Bungie Weekly Update 08/27/04

Sai

Member
MULTIPLAYER MADNESS

Chris Carney, he of all things multiplayer is, and Parsons will HATE me for saying this, nearly finished. Multiplayer is almost complete. From 2pm today, when some final lightmaps are applied, the multiplayer game will be all but content complete. That means the maps are finished, the layouts complete and everything after that will be fine-tuning and testing.

Chris says that the multiplayer team will even have some time (a rare commodity) to go in and do some extra tweaks and additions they didn't think they'd have time to do, including res-ing up some textures, sharpening some graphics and improving some visuals just for the hell of it. Of course, there's still lots to do in terms of testing and tuning of gameplay on those maps, but some of the new levels are amazing.

The use of big, big maps is going to make for some very interesting scenarios. One particularly massive map has enough indoor and outdoor locations for totally different game styles to break out. There could be Banshee dogfights going on in the sky, shotgun deathmatches in a building and sniper matches on the rooftops, all while Warthogs race each other around the same level. It is considerably bigger than the relatively large Zanzibar.

There's even an indoor space big enough for vehicle fights and full of potentially explosive moving objects. Which ought to make for some interesting and pyrotechnic matches. And all told, the biggest spatial innovation in Halo 2 multiplayer, is the increased use of asymmetrical maps, which makes objective-based gametypes, like CTF, all the more fun. Also, asymmetrical maps tend to "feel" more like real places. The varied architecture and geometry in Halo 2 MP tends to be much more realistic than some of the very simple, older maps from Halo.

Dave Dunn and the environment guys are also reaching a stage where they're not really creating new art or objects, merely fixing problems with existing spaces. Asked which of the levels was the furthest from completion, Dave paused, reflected, ran his hands over his plush new Mohawk, and said, "Well really, there isn't a space in the whole game that hasn't been 'touched.' There's a couple of things here and there, but mostly we're fixing bugs."

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The rest can be found here. Good to see that they're wrappin' things up... Now give us some screenshots of the new and improved New Mombasa! :(
 
Thats a huge update. Some good tidbits in there. Like the sound of the large maps. And....

One last thing - A big shout out to the Fable team this week, as their game shipped to manufacture, and the first reviews started rolling in. It's getting great scores, and, speaking personally as somebody who never likes RPGs, I am loving it. Lots of action, and lots to explore, which is the way I like all my games.
 
Hopefully they'll enjoy the new multiplayer stuff we'll show at TGS too. I think the old stereotype that the Japanese don't like first person shooters is either fading, exaggerated or plain wrong – since some of the guys and girls who visited us from Famitsu and other magazines, were pretty good players.

No more Zanzibar?
 
Sounds like the game is pretty much done, with some time built in for polishing. Bug squishing, scoring, final cinematic animation and performance tuning is it. Yikes.
 
Hey, Bungie.. since you have so much time..

would it kill you to Port Blood Gultch and some of the other Halo MP maps over to Halo 2.. since us Xbox players never got them online (well, at least not properly online.. though tunnel was great in its own right.
 
StoOgE said:
Hey, Bungie.. since you have so much time..

would it kill you to Port Blood Gultch and some of the other Halo MP maps over to Halo 2.. since us Xbox players never got them online (well, at least not properly online.. though tunnel was great in its own right.

They've mentioned the possibility of the fans encountering old maps. They also mentioned that if this was the case, the ported maps would be tweaked to work with Halo 2's changes.
 
IJoel said:
They've mentioned the possibility of the fans encountering old maps. They also mentioned that if this was the case, the ported maps would be tweaked to work with Halo 2's changes.

that would be really awesome. Im sure that these new maps will make me forget all about Blood Gultch, but from where Im sitting right now, I want that map on XBL.
 
StoOgE said:
that would be really awesome. Im sure that these new maps will make me forget all about Blood Gultch, but from where Im sitting right now, I want that map on XBL.

If they do include a few classics, and Blood Gulch is right up there, then I would like to see them updated with all of the new elements in the engine. Imagine hiding from a tank blast from behind the top wall of a base, thinking you are safe, and the tank blows the wall away. Now that would require a change in strategy.... :D
 
Try playin' them with more than 4 people. ;)

I'm sure we'll get some old HALO maps in HALO 2, but not initially. I'm betting Bungie will offer them through DLC.
 
