Nope PS4.
Thanks, it was lots of fun!You wrecked in the games earlier tonight. You and Jorgejjvr. Like seriously.
It's become more and more like that through the games based on the movement system, map design, perk system, etc.feel like nobody uses range guns any more, everyone just runs around with SMGs. been like this blackops 2.
according to: https://www.callofduty.com/de/blackops3/status
everything is still fine..
I somehow doubt that updates until a human actually does it.
that human should have had more than enough time now.
that human should have had more than enough time now.
edit: can play now.
Isn't Treyarch in California? It's the middle of the night for them.
they sell the game worldwide and people play on the week ends.
feel like nobody uses range guns any more, everyone just runs around with SMGs. been like this blackops 2.
They are all viable, I really don't think this is an smg only gameI just went back to the MoW after using the Pharo for a long period of time, and I'm doing really well with it. I think lots of guns in this game are viable.
You're right. There are plenty of viable guns. But it's the structure of how the game is designed in many facets that encourages and caters to a run and gun playstyle and takes tools, and the ability to be as effective as a defense player away, devolving the game more into one playstyle throughout the past few CoD games. And that's the problem.They are all viable, I really don't think this is an smg only game
I can do great with my pharo as well as the xr2
Some weapons are better for certain maps as well
I think this is not true - each map has many different power positions which are very important to keep possessed for your team. Headglitches are also very strong and if used right absolutly devastating for your opponentBut it's the structure of how the game is designed in many facets that encourages and caters to a run and gun playstyle and takes tools, and the ability to be as effective as a defense player away, devolving the game more into one playstyle throughout the past few CoD games. And that's the problem.
I think it's totally true. Most of those power positions can be negated by someone floating right into a window simply by holding a button. Not to mention a perk that prevents shock charges and trip mines from even activating, and C4 alarms from being triggered. The head glitch spots? Often they're on corners, and someone with a Vesper can just float way over your head, and at that point you're supposed to take them out with a Gorgon, or a Sniper rifle?I think this is not true - each map has many different power positions which are very important to keep possessed for your team. Headglitches are also very strong and if used right absolutly devastating for your opponent
Removing unlimited sprint, the movement system, and making a few other changes would largely solve these problems. A person shouldn't be able to negate a power position like the church on Infected just because they can hold a button to float into the window and spray someone with a Vesper, while that person is armed with just the Locus sniper rifle. Like I said above, this lessens the depth and tactics of the game, and turns it even more into a mindless run and gun fest.seems like maps should be double the size for anything other than smgs to be effectiv.
I can assure you that you won't be able to do that against a strong AR player/slayer and that you have to flank intelligently and or use routes with close ranges to have a chance against ARs.I think it's totally true. Most of those power positions can be negated by someone floating right into a window simply by holding a button. Not to mention a perk that prevents shock charges and trip mines from even activating, and C4 alarms from being triggered. The head glitch spots? Often they're on corners, and someone with a Vesper can just float way over your head, and at that point you're supposed to take them out with a Gorgon, or a Sniper rifle?
Black Ops 2 did a much better job of this. Both run and gun, and defensive styles could be very effective, and with less of the bullshit.
I've done it plenty of times, and had it done to me plenty of times. It's easier than it's ever been except with the exception of Advanced Warfare, and maybe Ghosts with its ridiculously mazelike maps. But those are Assault rifles. What about LMG's and snipers? They're primarily what I was referring to when I spoke of defensive weapons, and a defensive playstyle. Because that's largely their role. Long to mid range effectiveness, while being quite weak up close generally.I can assure you that you won't be able to do that against a strong AR player/slayer and that you have to flank intelligently and or use routes with close ranges to have a chance against ARs.
The second part of your quote is definitly true for BO3. There is a reason why most players in competitive matches use ARs, for example my team usually has 1 SMG player and only more of necessary for a special hill or situation
I've done it plenty of times, and had it done to me plenty of times. But those are Assault rifles. What about LMG's and snipers? They're primarily what I was referring to when I spoke of defensive weapons, and a defensive playstyle. Because that's largely their role. Long to mid range effectiveness, while being quite weak up close generally.
