You are an absolute detriment if you are kill whoring and not taking the objectives when your team is losing in dom. If you're winning, go nuts, but if you're only controlling one point and you're losing, you need to be on the objectives more than anything.
No you aren't. I've played Dom games solo where I'm the
only person on my entire team with a positive k/d. Trying to stand on B when your teammates fold like wet paper is exceptionally difficult. Doing it under smoke with a Sentry and a Cerberus covering me is reasonable. How many randoms you think run smoke?
Throwing bodies on points over and over to recap them is how people on the other team get the ridiculous streak vids you see posted on youtube. I'd rather see a game where my team has <10 caps
total and wins than a game where multiple people are at (or over!) double digit caps.
The latter just means the spawns and the points were a fucking mess without any control whatsoever. The dude running between A and C on Exodus constantly capping all match is an active detriment to the team, not a positive. He flips the spawns, whoopie he got a cap!
Particularly in BO3, the spawns are
extremely twitchy, they'll flip due to enemy presence in the spawn, without even capping the point. This means randoms running straight across the map can flip the spawns without even touching the enemy point, and then your team gets fucking wrecked by backspawn because they're set up facing the 'wrong' way now.
Sure, once in awhile it's a tough, hotly contested game where B trades hands and you're forced to take A or C to flip spawns intentionally to break a hard lock on B, but those games are the exception, not the norm.
It's not as simple as 'that guy is low caps and high k/d, he must hate playing the obj!'. I'm not throwing my corpse on B if my team can't support a push on B and lock down the area.
It's a similar story in Hardpoint - a guy with low time in HP but who moves promptly to the NEXT spawn point and anchors your teams spawn with a quick cap is a huge benefit to your team. Having four guys standing in the HP is just asking for a multi killfeed, and isn't getting you points any faster.
Neither k/d nor objective scores tell the whole story about anyones performance in obj modes unfortunately. Not even w/l works because it doesn't distinguish between solo players and 6 team stacking pub stompers.
SPM is a decent measure, on a per mode basis, but the global SPM is kind of silly because it doesn't account for the modes you play (though good players usually have higher SPM on average, regardless of mode - on my friends list the better players are usually 100+ higher than the worse ones).