Two remakes? And is courtyard from WaW?
I assume this was in some kind of objective game? I pretty much exclusively play TDM and I don't get spawn killed except for the occasional game on small maps like Nuketown or Hijacked.
So the final DLC is announced then. Hooray for Courtyard!
New Origins Trailer: http://www.youtube.com/watch?v=KtdDRuQvzgI
Official Apocalypse Trailer that isn't some random guys account and has him talking for the first minute, lol
Sorry, I forgot I didn't watch the official one :S
EDIT: Does anybody also think that the robots look like Big Daddys from Bioshock? I've even heard some people say that they look like the "titans (mechs)" from Titanfall.
Okay I've got a question, sorry if this is not the thread but my older brother's PS3 was stuck by the Permaban Hammer on the BLops servers last night. He says, like everyone else, he did nothing wrong. Should he get an email informing him why he was banned? I know permanent bans can not be lifted I'm just wondering if he can find out why he was banned.
Nobody gets banned for no reason. Tell him to fess up.
I did but he's sticking to his guns. I think he may have been glitching/boosting. Oh well he's buying a new PS3 so he can play Blops on line.
This is consistently infuriating. I've gone back to mw3, and it just runs so much better, though it has its own set of issues.13 patches in. I'm still getting killed by Lightning Strikes before the announcer calls them.
Guys I own this one on PC but only vanilla game. What DLC is worth getting? ( I only play deathmatch no zombies)
DLC maps are way better than the disc maps.
Really? I liked most of BO1's maps, but I kind of hate every BO2 map except meltdown.
So I got the first 2 map packs and skipped the 3rd one.
If I get this final one are my playlists gonna be all screwed up bc I don't have then other 4 maps?
Ugh. Rebought this game and god damn. the spawns are just... wow.
They seem to get worse by the week. So do the connections.
New origins trailer in about 3 hours.
Supposedly it is the opening cutscene with the musical easter egg song.
3 hours too long.
If it's the opening cutscene does that mean on the Treyarch channel, they'll have another "music video" from Micheal Barnes as they always do?
I think so, but this will just be the cutscene and the music video will release next week.
That was EPIC! Greatest zombie cinematic of all time.
1 more week!
New to this thread, but have been playing since December. My first COD game after buying, then returning COD4 back in the day. Bought this mainly for zombies and I'm quite pleased about it and how sucked into it I've become from wanting to know more about the story, easter eggs and all that. On the road to shotgun rank currently, has anybody really figured out what is needed for the max rank?
Comes as no surprise, but Double XP Weekend begins tomorrow afternoon.
Multiplayer Issues Addressed
-- Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
-- Addressed an issue where Players were able to copy other Players emblems.
-- Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
-- Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
-- Players are no longer able to stand on invisible collision near the crane in Uplink.
-- Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
-- Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
-- Improved stability with the preview movies in CoDTV when signing in and out of profiles.
-- Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
Zombies Issues Addressed
TranZit
-- Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
-- Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.
Die Rise
-- Leapers no longer become stuck in the main elevator shaft.
Buried
-- The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
-- Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack.
-- Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
-- Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
-- Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
-- Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
-- Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
-- Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
-- Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
-- Players are no longer able to stand on invisible collision on the Stables exterior and be free from zombie attack.
Excited for Double XP. Now I can hit 5th Prestige.
Just hit Prestige 10!
I can see the light at the end of the tunnel.
You guys are nuts. Congrats, but I couldn't imagine going through the grind!
I'm impressed with your dedication. I'm trying to cut the chord. 4 days clean so far (only prestige 6 over here).