Lostconfused
Member
Why did nobody tell me that you needed fast hands perk to use the KRM. That huge default delay on firing the shotgun after sprinting is ridiculous.
Why did nobody tell me that you needed fast hands perk to use the KRM. That huge default delay on firing the shotgun after sprinting is ridiculous.
I struggled with that as well until I found a strategy: play hardcore domination. Wait near a flag you already have. B flag is the best. When it's being captured, wait a few seconds to see if more people hop on it, then use vision pulse and go to town.
You might not get it on 1 shot but it's your best bet instead of running around and using it randomly.
Good luck, man! I know its a pain in the ass.
There's also Gung-Ho, but that has a slight delay too when compared to just running normally and firing.
I was using gung-ho before, I don't think it actually did anything. There was a noticeable delay, with fast hands and no gung-ho the thing fires as soon as I press the mouse button more or less. I mean I assumed it would do something because that's what the text suggested, that's why I am surprised by all of this.
I'm serious. My problem is none of my friends show up in the social menu. I have about 300 friends atm and I'm thinking about purging my FL to see if that helps.Trying to form a party shouldn't be this fucking frustrating. Wow. Cmon, Treyarch. I love you guys, but this is just silly.
XB1 users, what is the cheapest region I can get this from that's in English? Want to pick it up cheap on XB1 to play with friends occasionally
Imagine yourself in a frozen forest
I do think Gung-Ho needs to be more powerful (along with a few other perks). Your gun should always be up, and mantling speeds should be faster.
Other buff/balance ideas:
Blind Eye should have Hard Wired's Tracker/Sixth Sense counters.
Ghost's movement requirement should be the same as it was in Black Ops II. Allow it to work when ADS walking or crouch-walking.
Fast Hands should get it's equipment speed boost back from Black Ops II.
Ante Up is a really lame perk and I don't really know how to fix it.
Cold Blooded should reduce the glow on your character's armor, making it easier to blend in with the environment. Reduce; not eliminate. You'd still be visible in dark corners, but you'd be less visible when in sun-lit bushes or the like.
Dead Silence should counter Awareness completely.
Honestly perks are completely inconsequential to me in this game. 5 attachments to roid out my primary is more beneficial.
Totally the opposite here. Outside of a few cases, I do best with just a basic gun--maybe one attachment--and a full deck of perks.
Odd. What's your game type of choice?
Kill Confirmed, though I do like to play Uplink now and then. I'm all about getting up close and personal though. My favorite attachments tend to be fast mags or laser sights. Afterburner, Blast Suppressor, and Tracker are my favorite perks.
I am not saying it should be better just that I am surprised it didn't work like I expected it too, and that I should have been using a totally different perk the entire time.I do think Gung-Ho needs to be more powerful (along with a few other perks). Your gun should always be up, and mantling speeds should be faster.
Yeah, the starter shotgun doesn't really need any attachments since they don't seem to do anything worthwhile.Totally the opposite here. Outside of a few cases, I do best with just a basic gun--maybe one attachment--and a full deck of perks.
What the fucking fuck?Man, it's a real bummer that campaign progress made in local can't carry over to online. Got a nice ICR camo I would like to use in MP but I can't since it's on local.
2 prestiges in. Game is a lot of fun but here are my general negatives for multiplayer:
- High killstreaks are too easily destroyable.
- Hit detection is inconsistent and bullets tend to go missing when players strafe even though your aim is right on them. In other matches you'll be feeling like you're cheating death when every bullet counts regardless of player movement.
- Aim assist is waaay too high which lessens the skill gap. SMG users also have incredibly far aim assist range whereas in past CoD's they were shorter and took more skill.
- Way too much cover in this game. Does every corner need a barrel and crate? No! Make it a risk/reward thing where you can take chances in one lane to flank the enemies. Instead, everyone's propped up against something in this game and it can slow things down to a crawl which is not what CoD is about.
- Because of the last point, people clear in sections and tend to be clustered together in tight corridors. Makes it frustrating when you keep bumping into groups of enemies that overwhelm you. I don't know what it is, but it happens a lot in this game more than any other CoD game I played.
- Friends list doesn't show all friends. Gun camo's can't be applied globally. Can't copy entire side of a gun design to the other side and mirror it. Social sharing aspect not up, yet. Prestige unlocks keep resetting to default gun/specialist until you're at the proper level to unlock it. The game feels overly ambitious and there are rough edges if you look deep enough, but it's still very playable.
You need to open UDP 3074My NAT is stuck on moderate.
same problem or know how to fix?
Dead Silence is such a useless perk. Awareness can still catch you nearby.
You must be moving fast or sprinting. Walking or ADS will not activate. It's pretty much strictly for rushers.So people might have said it in this thread but if someone could clarify for me:
when does Ghost protect you from UAV and when does it not? Movement isn't the most clear.
- Friends list doesn't show all friends. Gun camo's can't be applied globally. Can't copy entire side of a gun design to the other side and mirror it. Social sharing aspect not up, yet. Prestige unlocks keep resetting to default gun/specialist until you're at the proper level to unlock it. The game feels overly ambitious and there are rough edges if you look deep enough, but it's still very playable.
2 prestiges in. Game is a lot of fun but here are my general negatives for multiplayer:
- High killstreaks are too easily destroyable.
- Hit detection is inconsistent and bullets tend to go missing when players strafe even though your aim is right on them. In other matches you'll be feeling like you're cheating death when every bullet counts regardless of player movement.
- Aim assist is waaay too high which lessens the skill gap. SMG users also have incredibly far aim assist range whereas in past CoD's they were shorter and took more skill.
- Way too much cover in this game. Does every corner need a barrel and crate? No! Make it a risk/reward thing where you can take chances in one lane to flank the enemies. Instead, everyone's propped up against something in this game and it can slow things down to a crawl which is not what CoD is about.
- Because of the last point, people clear in sections and tend to be clustered together in tight corridors. Makes it frustrating when you keep bumping into groups of enemies that overwhelm you. I don't know what it is, but it happens a lot in this game more than any other CoD game I played.
- Friends list doesn't show all friends. Gun camo's can't be applied globally. Can't copy entire side of a gun design to the other side and mirror it. Social sharing aspect not up, yet. Prestige unlocks keep resetting to default gun/specialist until you're at the proper level to unlock it. The game feels overly ambitious and there are rough edges if you look deep enough, but it's still very playable.
Dead Silence is such a useless perk. Awareness can still catch you nearby.
Are you guys aware that putting stock on an SMG allows Ghost to be active while you ADS walk? It is perfect for remaining stealthy, yet ready for a gunfight.
Interesting, wonder if that's a glitch.
Man with that nerf to the Haymaker, it really isn't much of any use any more. It's a shame they decided to nerf it, shotguns were actually becoming a viable option.
Not a fan of it either right now, even in close quarters its a shot or 2 extra then before. Messed around on nuketown and was surprised at how it dropped in quality.Man with that nerf to the Haymaker, it really isn't much of any use any more. It's a shame they decided to nerf it, shotguns were actually becoming a viable option.
What are some good MP weapons?