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Call of Duty: Black Ops II |OT| Black to the Future

Card Boy

Banned
Very good patch notes. Hopefully we get less bitching about SMGs now that you crybabies got your way.

Just get rid of Hunter Killer drones already though. Give us Nuketown 24/7 back you tools.
 
Tell that to aku:jiki one of the most vocal and adamant complainers! He's absolutely positive it's the same netcode!

http://www.neogaf.com/forum/showpost.php?p=45104568&postcount=10332

Isn't more stuff happening in the background though? Like match recording and such? That would add more 'lag compensation' on top of what is already going on, wouldn't it?

In BLOPS 1, I always had a better experience when a game wasn't being recorded. If you then joined a game that was, it felt like shit.
 

excaliburps

Press - MP1st.com

Wait, so nothing about framerate problems and net code issues? I appreciate the patch, but damn, the game hard freezes my PS3 and the technical issues should be first priority. I mean, I'll stop playing if this stuff can be confirmed to be breaking consoles.

You shouldn't play with three bars, it's a lot worse that four bars compared to previous CoDs.

I can't even get four bars anymore! Weird since most of the time, we party up with five people but it never selects us as hosts. I'm good with three bars now. Yeah, that's pathetic, I know. But what can we do? Unless Acti does proper dedicated servers for CoD games, someone will always be at a disadvantage.
 

Sub_Level

wants to fuck an Asian grill.
As somebody who uses any combination of the UAV, Black Hat (including used to steal teammates care packages), MSMC, and R870 in 95% of my games, it feels like the patch was directed towards me lol

On PC. We'll see how I do tomorrow.
 

GenericUser

Member
my first few minutes with the new patch

-> smg still hip fire heaven, deadly as hell
-> bouncing bettys still deadly, I was not able to evade once
-> uavs are still up all the time
-> killcam seems to be a little more accurate to what I actually did see when I die
 

Guenther

Member
Assault rifles:

All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Thanks morons, now I´m losing even more firefights than before!
 
my first few minutes with the new patch

-> smg still hip fire heaven, deadly as hell
-> bouncing bettys still deadly, I was not able to evade once
-> uavs are still up all the time
-> killcam seems to be a little more accurate to what I actually did see when I die

-React faster.
-See above
-Shoot them down.

Easy fixes for all, I find.

Anyways, just mastered my 6th gun. Should be 5th prestige tomorrow.
 
Why would they make the UAV, which has always been a 3 killstreak (now with points about 3.5) as much as 4 kills now? I don't get it. Is it because too many people use it since it's so much cheaper than everything else, and they want to encourage variety? I guess it is a tougher choice now...
 

adelante

Member
-> bouncing bettys still deadly, I was not able to evade once
You're asking for Bouncing Bettys to be nerfed??? Shiiitt I've never ever used them, my playstyle is run and gun, and even I know better to react quickly when I come across those pesky little things. Have had plenty of deaths caused by them but in most cases I see it as a good strategic uses of that equipment on my opponents' part. These days I try to crouch when I'm approaching a corner or entering doorways because you usually find them there. It takes skill to pick out the sound of a BB being triggered and quickly prone. Best advice for you is to start getting good with that.
 
Interesting patch notes. For me:

Positives:
- Nerfing SMGs. At the very least, hipfire was way too accurate. When I rush with an MSMC, I rarely need to ADS when I have Laser Sight equipped.
- Upping UAV value. Those things are constantly in the air. I wonder if 75 more points is enough.

Negatives:
- Nerfing Bouncing Betties. Boo. The things were actually worth using in this game. In MW3, they rarely got a kill. Between Engineer, Black Hat, EMP grenades, Flak Jacket, stunning them, and running past them with Lightweight, there are really enough counters to the Betties as is.

Neutrall:
- Nerfing the R870. It has great range for a one hit kill. I understand why people wanted the nerf. I don't use it, but I tend to think it's my fault for letting myself get that close to a shotgun user when I die to it. It doesn't feel unfair to me like when I'm just getting sprayed at close range with Laser Sight MP7s that don't require aiming.

