Admittedly, the day is still very young, but I suppose the point still stands- I'll make sure to be more active today.
My thoughts right now are: I do think Blarg is still our best bet. His above proddings are one of the only things he's done thus far that strikes me as pro-town, and that's not a good thing. He refuses to claim responsibility for LP's death (of course, I think it's more likely that someone else is responsibile anyway), and he has yet to post anything particularly enlightening. I was under the impression that we were wanting some more information from him? I don't think I need to know how to preserve a steak. My reasoning from the previous day phase also generally still applies.
Let's consider some possibilities for if we lynch Blarg:
Blarg flips tourist: This (unlikely in my opinion) scenario kind of sucks sucks (especially since it will have been the second time it's happened to me) for obvious reasons. We don't want to lynch a tourist. Even so, a cultist has already turned up dead- as such, we're in a better position to deal with mislynches than either of the other games right now. I'm not saying it's reason to become complacent and accept tourist deaths, but it does mean that since the momentum is in our favor, it's in our best interest to take care of our problem children now. If he turns out to be a vigilante, then it could still be construed a somewhat pro-town move because a reckless vigilante could end up doing the cultist's job for them. Also, Blarg is already suspicious to many of us, to the point where it would probably take a lot change some of our minds. Removing him from the game will force these players to engage with different suspects, which should help everybody with making reads.
Blarg flips neutral: One of the two more likely scenarios in my opinion. Doesn't help our win condition, but rids us of a player who could potentially turn on town when it suits him, so it's still beneficial to the tourists. If he is an SK, then it becomes especially worth lynching him. The loss of his puzzles will make things significantly less confusing for all involved. Again, the removal of Blarg also forces his detractors to find new suspects and engage in the game in new ways.
Blarg flips cultist: One of the two more likely scnearios in my opinion. After two cultist deaths in the first two days, Cthulhu game is voted best GAFia game ever. We realize that it made a lot of sense to lynch the guy who's done little but confuse town. Now that he's gone, those of us who were hung up on him are also able to go after other suspects.
Some scenarios are better for us than others. Still, each scenario has at least something beneficial to offer town. I don't think we can say that about many other options.