The spawn system in Black Ops 2 is an abject disaster. After 13 patches, it's almost as if nothing has been addressed. Can someone logically explain to me why I'm spawning directly in front of and beside people on Nuketown? I could understand this on Ground War, but in regular 6v6 games, this fucking chaos should not be happening. It certainly didn't happen on the original Black Ops.
It fucking mystifies me how a map like Shipment from Call of Duty 4 could manage to avoid this spawn bullshit, yet every game gets worse and worse and worse. How does this seem to go backwards and get worse with every iteration?
In regards to Black Ops 2, I'm sure as to what happened. Sometime during the lifespan as the main Call of Duty for the original Black Ops, David Vonderhaar developed a raging boner for eSports. I'm thoroughly convinced Vonderhaar and his band of merry men only tested this game in that precious 4v4 environment and gave no fuck about anything else. That can only explain the maps that get smaller and smaller, the spawn system being a complete fucking mess even on 6v6, the characters moving way too fucking fast, lag compensation that has never been addressed (and has been proven to exist even on fucking LAN), and just about everything else.
Vonderhaar will only address something if it pisses off his precious eSports crowd. Not an eSports darling and don't like something about Black Ops 2? Fuck you, you don't matter.
I swear to fucking god this series goes backwards with every new game that comes out. Call of Duty 4 was gaming utopia. What a tornado of chaos it's become.
And don't even get me started on the fucking quickscoping. Those people are the cancer of Call of Duty, but who can blame them when the fucking lazy ass developers give fuck all about addressing it?
tl;dr: 13 patches in and Black Ops 2 is still fucking trash.