Still needed:
- SPAWNS. We can argue over netcode vs lag vs lag compensation all day with them. Treyarch may forever deny that issue. But there's no way they can deny the Spawn Killing. It's out of control. I died 6 times today in a row.

There's no reason I should go 5-1, and then be 5-7 within the next minute and a half of the game. On TURBINE for that matter! (yes, this happened today).

And I even had a game where I myself had 5 Revenge Medals at the end of the match. They can count this. It should be a clear sign that the spawning is out of control. I know when I'm spawning behind someone and shooting them in the back. It happens.

- After the spawns, fix the lag comp/netcode/lag/whatever you want to call the hit detection. Whatever causes me to get 8 hitmarkers with the MTAR every 5 matches or causes me to die in 1 bullet on my screen while the killcam says I was staring at a non-moving target as he shot me in the face.
 

Sojgat

Member
BBs are a good addition to the game IMO. They're easy to evade in most cases, even without Engineer equipped they're easy to spot. They punish people who aren't paying attention and running around wildly. It's also easy to turn them to your advantage when people over-rely on them.
 

adelante

Member
Wait..forget what I said bout proning. You just need to crouch to avoid the blast of a BB, saved my ass hundreds of times simply tapping that button once the moment I hear them fly off.
 

Victrix

*beard*
The M8/FAL nerfs aren't surprising, the SWAT nerf is dumb as hell, that gun is terrible. Probably the worst AR, I hated golding that weapon.

M27/T25 are still in 4hk limbo, only barely worth using if you can keep the enemy at arms length (you can't keep the enemy at arms length).

AN-94, SMR, FAL, M8A1 remain the best ARs, with the MTAR being a decent though not exceptional weapon.

The SCAR is out in limbo. It lacks the boosted fire rate of the AN-94, has good penetration, but has a terrible rate of fire and awful recoil. Good at midrange with a silencer due to its extremely long range 3sk distance, but there are better weapons at midrange and better weapons at close range, so I'm not really sure what role it fills. I didn't find it able to penetrate the billions of waist high cover with enough regularity to make that aspect appealing.

Basically unless your AR had a lower ttk than the SMGs and your accuracy was dead on while ADS, you got fucking ruined by SMGs nonstop pre-patch (one of the reasons Stock is a damn near mandatory attachment to use ARs effectively in this game, you have to be able to stay ADS and mobile to retain that ttk benefit).

These changes might mean you have a better chance if you're already ADSed, particularly behind cover. I'm still betting the Stock will be near mandatory.

Given the way the maps are designed and the way the spawns work, I'm skeptical this will end the SMG reign of terror, but we'll see.
 
AN-94, SMR, FAL, M8A1 remain the best ARs, with the MTAR being a decent though not exceptional weapon.

Why is the AN-94 better than the MTAR? Fire rate? How do they compare at range?

I tried the M8A1 with little success. Dunno why, but it felt too weak at range and the fire rate always gave my targets time to escape. I waited until I unlocked FMJ, and it didn't seem to get better. I thought it might've been the cover inherent in some long-range battles. I used to be burst fire only in CoD4 and BO1, but I feel I need an automatic for this game.
 

eek5

Member
Why is the AN-94 better than the MTAR? Fire rate? How do they compare at range?
The AN-94 has 2.4x longer 3HK range. The first two bullets also get spit out at like 900 rpm or something so if you start your aim on someone you can hit them twice and then a 3rd bullet for 3HK.

I think for 3HK the TTK is the same for 4HK and 5HK the MTAR is a little bit faster but keep in mind the longer 3HK range means you'll be killing people faster up to that range before the switch. Also you can burst it to maintain a similar RPM as MTAR or something. I'm not 100% sure.
 
The AN-94 has 2.4x longer 3HK range. The first two bullets also get spit out at like 900 rpm or something so if you start your aim on someone you can hit them twice and then a 3rd bullet for 3HK.

I think for 3HK the TTK is the same for 4HK and 5HK the MTAR is a little bit faster but keep in mind the longer 3HK range means you'll be killing people faster up to that range before the switch. Also you can burst it to maintain a similar RPM as MTAR or something. I'm not 100% sure.

Interesting, thanks. I've decided against going Prestige, but I still have 4 unlock tokens left. I think I'll give it a shot.
 

