The bolded is the crux of your argument and I actually am not so sure it's a 100% fact. Someone brought this up earlier and I've been thinking about it and it makes a lot of sense. MattAttacks only win condition can't be that you get lynched. It's too passive of a win condition. We almost lynched you yesterday, are you saying if we had then he would have just won? No, I don't buy that. So what? If his win condition isn't to get you lynched then what is it? Well, nothing else would make sense other than him being town-aligned and removing all cult players. Sure, his fate was locked to yours, a neutral player, but that doesn't mean both of you are neutral. He is now just an ordinary tourist with you out of the game. I don't actually think he will be exiting by morning.
Please stop spamming the whole page. To all of your bolded, on the flip side of that, allowing more deaths now just means our investigative roles might end up killed tonight. It's a double edged sword and the choice here is which side we want to be on. Yes, investigating a smaller player pool might hit a potential cultist easier but the investigative role doesn't need to hit a cultist to be useful. We are already arguing a small list of serious suspects, an investigation into one of them that shows them to be a tourist is just as beneficial because then they can hopefully sway us away from wasting our time on said person. I'm not going to put more tourists up for grabs tonight based on your plea here, they already nailed a doctor last night, I don't want to lose something else that we need before we get good uses out of them.
That's all I really have to say on that matter.
---
Alright, Sorian.
Let me guide you through my fucking wonderland.
If Matt Attack
does fly the fuck off the island after my lynching, like I've originally iterated:
-
SCENARIO A - Matt Attack leaves after my death.
20 people left today.
Lynch me: 2 dead/gone Neutrals, only 1 possible Town death by 3rd party, because I'd be cock-blocking the Cult tonight. The Neutrals' identities were already confirmed. You gain nothing from lynching me, and allowing Matt Attack to fly away. You end up with only 1 death that gives you any usable info. The pool of suspects for Day 3 becomes
17, max.
or
Don't lynch me: 3 possible Town deaths (1 lynch today, 2 tonight via Cult and/or 3rd party). Me and Matt Attack are still present. A smart Cult won't kill me or Matt Attack tonight because we're already known quantities. If they're smart, they'll attack strangers whose roles they confirmed do not know, in the hopes of snagging another Town power role kill.
But, it's only Day 2. By allowing this maximum of 3 deaths to occur, you PHYSICALLY lower the pool of suspects to 17. No speculation. Just hard death. Plus with me and Matt Attack as known quantities already, that CONFIRMED lowers the pool of suspects by Day 3 to
15, max.
That Night 1 power role death was a fluke, a lucky strike in the dark by the Cult. It's Night 1, it couldn't be anything else. There are still enough bodies in play for the odds of another power role being killed tonight to be acceptably low.
-
OR
Let's say, according to you Sorian, Matt Attack
doesn't fly the fuck off the island upon my lynching, and he stays (unlikely, but I'll entertain you yet again). Do you want to see how that
really affects the future?
Take a fucking
magical look into my crystal ball:
-
SCENARIO B - Matt Attack stays after my death.
20 people left today.
Lynch me: 1 dead/gone Neutral (me), only 1 possible Town death by 3rd party, because I'd be cock-blocking the Cult tonight. The Neutral's identity (me) was already confirmed. You gain nothing from lynching me,
and allowing Matt Attack to fly away. You end up with only 1 death that gives you any usable info. The pool of suspects for Day 3 becomes
18, max; and NOT minus Matt Attack, because him staying doesn't give you any fucking clue as to his faction alignment.
18 suspects.
A smart Cult won't bother night-killing Matt Attack because he's confirmed to be a limited investigator whose only power was to investigate if people were H.P. Lovecraft. A smart Cult will let Town kill Matt Attack for them by public lynching. The Cult's only possible, potential issue with Matt Attack would be if he upgrades into a full investigator of unknown faction upon my lynching, or if he downgrades into Ordinary Tourist/Cultist. Anyway, the Town will naturally cast suspicion on Matt Attack in the daytime due to him remaining here. He's not subtracted from the suspicion pool of 18.
or
Don't lynch me: 3 possible Town deaths (1 lynch today, 2 tonight via Cult and/or 3rd party). Me and Matt Attack are still present. A smart Cult won't kill me or Matt Attack tonight because we're already known quantities. If they're smart, they'll attack strangers whose roles they confirmed do not know, in the hopes of snagging another Town power role kill.
It's only Day 2. By allowing this maximum of 3 deaths to occur, you PHYSICALLY lower the pool of suspects to 17. No speculation. Just hard death. Plus with me
and Matt Attack as known quantities already, that CONFIRMED lowers the pool of suspects by Day 3 to
16, max.
That Night 1 power role death was a fluke, a lucky strike in the dark by the Cult. It's Night 1, it couldn't be anything else. There are still enough bodies in play for the odds of another power role being killed tonight to be acceptably low.
-
COUNT SUMMARY:
SCENARIO A - Matt Attack leaves after my death.
Lynch Blargonaut:- Day 3 suspect pool of 17 players.
BAD.
Don't lynch Blargonaut:- Day 3 suspect pool of 15 players.
BEST*.
SCENARIO B - Matt Attack stays after my death.
Lynch Blargonaut:- Day 3 suspect pool of 18 players.
WORST.
Don't lynch Blargonaut:- Day 3 suspect pool of 16 players.
GOOD*.
*Why
BEST &
GOOD?
Because Town needs deaths in the early game. Town needs a smaller suspect pool for investigators to work on. YES, I'm advocating death because it's still Day 2 and you need to lower the suspect pool for your investigative roles to be more effective. Keeping me and/or Matt Attack present and alive by not lynching me, leaves already-known quantities in the game that would be useless for Cult to night-kill, when they could be hitting a real Town instead. There are still enough bodies to keep the odds of another power role dying tonight LOW. There is a modicum of gamble
but it exists in all possible dimensions anyway.
Town GAINS by keeping me alive in all possible dimensions.
Do you see now?
Do you all SEE now?
PLEASE. SEE
REASON.