Mr. Enigma
Member
40,715 XP in my first game, a Nuketown HQ game. I could get used to this.
Someone would have said something but they got spawn killed by a grenade before they could say anything.Said no one ever.
40,715 XP in my first game, a Nuketown HQ game. I could get used to this.
YesDoes the PS3 version get Double XP as well?
Got booted off. Now it says server not available.
The latest patch is live on the Xbox 360. Patch notes here.
http://www.examiner.com/article/latest-call-of-duty-black-ops-2-patch-notes?cid=db_articles
The latest patch is live on the Xbox 360. Patch notes here.
http://www.examiner.com/article/latest-call-of-duty-black-ops-2-patch-notes?cid=db_articles
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Wonder how much the LMG aim time was reduced. It was pretty excessive before.
The latest patch is live on the Xbox 360. Patch notes here.
http://www.examiner.com/article/latest-call-of-duty-black-ops-2-patch-notes?cid=db_articles
YAY! We have a medals page now
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.
YES! YES! YES!
Thank you so very much.
Trust me, it is still OP as hell.
God, this game is such fucking trash. Why the fuck does everything move so FAST. It feels like I'm playing Unreal Tournament sometimes.
Also, this game's spawn system was designed by a retarded mutant. Easily the worst I've ever seen in a CoD game. Spawning right in front of enemies on TDM. Fuck off, Treyarch.
Larger hip fire is great for me as a shotgun abuser. The FAL outdid me way to often up close. Hopefully this ups my chances of winning in CQC.
After further testing it really doesn't matter. The gun will still kill so fast at medium range that the recoil is moot.Tested the FAL in a private match and looks they added a good bit of vertical recoil.
Before it was 0.48 (0.36 with QD). Hopefully it got changed to 0.36 (0.24 with QD) or something close to thatWonder how much the LMG aim time was reduced. It was pretty excessive before.
Lol no. The gun is not the spas-12 from mw2. That gun had ridiculous range and was usable for long range maps. The 870 sucks past its short ohk rangeStill no Remington nerf?
That gun is as bad as the SPAS-12 from MW2.
Spaz?
You guys forgot about the akimbo 1887s?
That gun is CoD's most imbalance shotgun ever.
My thoughts exactly.So, they didn't patch anything that was actually wrong with the game? Well, besides a few things...lame patch. There needs to be something done about the lag issue. No DLC for me until that is addressed.
It seems like they've done a lot less with Black Ops 2 than they had done with Black Ops 1 two months into it.
Another thing MW3 did correct. Not only did their game come out with barely any mistakes, they still put out a shitload of patches to correct or change whatever they wanted to. They had several title updates if it was today last year and then they had one come out every month, which is as quick as they can do it anyway cause of the certification process.
EDIT: MW3 had EIGHT title updates at this date last year. An average of 4 a month.
And 23 total, which is about 2 a month going the full year. They had phenomenal support to fix whatever glitches showed up and their gameplay balance was great from the start. They fixed a few things, such as making the FMG9s weaker and now everything in the game is as perfect as can be.
"Addressed multiple UI issues."The latest patch is live on the Xbox 360. Patch notes here.
http://www.examiner.com/article/latest-call-of-duty-black-ops-2-patch-notes?cid=db_articles
It seems like they've done a lot less with Black Ops 2 than they had done with Black Ops 1 two months into it.
What?
This is the first game where they actually put some goddamn effort into weapon balance.