Sai said:
Try playin' them with more than 4 people. ;)

I'm sure we'll get some old HALO maps in HALO 2, but not initially. I'm betting Bungie will offer them through DLC.


I have.. and i hate em.. I played a LOT of 16 player lan.. and i hate those levels. Stuff like sidewinder sucked...
 
And all told, the biggest spatial innovation in Halo 2 multiplayer, is the increased use of asymmetrical maps, which makes objective-based gametypes, like CTF, all the more fun.

Hmm, don't know if I like this idea. I know they are going to playtest the hell out of it. But, when I think of making maps asymmetrical, I think of flaws in design that inherently create advantages for one side. I hope I'm wrong. I know there was at least one MP map in Halo that was severely tilted to one side (can't think of what its called, but its the indoor one with all the cone shaped objects one the floor between bases).
 
siamesedreamer said:
Hmm, don't know if I like this idea. I know they are going to playtest the hell out of it. But, when I think of making maps asymmetrical, I think of flaws in design that inherently create advantages for one side. I hope I'm wrong. I know there was at least one MP map in Halo that was severely tilted to one side (can't think of what its called, but its the indoor one with all the cone shaped objects one the floor between bases).

Look at Zanzibar...I think its perfect in design from both an assault and defense position yet it too is asymetrical.
 
siamesedreamer said:
Hmm, don't know if I like this idea. I know they are going to playtest the hell out of it. But, when I think of making maps asymmetrical, I think of flaws in design that inherently create advantages for one side. I hope I'm wrong. I know there was at least one MP map in Halo that was severely tilted to one side (can't think of what its called, but its the indoor one with all the cone shaped objects one the floor between bases).
Hang 'em High is what you're thinkin' of, I believe Blue team has the advantage on that map.

It wasn't the only map that was very one-sided; Blue Team is at a extreme disadvantage on Rat Race and Damnation. By the end of a game on CTF, Blue's part of the map is just... Carpeted with Blue corpses, blood, Grenades, Assault Rifles, and Pistols. It's horrible.

I'm confident in Bungie though. I'm sure they'll get it right, I just hope they've playtested these maps extensively to prevent stuff like this.
 
Sidewinders might get boring when your enemies just hide and snipe, but it's a great map.
Actually i think all maps are very good, with the exception of...forgot its name, the one stuffed with teleporters (i think it sucks) and wizard.
I'm excited about these supposedly huge new maps (and DOGFIGHTIN' ! Yeah it's quite fun in the hacked versions of Halo multiplayer, and i am sure Bungie tweaked and balanced it).
That said, i think my favourites are Chill out and Damnation.

Still they refuse to spill the beans on campaign mode...i surely hope that's because they want to surprise the world and not because it's being neglected; we've heard of so much stuff they wanted to put there (improved AI, possibility to shoot lights, possibility for you and covies to flip tables to take cover during shoot outs..to name a few) but that was a long, long time ago, and we don't even know if they actually did or forgot about it..
 
I do.


Id rather not know anything about it though, its been SO long since i entered a game not knowing whats coming, i miss the feeling.
 
headset4.jpg


Has anybody seen this? Edge said it will be released in conjunction with Special Edition Halo 2.

Must buy for me, my old headset broke, currently being held together with some tape
 
i also lìke the way how they decided not to spoil the campaing for us, and i'd rather not see screenshots or media at this point. i'd just like to be reassured they are actually putting the same effort as in mp.
 
I'd like a new shot of campaign or two, even if it's the newly finished New Mombasa that we've seen already. Bungie has mentioned how big a leap the visuals have taken so many times, I just want a peek.

But I'm pretty thrilled that the campaign story is completely secret. I want this game as much for the story as anything at this point.
 
Prine said:
headset4.jpg


Has anybody seen this? Edge said it will be released in conjunction with Special Edition Halo 2.

Must buy for me, my old headset broke, currently being held together with some tape

For $50? Not a chance.
 
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