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Call of Duty: Black Ops III |OT| No Content For Old Gen

tigerin

Member
quick question, will sliding(running while holding the crouch button) expose you on the radar? Been curious since I noticed my thruster depleted every time I use it.
 

Risette

A Good Citizen
Nah, fuck campers.
problem is that it doesn't just punish campers but also if you move around carefully etc. maybe just lower the movement required threshold?

not that I particularly sympathize with the anti camper stuff, if you get killed more than once by a camper that's on you
With stock on an smg, you can walk while ADS and you don't appear on radar
I might have to try that. I like my reflex + grip + quickdraw though :<
 

Creaking

He touched the black heart of a mod
This. But it still seemed better in BLOP2.

Black Ops 2 was more lenient. So long as you were moving, you'd be off the radar. In 3, it'll still pick you up if you're crouch walking, prone crawling, and ADS walking with most weapons. At least, that's how it was in the beta.
 

jorgejjvr

Member
problem is that it doesn't just punish campers but also if you move around carefully etc. maybe just lower the movement required threshold?

not that I particularly sympathize with the anti camper stuff, if you get killed more than once by a camper that's on you

I might have to try that. I like my reflex + grip + quickdraw though :<
I got helo, fast mag, extended mag, Quickdraw, stock (now)

Ghost and Fast hands

Has been doing wonders for me since I tried it (today)
 

Kei-

Member
It was. BO3 has a faster movement speed threshold for Ghost (~100% movement speed) compared to BO2 (80% movement speed threshold).

I'm not following the ghost discussion in here. I thought ghost just kept you off mini map during UAV sweeps, are you saying it only keeps you off mini map if you're moving below a certain speed?
 
I was a huge fan of black ops 1, played it for years multiple times a week. This feels like it has the same slightly slower pace and map control. Black ops 2 was a much faster game but I am enjoying this a lot more.

It feels like if you play not to die, you can do well. I always enjoyed playing cod more carefully and slowly. I don't need to get 30 kills but if I only die 5 times in the match I did good.
 

Creaking

He touched the black heart of a mod
I'm not following the ghost discussion in here. I thought ghost just kept you off mini map during UAV sweeps, are you saying it only keeps you off mini map if you're moving below a certain speed?

Nah, you have to be moving above a certain speed. It's to prevent camping. If you move too slowly or stand still, ghosts won't protect you from UAV sweeps. It makes no sense outside of a balance perspective but yeah.

Still, I think they overdid the movement requirement with Black Ops 3.
 

Kei-

Member
Nah, you have to be moving above a certain speed. It's to prevent camping. If you move too slowly or stand still, ghosts won't protect you from UAV sweeps. It makes no sense outside of a balance perspective but yeah.

Still, I think they overdid the movement requirement with Black Ops 3.

Huh, was not aware at all. So now you have to be sprinting to avoid being pinged by UAV? Compared to just being able to run without sprinting in previous entries? That's very good to know.
 

kanuuna

Member
Fuck the campaign to this game, and more specifically fuck that last level for this game. I thought I'd never have to complain about padding in a Call of Duty game but that last stage of this game is the absolute worst shit I've ever experienced in a Call of Duty game. I love what they were able to do with presentation with this game - the game looks great and the palette is delightfully colorful, and the game sounds great (though I think AW sounded better). The art (vibes of Deus Ex: HR), too, is nice and shines on PC with textures set to Max. I'm also a sucker for sci-fi gadgets and gear, and the stuff in BO3 hits that mark for me, even if I generally prefer those things to be grounded in some reality. RAPs for example - cool design, sounds really unique and they introduce it in a neat way.