Victrix

*beard*
Why is the AN-94 better than the MTAR? Fire rate? How do they compare at range?

I tried the M8A1 with little success. Dunno why, but it felt too weak at range and the fire rate always gave my targets time to escape. I waited until I unlocked FMJ, and it didn't seem to get better. I thought it might've been the cover inherent in some long-range battles. I used to be burst fire only in CoD4 and BO1, but I feel I need an automatic for this game.

AN-94 fires the first two rounds at 900rpm, so if you feather the trigger, you can approximate something like 700ish rpm, which brings its ttk down into the 'usable' range (ie, you can survive smgs). Also works if you drill them with the first two hits, the third hit will finish them.

It still tends to lose protracted engagements up close against multiple enemies with SMGs/shotguns, but it gains some increased lethality and accuracy at a distance, and has much more controllable recoil than the SCAR, at the cost of less penetration and a slightly worse 3sk range.

The MTAR is simply average (in a relatively good way). It has a decent 3sk range, a decent rof, but has slightly heavy recoil. It works ok, but I prefer the other 'specialist' ARs to it, as it feels like a slightly grown up SMG with worse mobility/handling characteristics in exchange for somewhat better range. It's just ok. Somewhat better at range with an ACOG (not Hybrid), as the ACOG eliminates sway, making for pretty easy long range shots, but then you suffer a bit up close (though the ACOG is still surprisingly usable at short range, due to the lack of ADS time penalty).

The M8 is garbage in burst, I'm speaking purely of SF :V With SF it's a monstrous beast, and pre-patch, it could mow down any SMG faster than they could kill you. Post-patch, it's going to lose all but the ultra-close 3sk range, but that may still make it my AR of choice, simply because it's those ultra-close engagements that ruin so many of the other ARs due to the insane prevalence of SMGs.

Also FMJ does nothing to damage, only affects penetration.

Here's the full breakdown, pre-patch:

Pre patch stats image

edit: For clarity, I'm speaking from a ton of personal experience here, I've got Diamond ARs and I'm a hair away from 8th prestige. The stats are very meaningful, but so is actually using the weapons in real game situations ;)
 
AN-94 fires the first two rounds at 900rpm, so if you feather the trigger, you can approximate something like 700ish rpm, which brings its ttk down into the 'usable' range (ie, you can survive smgs). Also works if you drill them with the first two hits, the third hit will finish them.

It still tends to lose protracted engagements up close against multiple enemies with SMGs/shotguns, but it gains some increased lethality and accuracy at a distance, and has much more controllable recoil than the SCAR, at the cost of less penetration and a slightly worse 3sk range.

The MTAR is simply average (in a relatively good way). It has a decent 3sk range, a decent rof, but has slightly heavy recoil. It works ok, but I prefer the other 'specialist' ARs to it, as it feels like a slightly grown up SMG with worse mobility/handling characteristics in exchange for somewhat better range. It's just ok. Somewhat better at range with an ACOG (not Hybrid), as the ACOG eliminates sway, making for pretty easy long range shots, but then you suffer a bit up close (though the ACOG is still surprisingly usable at short range, due to the lack of ADS time penalty).

The M8 is garbage in burst, I'm speaking purely of SF :V With SF it's a monstrous beast, and pre-patch, it could mow down any SMG faster than they could kill you. Post-patch, it's going to lose all but the ultra-close 3sk range, but that may still make it my AR of choice, simply because it's those ultra-close engagements that ruin so many of the other ARs due to the insane prevalence of SMGs.

Also FMJ does nothing to damage, only affects penetration.

Here's the full breakdown, pre-patch:

Pre patch stats image

edit: For clarity, I'm speaking from a ton of personal experience here, I've got Diamond ARs and I'm a hair away from 8th prestige. The stats are very meaningful, but so is actually using the weapons in real game situations ;)

Haha. Thanks for the very detailed reply. Seems like the AN-94 is an automatic that is meant to be used like a burst gun.

I do like the MTAR because I slap on Laser Sight instead of Stock. I don't try to get into close engagements with it, but if it happens, the fire rate plus laser sight has saved me quite a bit. Then I burst it at range.

