I wonder if there are a lot of m&kb users. Some of the snipers and aiming I see in some games just seems impossible on a controller.
Chaos moshpit is fun but you get those games where it ends like 250-55 and it just seems impossible.
They did update nuketown a bit to remove some cover but its still tough.
Maybe they are simply using sensitivity 14?I agree, some people turn way to quickly for a pad and also seem to have excellent aim too with the speed so I suspect they are m/kb users.
Just getting back into the game and wondering what guns are OP right now and what's the best specialist? thanks!!
I'm a little sad that i can't have a novelty build like a riot shield with a thumper or a deagle in mw2.
Knife only build!
bullshit. ... .. really?
After someone is master prestige they can go all the way to level 1000 (each level needing more and more XP to level up). They're also able to choose any prestige icon they want. Every 100 levels you're able to equip the prestige icon of past Call of Duties (WaW and Blops series for sure, unsure about the InfinityWard games though). Level 100 = you can equip the prestige one symbols from past games, level 200 = you can equip the prestige two symbols from past games, all the way to level 1000 (where you can choose the prestige master symbol from any game in the franchise).
The most I've seen is level 385. He was using BO2's scorpion emblem.
On the barn side it is better to stand on the hay behind the wooden side, gives you a little bit of extra cover.I created a video for easily getting longshots. I was able to able to get 10+ headshots in a game using this strategy.
https://www.youtube.com/watch?v=PgPWFbsoyiw
Basically, play hardcore. Make your gun as good as possible. Make sure you have the thermal scope equipped to quickly identify and fire off that first shot. Everyone dies with one hit in hardcore anyway.
The gun I am using here is the HVK which pretty awful range even with Long Barrel, but I was still able to get like 9 longshots in that round.
Saw this the other night... level 804!Was just in a game with a level 523... alright.
On the barn side it is better to stand on the hay behind the wooden side, gives you a little bit of extra cover.
My favourite spot for long shots is on Infection, by the A flag there is a load of logs at the back of the church thing which you can jump onto and get a line of sight through to the building C-side that overlooks B which campers and snipers like to use. But they focus on the church window, not this spot - and especially in hardcore where there's no kill cam you can camp it out there for ages.
Just getting back into the game and wondering what guns are OP right now and what's the best specialist? thanks!!
I created a video for easily getting longshots. I was able to able to get 10+ headshots in a game using this strategy.
https://www.youtube.com/watch?v=PgPWFbsoyiw
Basically, play hardcore. Make your gun as good as possible. Make sure you have the thermal scope equipped to quickly identify and fire off that first shot. Everyone dies with one hit in hardcore anyway.
The gun I am using here is the HVK which pretty awful range even with Long Barrel, but I was still able to get like 9 longshots in that round.
is there still no way, to get rid of the green arrow besides "creat a class"?
do I really have to buy the second class set with real money?
Saw this the other night... level 804!
I'm on PC.I believe you just hit RB or R1 to select it. That should take the arrow away.
Usually at this time of the year I get tired of The New Call of Duty, but I still want to play this one. Next year will probably be trash because of IW anyway. Treyarch did a good job except for the campaign.
That's why Treyarch did the Prestige lvl 1000. They know 2016 and 2017 CoD will be shit.
Just getting back into the game and wondering what guns are OP right now and what's the best specialist? thanks!!
The Razorback feels like the best Sub or at least for me so far.
Usually at this time of the year I get tired of The New Call of Duty, but I still want to play this one. Next year will probably be trash because of IW anyway. Treyarch did a good job except for the campaign.
Absolutely terrible. I had to use like 5 attachments to make it decent at mid range. Long Barrel and Extended Mags are essential for it.Wow you guys werent joking about the vesper. I feel sort of bad for using it. How is the range compared to other smgs like the kuda?
Wow you guys werent joking about the vesper. I feel sort of bad for using it. How is the range compared to other smgs like the kuda?
Vesper: 4 Shot Kill range is 9 meters. 5 Shot Kill range is 23 meters. Anything beyond that is 6 shots to kill.
Kuda: 3 Shot Kill range is 5 meters, 4 Shot Kill range is 25 meters, 5 Shot Kill range is 50 meters. Anything after that is six shots to kill.
I'm not sure about the numbers but I know that the Razorback has the fastest middle to long range time to kill (as in, it can kill faster than any other SMG at long range).
Edit: Remember that long barrel on SMGs only increases the minimum damage ranges. This means that on the Kuda, the 3 Shot Kill range won't be improved, but the four/five/six shot ranges will improve.
Yeah I just picked off people at decent range. Luckily they were distracted by my teammates so I swooped in
I want to use razorback, how does it compare close range I assume its not as good if it's the best mod/long range smg
I found someone level 1000 prestige what the fuck, is that hacks?
I dont think he was that good of a player either.
This is *exactly* what I mean by horribly bunched up spawns:
Map is Havoc. 4 of us rush the building. There is a confrontation naturally in the building. Two of my teammates die. They spawn at our original spawn, but even closer, directly facing the same building.
I die shortly after them, and I spawn EVEN CLOSER to the building RIGHT behind them!
A third guy spawns righr BESIDE the two others who are running straight into the building.
So now the enemy team is screwed. They JUST killed us, and now we are going to reappear almost immediately
They can either jump out the window or retreat, or try to face a bunch of enemies and likely lose
Meamwhile, the ENTIRE left side is empty, save for two teammates who are scoping the lanes
It doesnt make sense. Why are the 4 of us being pushed right back into where we just were, instead of giving the enemies some sensible control over the firefight they just won?
Players are going to just run right into the lane they spawn in, but it's incredible to me that they are spawned in the lane they died in, even closer to the enemy than they should be. It doesnt feel fair to overwhelm enemies like that
It's like they are afraid to slow some of the action down and give players room. The thing is, the COD community just doesnt care and I feel like I'm crazy for even pointing this out
Yeah BO3 has a kind of team mate spawn thing sometimes, like how you can do in Battlefield, only you don't get the optionThis is *exactly* what I mean by horribly bunched up spawns:
Map is Havoc. 4 of us rush the building. There is a confrontation naturally in the building. Two of my teammates die. They spawn at our original spawn, but even closer, directly facing the same building.
I die shortly after them, and I spawn EVEN CLOSER to the building RIGHT behind them!
A third guy spawns righr BESIDE the two others who are running straight into the building.
So now the enemy team is screwed. They JUST killed us, and now we are going to reappear almost immediately
They can either jump out the window or retreat, or try to face a bunch of enemies and likely lose
Meamwhile, the ENTIRE left side is empty, save for two teammates who are scoping the lanes
It doesnt make sense. Why are the 4 of us being pushed right back into where we just were, instead of giving the enemies some sensible control over the firefight they just won?
Players are going to just run right into the lane they spawn in, but it's incredible to me that they are spawned in the lane they died in, even closer to the enemy than they should be. It doesnt feel fair to overwhelm enemies like that
It's like they are afraid to slow some of the action down and give players room. The thing is, the COD community just doesnt care and I feel like I'm crazy for even pointing this out
The story that you just told sounds entirely natural and okay to me.
Here, watch this video because it will explain how spawns work in this game:
https://m.youtube.com/watch?v=tg6pv0B7A7g
One of the things that affect spawns is anchoring. Basically, teammates determine spawns to a certain extent (the more teammates in an area, the likelier it is for you to spawn in an area near them). This is great for when you're being trapped in objective modes because if one person manages to escape a spawn trap and travel to the other side of the map, there is a chance that his teammates will start spawning close to him.