As for the actual meat of the campaign, having played through it solo, it felt like shit in the end. Story? Goes places, but none of the characters are terribly interesting and the levels of weirdness it reaches is incredibly out of place for the series. I don't mean to say that it shouldn't be done or tried, and I do commend them trying something, but none of it shakes things up for the gameplay.
You present this really otherwordly landscape, but all you let me do is swim through a field of proximity mines like you made me 5 hours ago? What?
Also, on the topic of characters, I wouldn't know how the male lead sounds, but the female player character puts on the worst performance
reading through that Frozen Forest bit during the last stretches of gameplay. Checkpoints resetting dialogue only serves to highlight how bad it really is.
With that out of the way, I don't think it's a very good Call of Duty campaign. Enemy variety is to be commended - there's a good amount of enemy types in the game, even if they only seem to be presented as a mix during the first half of the game. Pacing? I didn't feel like there was a whole lot of variety to what you got to do. I'll say that the more open segments were more interesting, but since there's really only one way to go, traversing here and there just because you can felt pointless. There's no 'tense' stealth segment, and there are very few cutscenes where the camera doesn't cut to third person . I can see why they wanted to go that way, but it just seems like a backwards decision when you've just reached the point in the Call of Duty series where the player can look down and see his or her legs. I imagine this is a design decision supported by the co-op aspect of the campaign, but I don't think it enhances the experience. If anything, I felt it to make the game feel far less immersive than past CoD campaign experiences. Also in comparison to past games, there was seemingly little globe trotting. This is not to say that the game looks the same everywhere though, because the environments look rich with detail - and the places you visit are much bigger in scope than in past games.

In the end, the singleplayer didn't really do anything for me. And I'm a huge fan of the campaigns in the series. If all of the issues that I had with the game can be traced back to "you're supposed to play it with 3 other people", and this is the way forward for the series, I think I rather skip the next entry. I'm not sure there was a single level in that game where I thought the intro to a level got me excited to play through that level the way there's always been one or more in just about every Call of Duty I've played.
 

jorgejjvr

Member
Will be posting some game play with gaf

Here's the first one

https://youtu.be/V9l5SijgDUo

Throughout the whole time I was attempting very different class set ups. To change things up and see how things go. In this one I was with launcher, emp, and scavenger

Got quite some nice kills at the end
 

Creaking

He touched the black heart of a mod
Huh, was not aware at all. So now you have to be sprinting to avoid being pinged by UAV? Compared to just being able to run without sprinting in previous entries? That's very good to know.

You can run normally without being pinged, but you can't crouch-walk, prone crawl, or walk while ADS with some of the slower-handling weapons.
 

Alucrid

Banned
man what a shitty campaign probably turned me off to any more cods after a long break. especially this last level. it's especially shitty in the later levels
how you can't even use any of those hack abilities because of, i'm assuming, adhering to stupid story shit
 

Nere

Member
Guys I want to ask you whether I should buy this or not. I absolutely loved mw2 and liked blops but got majorly disappointed with mw3 and haven't bought another cod since then. The thing that bothered me the most was the gradual decline and simplification of the maps instead of big elaborate ones like mw2 they were becoming smaller and smaller. I just want to know if the multiplayer is as good as either mw2 or blops and with which of the 3 games I mentioned I have played are like. Thanks in advance!!

No replies in this? Would like an opinion.
 

NYR

Member
If Infinty Ward is making Ghosts 2 right now and not a Modern Warfare 4, basically unforgivable in my opinion, defiantly will be a hard pass for me.
 

NYR

Member
Guys I want to ask you whether I should buy this or not. I absolutely loved mw2 and liked blops but got majorly disappointed with mw3 and haven't bought another cod since then. The thing that bothered me the most was the gradual decline and simplification of the maps instead of big elaborate ones like mw2 they were becoming smaller and smaller. I just want to know if the multiplayer is as good as either mw2 or blops and with which of the 3 games I mentioned I have played are like. Thanks in advance!!
The maps are small to small-medium in size, don't think you would dig it. This MP is the best since BLOPS though, so it is still a great game.
 

Risette

A Good Citizen
If Infinty Ward is making Ghosts 2 right now and not a Modern Warfare 4, basically unforgivable in my opinion, defiantly will be a hard pass for me.
what if it's actually a good game though? just cause it's a sequel to a bad one doesn't mean it will suck. they might have their shit together now.
 

Gorillaz

Member
No replies in this? Would like an opinion.

I actually think this is the best one since the MW2 era. The titanfall like maneuverability makes it a little bit more fun since it helps you to avoid the whole peek a boo game you always play in terms of 1v1 gunfights and allows you to mix it up. I wasn't a fan of BO2 mainly because of how heavily they pushed the whole 3 lane setup for maps making it feel in a sense that they were leaning to hard into the whole gamebattles setup but the flow here feels more natural. For the most part however they are more medium sized maps.