The extended 3sk on the AN sounds good though. I'll give it a shot.

As for FMJ, yeah, I wasn't clear. I meant that I waited to unlock FMJ for the M8A1 before I fully decided how it worked for longer range battles because there is usually an element of cover inherent in those battles. FMJ would give me an even comparison to the other rifles that I use with FMJ. I didn't want to have a bias against the M8 when I was getting better penetration with the MTAR with FMJ. Kinda confusing. My bad.
 

Nome

Member
So I just played multiplayer for the first time and played Yemen and it was a total sniperfest. Literally can't walk down a pathway without a sniper already camping with his sights.

Are most of the maps like this? Or is Yemen especially sniper friendly?
Yemen is one of the better maps for sniping, yeah. It has some pretty long corridors and easily defensible sniper nests.

If you don't like sniping, play Kill Confirmed. Much different experience than TDM.
 

Victrix

*beard*
Haha. Thanks for the very detailed reply. Seems like the AN-94 is an automatic that is meant to be used like a burst gun.

I do like the MTAR because I slap on Laser Sight instead of Stock. I don't try to get into close engagements with it, but if it happens, the fire rate plus laser sight has saved me quite a bit. Then I burst it at range.

The extended 3sk on the AN sounds good though. I'll give it a shot.

Kinda yeah, I'm still mixed on whether its better to burst it up close or just hold the trigger. Its kinda situational. If you're really close and mobile (strafing with stock against an smg), I usually keep firing, since bursting can be just as bad as 600rpm for tracking, but I'm not 100% on that.

At close-mid, bursting works extremely well, same at very long range. At medium range I tend to fire normally, it has controllable recoil, and only a few guns threaten you at that distance (for all the medium range fighting in this game...).

The MTAR is solid, I don't hate it, it just doesn't stand out to me. With Laser it's a slow SMG, so that isn't super appealing to me. I've had good rounds with it to be sure. I like its reload sound :>

FMJ seems kind of terrible in this game to be honest. A lot of the normal waist high cover seems to be impenetrable, even with FMJ for ARs. Maybe on LMGs. I also tried the gimmicky MMS/SCAR thing, but that didn't work well either, because everyone is always moving at full speed, so you almost never spot targets through walls. Fun with smoke and scavenger around objectives though.
 
Kinda yeah, I'm still mixed on whether its better to burst it up close or just hold the trigger. Its kinda situational. If you're really close and mobile (strafing with stock against an smg), I usually keep firing, since bursting can be just as bad as 600rpm for tracking, but I'm not 100% on that.

At close-mid, bursting works extremely well, same at very long range. At medium range I tend to fire normally, it has controllable recoil, and only a few guns threaten you at that distance (for all the medium range fighting in this game...).

The MTAR is solid, I don't hate it, it just doesn't stand out to me. With Laser it's a slow SMG, so that isn't super appealing to me. I've had good rounds with it to be sure. I like its reload sound :>

FMJ seems kind of terrible in this game to be honest. A lot of the normal waist high cover seems to be impenetrable, even with FMJ for ARs. Maybe on LMGs. I also tried the gimmicky MMS/SCAR thing, but that didn't work well either, because everyone is always moving at full speed, so you almost never spot targets through walls. Fun with smoke and scavenger around objectives though.

The laser sight does make it a slow SMG, but the idea is to try not to use it as one. I use Laser+FMJ (and +silencer for Search). FMJ gives me better penetration since there's a lot of cover in mid-long range battles. That's where I try to keep my conflicts.

The Laser Sight is only to be used as my back-up when I get surprised by a Ghosting Engineer. I'd carry a secondary, but my teammates always require me to carry anti-air. :p

As for FMJ, I don't have stats, but it seems to make a difference for me. Then again, it could be a placebo since I always ran with Hardened as my go-to perk in BO1.

I get wistful thinking about my G11 with Hardened Pro from the original Black Ops. That thing cut through cover like KY Jelly.
 

Victrix

*beard*
I think I need to go do a cover test session with a friend or two at some point, I still don't have a great feel for what can or can't be penetrated reliably with or without FMJ, on an AR/LMG.
 

