elrechazao said:looks worse than the free doritos dinosaur dash game
Comes out tomorrow for XBL I think.mjemirzian said:If there's a demo, how do I access it? All I see is a trailer in the xbox live marketplace.
...wot.chubigans said:the cars disappear after a few seconds. Ugh.
I'm also surprised at how poor this game is. From the demo, it feels like there's zero skill involved.Bloodrage said:Did Criterion really develop this? It's really, really bad.
Give it another shot. There is definitely strategy about keeping your car in the right place to block others, and when to detonate, and using your detonation to score the most points.chubigans said:I'm also surprised at how poor this game is. From the demo, it feels like there's zero skill involved.
DryvBy2 said:No thanks. This game looks like that Doritos game on 360.
Yeah it feels like a 1gig, $10 flash game.mik said:And rather Facebooky, if you will.
Full leaderboards don't unlock when you pay? I tried the demo and just assumed that was locked out in the demo or something.bryehn said:Played a few rounds, I like it for the most part aside from the loud/obnoxious sound design and the leaderboards are only for friends.
cjelly said:This game fucking sucks. An embarrassment, even.
I'm sure it was originally meant to be a 99c iPhone game.
cjelly said:This game fucking sucks. An embarrassment, even.
I'm sure it was originally meant to be a 99c iPhone game.
BruiserBear said:This thread is like an exact replica of the threads for Criterion's previous two games. Both Burnout Paradise and NFS: Hot Pursuit had severely negative reactions in their respective threads upon the release of the demo.
Over time many people reported back to the threads with more positive impressions, with some even acknowledging they had it all wrong. I'm betting on it happening again with this game.
Yes. The purity of Burnout 2's crash mode is unparalleled. You have an intersection, you have traffic, you just have to drive and, with a combination of luck and skill, hope for the best. Having to aim for multipliers and other chotchkes is just a distraction from what made crash mode fun (for me).boingball said:I am pretty sure it will come out as a 99c iPhone game.
Nonetheless I bought it after playing the demo. It has that 'just one more try' feel to it.
Though I wish Criterion would bring Burnout 2's crash mode at some point. That was the best (imo better than the Crash mode in 3, in 3 it was pretty clear on how to get the high score, go for the multipliers, in 2 you really had to experiment around).
Nothing compares to finally tipping over that ONE bus that bumps your score up to a gold medal. God that mode was amazing.Neuromancer said:Yes. The purity of Burnout 2's crash mode is unparalleled. You have an intersection, you have traffic, you just have to drive and, with a combination of luck and skill, hope for the best. Having to aim for multipliers and other chotchkes is just a distraction from what made crash mode fun (for me).
Wait a month or two and pay $5 or less on your iPad.El Pescado said:I played this for like two hours this morning and my wife had to tear me off the PS3 to get me to go to work. It's super-fun arcade style high scoring and I think it works perfectly. Sometimes I wonder why I pay attention to the Internet. I'd pay $30 to get this on 3DS so I could play it on the go.
BruiserBear said:This thread is like an exact replica of the threads for Criterion's previous two games. Both Burnout Paradise and NFS: Hot Pursuit had severely negative reactions in their respective threads upon the release of the demo.
Over time many people reported back to the threads with more positive impressions, with some even acknowledging they had it all wrong. I'm betting on it happening again with this game.