Since it's a matter of resolution I really doubt they'll be able to fix itBeen going back and forth between the PS4 and XB1 versions today (for no good reason).
Dear god I can't see shit on the XB1 version. Ridiculously blurry. They ever gonna fix that?
I'll be getting on in the next 5 minutes if you want to play with meAnybody playing on PS4? I thinking I'm ready to jump back in after combatting this cold for the past couple of days. Bleh!
Any gaf game on?
Psn: xtheEnemy
Why is the Rolling Thunder useless (relatively speaking)?
Why is the Rolling Thunder useless (relatively speaking)?
Super slow, most of the streak falls off of the map, doesn't go through buildings, costs a lot of points, can't protect objectives since it's so slow, etcWhy is the Rolling Thunder useless (relatively speaking)?
Did I just see...a psychosis clone fake-plant a bomb?
And does power core block specials?
They're only programmed to run. That, my friend, was a player.
Yes it does, and so do EMP grenades (deploying them when someone activates their weapon/ability will cause them to lose it completely, and can be effect against psychosis or any other weapon/ability that you see and can react to).
Cool. Power Core sounds real nice, I wonder why I dont often see it. Seems like it's just too easy destroyed and not worth the cost.
I wouldn't say it's easily destroyed. If you hide it well, all you have to worry about is someone with Engineer. Theoretically, it's good on paper (stops specialist abilities and severely reduces thrust movement, messes the HUD if they don't have hard wired, and automatically destroys any streaks on the map), but the thing is that the best part about it (arguably) is that it destroys any streaks instantly. However, it's weird because if you manage to get it, it is very likely that the enemy team isn't doing good enough to call in streaks that are worth wasting a Power Core on. It suffers the same fate as the EMP systems from BO2.
Its been like this since MW2. I love the streak, it just is too expensive. Id love it if they reduced the cost. The fact that it's now a placeable object should make it balanced, but it's tricky to balance because it is ao devastating
Psn: jorgejjvrI'd be down. PM me PSN deets if anybody wants to play.
Definitely worth it if you can get itOne day I'll try the wraith raps mothership combo. Was super close to a mothership that game
What WaW do you guys think Treyarch is bringing back?
Huh?
What WaW do you guys think Treyarch is bringing back?
As soon as I can I make a Drakon + FMJ + Rapid Fire class.Some dude managed to destroy my Mothership in seconds with the Drakon (after he respawned many times, of course. Eventually my Mothership couldn't handle it though)...
And Combine is pretty much a combineation of Nuketown and HijackedConsidering Treyarch's track record with Nuketown being in 3 games and Hijacked/Skyjacked basically being Nuketown with an underground tunnel, it seems they have no qualms about reusing popular maps multiple times. I think a remake of WaW's Cliffside is a safe bet just because it was remade as Hazard in BO1. Hopefully not though, I'm not a fan of it.
I'm struggling to think of what stock WaW maps would really work with the new movement system, but I'd imagine they'd go with Asylum and/or Castle. I think those would work best.
They haven't ever remade a DLC level, have they? If they go with some of those, I'd love to see Banzai and Battery. There's lots of good wallrunning potential on those two.
And Combine is pretty much a combineation of Nuketown and Hijacked
I liked Hazard. Like you mention though, not sure I can see some of the older maps working with the new movement system though.
Are pistols 1hk (from reasonable range of course) in hardcore?