Axial

Member
The remy got nerfed? Well I guess that's that. The R870 was like the only gun in this game that I had fun using, and now it's either boring smg's or nothing : (
 
Big Patch. just went 55-1 in my fist game post-patch. Probably was more of a good game then the result of the Patch but it played smoothly and the SCAR is so sexy now.
 

Malvingt2

Member
Big Patch. just went 55-1 in my fist game post-patch. Probably was more of a good game then the result of the Patch but it played smoothly and the SCAR is so sexy now.

it is? I am having issues with the SCAR but then again yet to get the patch [WiiU] and playing with the Wiimote so no auto aim..
 
Why would they make the UAV, which has always been a 3 killstreak (now with points about 3.5) as much as 4 kills now? I don't get it. Is it because too many people use it since it's so much cheaper than everything else, and they want to encourage variety? I guess it is a tougher choice now...
So many people complaining about ghost being nerfed, so I'd guess this is their reaction to that.

Edit: also wtf at increasing the latency on betties. I've dodged probably 70% of the ones I've come so far... Now it's even easier? Lol.
 

Jarmel

Banned
Why the fuck did they nerf the M8 that bad? Jesus that was the only decent AR. Looks like it's the Scorpion all the way now. These fuckers really want this to be a SMG only game.

Also better switch to shock grenades now that Betties are garbage. Engineer got a buff from the Betty nerf.
 

impact

Banned
Eager to try out the patch after work. If this doesn't fix the Kmart tier netcode I'm bailing out. Last chance Treyarch.
 
shit are you serious they nerfed the M8 and betties? By how much? All my classes are setup using those two! Guess we'll be seeing a lot more claymore use now.
 
AN-94 fires the first two rounds at 900rpm, so if you feather the trigger, you can approximate something like 700ish rpm, which brings its ttk down into the 'usable' range (ie, you can survive smgs). Also works if you drill them with the first two hits, the third hit will finish them.

It still tends to lose protracted engagements up close against multiple enemies with SMGs/shotguns, but it gains some increased lethality and accuracy at a distance, and has much more controllable recoil than the SCAR, at the cost of less penetration and a slightly worse 3sk range.

The MTAR is simply average (in a relatively good way). It has a decent 3sk range, a decent rof, but has slightly heavy recoil. It works ok, but I prefer the other 'specialist' ARs to it, as it feels like a slightly grown up SMG with worse mobility/handling characteristics in exchange for somewhat better range. It's just ok. Somewhat better at range with an ACOG (not Hybrid), as the ACOG eliminates sway, making for pretty easy long range shots, but then you suffer a bit up close (though the ACOG is still surprisingly usable at short range, due to the lack of ADS time penalty).

The M8 is garbage in burst, I'm speaking purely of SF :V With SF it's a monstrous beast, and pre-patch, it could mow down any SMG faster than they could kill you. Post-patch, it's going to lose all but the ultra-close 3sk range, but that may still make it my AR of choice, simply because it's those ultra-close engagements that ruin so many of the other ARs due to the insane prevalence of SMGs.

Also FMJ does nothing to damage, only affects penetration.

Here's the full breakdown, pre-patch:

Pre patch stats image

edit: For clarity, I'm speaking from a ton of personal experience here, I've got Diamond ARs and I'm a hair away from 8th prestige. The stats are very meaningful, but so is actually using the weapons in real game situations ;)

im on 1st prestige, rank 47 so im close to the M8. I havent used it yet but was thinking about it this time but only because i am curious about how it is with select fire. id love to hear your feedback and let me know if you think the gun is still worth suffering through to get select fire post patch?
 
Why the fuck did they nerf the M8 that bad? Jesus that was the only decent AR. Looks like it's the Scorpion all the way now. These fuckers really want this to be a SMG only game.

Also better switch to shock grenades now that Betties are garbage. Engineer got a buff from the Betty nerf.

hate to hear that about the M8, i am close to unlocking it and was looking forward to getting select fire with it... also hate to hear the betties are worse now, i love those things but if i stop getting as many kills with them ill switch
 

f0nz0

Member
Smg problem could be fixed by just having bigger maps! In all the maps in this game you got hip firing smgs turning every corner ALL the time..any info regarding dlc map packs yet?
 
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