaningless. Half the time Shepard says something only vaguely related to whatever I chose as his response. Or whatever he says could have applied to any of the three choices presented to me.
The pacing sucks: The first quarter and last quarter of the game are actually pretty engaging and interesting. The main reason I don't want to replay it is the complete snore of the middle 50% - I don't know if I can raid those hot labs or whatever one more time without completely losing interest.
The Xbox version blows: Every cutscene has texture pop-in, the inventory system is a total mess and the framerate tanks constantly. The performance, in general, is fucking atrocious.
The biggest surprise, though, was how all over the place the production values are. I mean jeez, for such a hyped-up, high budget production it's poorly stitched together in a huge number of ways. The same animations are repeated constantly. Every character you engage in dialogue makes the same awkward jerky movement with their head and right hand no matter what they're talking about. At this point I can mime it exactly. And they all exit the frame in the exact same awkward, jerky fashion every damn time.
The cutscenes are generally well done but it's way too obvious when the game switches between the cutscene engine and the gameplay/dialogue engine.
And what's the deal with the architecture and interior design in Mass Effect's universe? They build giant, towering structures and fill them with two boxes and a small computer. This struck me at the point where I was raiding ExoGeni's headquarters. What the fuck kind of company is headquartered in a building like this? What do they do all day with their gigantic, empty concrete rooms? How does one run a business out of that?
Even the Citadel doesn't make sense. The consulate for an entire species is one person at a desk in a giant empty room. What the hell?
It's not even worth getting into the elevators. Elevators everywhere. I'm exploring a ruin that's tens of thousands of years old. Gotta take an elevator to go deeper inside. Huh? Stupid.
Anyways, I really want to see some of the moments in the game as an evil female (and I've heard the female VA is quite good) but I don't know if I have the gut to do all that hot labs nonsense one more time. And this is before I even begin playing Mass Effect 2.
EDIT: oh yeah and the side quests are mostly boring nonsense so the game itself ends up feeling pretty linear. Overall, I give it a 7.5/10. Maybe an 8. Maybe.
You just had to pick on Diablo 3![]()
Best game in the series, and along with Dragon Age it marked the end of the old Bioware before they turned into a mass-market chasing arm of EA.
I'm on Virmire again and Soverign just said to my face the the Citadelle and the relays aren't prothean (I knew he said that here) but he said that it is reaper legacy.
How come no one (I didn't) got that earlier ?
nvm, misread what you saidI'm on Virmire again and Soverign just said to my face the the Citadelle and the relays aren't prothean (I knew he said that here) but he said that it is reaper legacy.
How come no one (I didn't) got that earlier ?
I don't understand what you mean. Are you saying that you hadn't previously picked up that he said that the Citadel and Relays were made by the Reapers? Because, yeah, that's what he's saying.
And I'm afraid most people got that at the time. There was a lot of discussion about that.
The soundtrack was pretty haunting during some of the side-quests...
Then it got really fucking annoying when a vast amount of the side-quests were the exact same thing. Exact same planets. Exact same building. Exact same hallways. Exact same boxes. Exact same textures. Exact same doors. It just feels incredibly tedious. Despite this, a lot of the side-quests had interesting stories behind them which added to the overall mythos of the series, which is the only reason I even bother with them.
Biotics were nigh-on worthless also. Lets not get started on that fucking Mako or the planet traversing in general.
Still love it, but it's incredibly flawed. ME2 and ME3 improve the combat but lack the pacing and interesting side-quests. ME2 maintains a great story with an impressive atmosphere and a memorable cast. ME3 was just... lifeless, with only a handful of redeeming qualities.
I don't understand what you mean. Are you saying that you hadn't previously picked up that he said that the Citadel and Relays were made by the Reapers? Because, yeah, that's what he's saying.
And I'm afraid most people got that at the time. There was a lot of discussion about that.
DerZuhälter;39759715 said:Here we go again.
If you come for the shootbang ME3 > ME2 >>> ME1
If you come for RPG and story ME1 >>>>>ME3 > ME 2
Yes ME1 combat feels wonky, but yes the combat feels also more RPG'y. Constantly had to stop time assess situations, pick the appropriate weapons + mods/ammo and powers. The streamlining might have been fine for some in ME2/3 but to me combat in these games felt too much like standard TPS, especially with regenerating health in ME2. Every place looked artificial with conviniently placed chest high walls for combat. Ugh.
Really? Is that a testament how good you think ME1 is or how bad ME2/3 are?DerZuhälter;39759715 said:If you come for RPG and story ME1 >>>>>ME3 > ME 2
Yes ME1 combat feels wonky, but yes the combat feels also more RPG'y. Constantly had to stop time assess situations, pick the appropriate weapons + mods/ammo and powers. The streamlining might have been fine for some in ME2/3 but to me combat in these games felt too much like standard TPS, especially with regenerating health in ME2. Every place looked artificial with conviniently placed chest high walls for combat. Ugh.
I have to agree on both these points. Sidequests are dull to the point of irrelevance and biotechs? I have yet to really make use of one. I probably should have in the beginning when I was dying all the time but now? I don't need them.Then it got really fucking annoying when a vast amount of the side-quests were the exact same thing. Exact same planets. Exact same building. Exact same hallways. Exact same boxes. Exact same textures. Exact same doors. It just feels incredibly tedious. Despite this, a lot of the side-quests had interesting stories behind them which added to the overall mythos of the series, which is the only reason I even bother with them.
Biotics were nigh-on worthless also. Lets not get started on that fucking Mako or the planet traversing in general.
I'm in it for shooting, RPG, and story. Mass Effect 1 is a shitty RPG and a shitty shooter, but has a good story and boring characters. It's the worst ME to me from any way I look at it.
Play on easy and blaze through it in 15 hours.
There's no way you can say the others are better RPGs. No possible way at all.