TTK can be a bit higher but I love it alot and im not in the whole "honeymoon phase" of the game.
what if it's actually a good game though? just cause it's a sequel to a bad one doesn't mean it will suck. they might have their shit together now.

IW are the ones Im interested in the most in terms of how they handle the extra time. I hope they are able to crank out a good sequel.
 
D

Deleted member 325805

Unconfirmed Member
I have very little faith in IW, and absolutely zero in SHG. I wish Treyarch could just make all the games.
 
Nah, you have to be moving above a certain speed. It's to prevent camping. If you move too slowly or stand still, ghosts won't protect you from UAV sweeps. It makes no sense outside of a balance perspective but yeah.

Still, I think they overdid the movement requirement with Black Ops 3.

That's how ghost works in this game? LOL. Fucking noobs complaining about camping.
 
If Infinty Ward is making Ghosts 2 right now and not a Modern Warfare 4, basically unforgivable in my opinion, defiantly will be a hard pass for me.

They better scrap ghosts, hopefully activation is smart enough to know the name alone is bad marketing.

With the MW2 lead designer back at IW and now the multiplayer project director, I have faith the game will be good. At least the MP portion.
 
No replies in this? Would like an opinion.

It's up there with BO2. Only big flaws of the game are:

- snipers being useless

- shotguns mostly being useless

- Ghost, Ante Up, and Cold Blooded being useless

- Specialist Weapons being a little OP compared to Abilities

- Rejack being annoying and useless at the same time
 
They better scrap ghosts, hopefully activation is smart enough to know the name alone is bad marketing.

With the MW2 lead designer back at IW and now the multiplayer project director, I have faith the game will be good. At least the MP portion.


I vowed I wouldn't buy another IW game but this gives me a bit of hope. I really wouldn't mind a MW4. I don't want another futuristic setting. I just want more grounded gameplay without all the jumping. I have no problem with Black Ops 3 though because it's not over the top jumping all over the place like Advanced Warfare. If it's Ghosts 2 then I'll just stick with Black Ops 3 for the next 3 years until Treyarchs next go.
 
That's how ghost works in this game? LOL. Fucking noobs complaining about camping.

What's hilarious is that it would have been perfectly fine in this game if it was just a copy paste of BO2 Ghost. Somehow, people complained that Ghost having SOME movement requirement wasn't enough.
 

Gorillaz

Member
They better scrap ghosts, hopefully activation is smart enough to know the name alone is bad marketing.

With the MW2 lead designer back at IW and now the multiplayer project director, I have faith the game will be good. At least the MP portion.

wait what?

I thought they ALL were on bad terms with activision. They have people back from the original crew?
 
So do most people not use abilities? Weapons seem so much better.

Do spec weapons add to Scorestreaks?

Maybe they could make the cost of the weapons take longer?

Also, anti-air seems really powerful. I feel like it should take more to take down things like UAV.
 

Bishop89

Member
So do most people not use abilities? Weapons seem so much better.

Do spec weapons add to Scorestreaks?

Maybe they could make the cost of the weapons take longer?

Also, anti-air seems really powerful. I feel like it should take more to take down things like UAV.
I'm seeing specialist abilities all the time
 
I vowed I wouldn't buy another IW game but this gives me a bit of hope. I really wouldn't mind a MW4. I don't want another futuristic setting. I just want more grounded gameplay without all the jumping. I have no problem with Black Ops 3 though because it's not over the top jumping all over the place like Advanced Warfare. If it's Ghosts 2 then I'll just stick with Black Ops 3 for the next 3 years until Treyarchs next go.

Yeah, I just want one of them to go back to old warfare. I love the future setting but a couple more and I'll be tired of it.

wait what?

I thought they ALL were on bad terms with activision. They have people back from the original crew?

Todd Alderman, he was even part of the group that sued Activision after they left. It's good that Activision doesn't hold grudges and hires talent unlike Ubisoft with what they did to Patrice Desiltes.

On a similar note, Rubin, Ghosts lead left Activision so at least we know he has no role in whatever IW is working on.
 

Hip Hop

Member
Same. I'm hoping the 2 year DLC for BOPS3 is actually real.

It can't be. The most of what will come in year 2 is probably skins, gestures, etc., nothing important.

No way they cannibalize a new title just to get some DLC sales, that wouldn't be nearly enough money to make up for a new title.
 
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