quick question, will sliding(running while holding the crouch button) expose you on the radar? Been curious since I noticed my thruster depleted every time I use it.
Black Ops 2 was more lenient. So long as you were moving, you'd be off the radar. In 3, it'll still pick you up if you're crouch walking, prone crawling, and ADS walking with most weapons. At least, that's how it was in the beta.
I'm not following the ghost discussion in here. I thought ghost just kept you off mini map during UAV sweeps, are you saying it only keeps you off mini map if you're moving below a certain speed?
I was a huge fan of black ops 1, played it for years multiple times a week. This feels like it has the same slightly slower pace and map control. Black ops 2 was a much faster game but I am enjoying this a lot more.
It feels like if you play not to die, you can do well. I always enjoyed playing cod more carefully and slowly. I don't need to get 30 kills but if I only die 5 times in the match I did good.
I'm not following the ghost discussion in here. I thought ghost just kept you off mini map during UAV sweeps, are you saying it only keeps you off mini map if you're moving below a certain speed?
Nah, you have to be moving above a certain speed. It's to prevent camping. If you move too slowly or stand still, ghosts won't protect you from UAV sweeps. It makes no sense outside of a balance perspective but yeah.
Still, I think they overdid the movement requirement with Black Ops 3.
Nah, you have to be moving above a certain speed. It's to prevent camping. If you move too slowly or stand still, ghosts won't protect you from UAV sweeps. It makes no sense outside of a balance perspective but yeah.
Still, I think they overdid the movement requirement with Black Ops 3.
Huh, was not aware at all. So now you have to be sprinting to avoid being pinged by UAV? Compared to just being able to run without sprinting in previous entries? That's very good to know.
Fuck the campaign to this game, and more specifically fuck that last level for this game. I thought I'd never have to complain about padding in a Call of Duty game but that last stage of this game is the absolute worst shit I've ever experienced in a Call of Duty game. I love what they were able to do with presentation with this game - the game looks great and the palette is delightfully colorful, and the game sounds great (though I think AW sounded better). The art (vibes of Deus Ex: HR), too, is nice and shines on PC with textures set to Max. I'm also a sucker for sci-fi gadgets and gear, and the stuff in BO3 hits that mark for me, even if I generally prefer those things to be grounded in some reality. RAPs for example - cool design, sounds really unique and they introduce it in a neat way.
As for the actual meat of the campaign, having played through it solo, it felt like shit in the end. Story? Goes places, but none of the characters are terribly interesting and the levels of weirdness it reaches is incredibly out of place for the series. I don't mean to say that it shouldn't be done or tried, and I do commend them trying something, but none of it shakes things up for the gameplay.
You present this really otherwordly landscape, but all you let me do is swim through a field of proximity mines like you made me 5 hours ago? What?
Also, on the topic of characters, I wouldn't know how the male lead sounds, but the female player character puts on the worst performance
reading through that Frozen Forest bit during the last stretches of gameplay. Checkpoints resetting dialogue only serves to highlight how bad it really is.
With that out of the way, I don't think it's a very good Call of Duty campaign. Enemy variety is to be commended - there's a good amount of enemy types in the game, even if they only seem to be presented as a mix during the first half of the game. Pacing? I didn't feel like there was a whole lot of variety to what you got to do. I'll say that the more open segments were more interesting, but since there's really only one way to go, traversing here and there just because you can felt pointless. There's no 'tense' stealth segment, and there are very few cutscenes where the camera doesn't cut to third person . I can see why they wanted to go that way, but it just seems like a backwards decision when you've just reached the point in the Call of Duty series where the player can look down and see his or her legs. I imagine this is a design decision supported by the co-op aspect of the campaign, but I don't think it enhances the experience. If anything, I felt it to make the game feel far less immersive than past CoD campaign experiences. Also in comparison to past games, there was seemingly little globe trotting. This is not to say that the game looks the same everywhere though, because the environments look rich with detail - and the places you visit are much bigger in scope than in past games.
In the end, the singleplayer didn't really do anything for me. And I'm a huge fan of the campaigns in the series. If all of the issues that I had with the game can be traced back to "you're supposed to play it with 3 other people", and this is the way forward for the series, I think I rather skip the next entry. I'm not sure there was a single level in that game where I thought the intro to a level got me excited to play through that level the way there's always been one or more in just about every Call of Duty I've played.
Throughout the whole time I was attempting very different class set ups. To change things up and see how things go. In this one I was with launcher, emp, and scavenger
Huh, was not aware at all. So now you have to be sprinting to avoid being pinged by UAV? Compared to just being able to run without sprinting in previous entries? That's very good to know.
man what a shitty campaign probably turned me off to any more cods after a long break. especially this last level. it's especially shitty in the later levels
how you can't even use any of those hack abilities because of, i'm assuming, adhering to stupid story shit
Guys I want to ask you whether I should buy this or not. I absolutely loved mw2 and liked blops but got majorly disappointed with mw3 and haven't bought another cod since then. The thing that bothered me the most was the gradual decline and simplification of the maps instead of big elaborate ones like mw2 they were becoming smaller and smaller. I just want to know if the multiplayer is as good as either mw2 or blops and with which of the 3 games I mentioned I have played are like. Thanks in advance!!
Guys I want to ask you whether I should buy this or not. I absolutely loved mw2 and liked blops but got majorly disappointed with mw3 and haven't bought another cod since then. The thing that bothered me the most was the gradual decline and simplification of the maps instead of big elaborate ones like mw2 they were becoming smaller and smaller. I just want to know if the multiplayer is as good as either mw2 or blops and with which of the 3 games I mentioned I have played are like. Thanks in advance!!
I actually think this is the best one since the MW2 era. The titanfall like maneuverability makes it a little bit more fun since it helps you to avoid the whole peek a boo game you always play in terms of 1v1 gunfights and allows you to mix it up. I wasn't a fan of BO2 mainly because of how heavily they pushed the whole 3 lane setup for maps making it feel in a sense that they were leaning to hard into the whole gamebattles setup but the flow here feels more natural. For the most part however they are more medium sized maps.
TTK can be a bit higher but I love it alot and im not in the whole "honeymoon phase" of the game.
Nah, you have to be moving above a certain speed. It's to prevent camping. If you move too slowly or stand still, ghosts won't protect you from UAV sweeps. It makes no sense outside of a balance perspective but yeah.
Still, I think they overdid the movement requirement with Black Ops 3.
I vowed I wouldn't buy another IW game but this gives me a bit of hope. I really wouldn't mind a MW4. I don't want another futuristic setting. I just want more grounded gameplay without all the jumping. I have no problem with Black Ops 3 though because it's not over the top jumping all over the place like Advanced Warfare. If it's Ghosts 2 then I'll just stick with Black Ops 3 for the next 3 years until Treyarchs next go.
What's hilarious is that it would have been perfectly fine in this game if it was just a copy paste of BO2 Ghost. Somehow, people complained that Ghost having SOME movement requirement wasn't enough.
I vowed I wouldn't buy another IW game but this gives me a bit of hope. I really wouldn't mind a MW4. I don't want another futuristic setting. I just want more grounded gameplay without all the jumping. I have no problem with Black Ops 3 though because it's not over the top jumping all over the place like Advanced Warfare. If it's Ghosts 2 then I'll just stick with Black Ops 3 for the next 3 years until Treyarchs next go.
Todd Alderman, he was even part of the group that sued Activision after they left. It's good that Activision doesn't hold grudges and hires talent unlike Ubisoft with what they did to Patrice Desiltes.
On a similar note, Rubin, Ghosts lead left Activision so at least we know he has no role in whatever IW is working on.