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Not to mention the games enormous amount of routes and unlimited sprint make it extremely easy to flank, and again, make it require less thought and tactics, for rushers to get close to people and in their effective range.
See this is what I hate. LMG's are not "camp" weapons, or "spray" weapons. They're defensive and suppression weapons, and it takes a lot of skill to be effective with them. Playing defensively and camping are not the same thing, just like playing an intelligent run and gun style isn't the same thing as the spazzer playstyle. I could call SMG's spazz weapons, because most people mindlessly flail about the map with them, but I don't insult other people's weapon choice or playstyle, but I don't see them as that, even if that's how many people use them. They're excellent weapons if a skilled player uses them. I like SMG's as well.I never liked LMGs in CoD because they are essentially camp and spray weapons - but they are (unfortunately) still viable for this exact purpose but weaker than ARs because of the magazine size.
Snipers are harder to master and only viable in some maps (Stronghold and Fringe mostly) like always not viable in competitive except for search.
Essentially you have to be more aware of your sourrounding but can essentially lock down areas easily - and players pushing you have to pass this zone somehow. Mindless running gets extremly punished by headglitches
You sound like you play with a party often, am I wrong? If not try locking down areas with randoms. I could do it MUCH more effectively in Black Ops 2, because the game wasn't so catered to the run and gun playstyle, wth cheap things like floating into windows and over cover easily.
Locking down areas has never been harder than in this game with the exceptions of Ghosts and Advanced Warfare
LMG's are all about positioning. I pay attention to my map, the spawns, and I patrol areas. If there's a hot zone with lots of enemies I stay there for a while. I try to go where I'm needed. I just love playing that way, and it's frustrating to feel like the game design makes that less viable than it used to be, while making the run and gun style even more viable.I guess my definition of defensive play is another than yours- at least I can tell you that LMGs are not suitae for my definitin because of their movement limitation- and for playing defensive you still have to be mobile in your area- which is absolutely necesarry for locking down an area
LMG's are all about positioning. I pay attention to my map, the spawns, and I patrol areas. If there's a hot zone with lots of enemies I stay there for a while. I try to go where I'm needed. I just love playing that way, and it's frustrating to feel like the game design makes that less viable than it used to be, while making the run and gun style even more viable.
You can patrol an area and still be mobile with an LMG.
I'm sorry if I came off harsh at all in my previous post.
I do really well with the LMG's. I actually don't like that many of the assault rifles in the game. I've been playing online since CoD 4, and I vastly prefer LMG's and Sniper rifles most of the time, over Assault rifles. For that purpose, and just in general. I get around just fine with the LMG's. I just move tactically.I definetly recommend using ARs for that, I currently have to play LMGs for the camos and they absolutely suck for moving around (which is necessary because you have to get yourself in appropoiate positions even when playing defensively
The Gorgon never even needed a nerf in the first place in my opinion.
It came with enormous downsides. It fires at 400 rpm, (I think. I could be wrong. Someone feel free to correct me if I am.) had a 50 round mag, had awful ads time, (I think. It's terrible now at least.) and reload time, and was terrible up close, along with plenty of recoil.2shot kill at any range was a little crazy especially as more and more people started running it- unfortunately I am now stuck with getting headshots with the nerfed gun...
Have you tried the Man-o-war? Slower fire rate and extremly powerfull - my go to AR in comp when I ban the M8
Oh man. I wish you luck. The camo looks awesome, but getting that sounds like an enormous pain in the ass.Welp
Going for Dark Matter camo.
I hadn't used anything but SMG's until now. I don't even know if it's gonna be worth it but oh well lol
Every map feels the same. 3 lanes, with high ground in the middle on opposite ends in some maps
It really is. I've said it before, but so many people sleep on that gun, in my opinion.Dredge is beastly.
Do I just have bad luck or does no one use a mic on the ps4 version? I need some ragers to listen to to stay awake =[
Every map feels the same. 3 lanes, with high ground in the middle on opposite ends in some maps
already bored of combine and I've only had the game five days. what's so great about this map, far to small.
Party chat killed public chat. From Xbox players I've heard it's like that there too.
Can't connect either - PS4, UK.