• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Call of Duty: Black Ops III |OT| No Content For Old Gen

No_Style

Member
Dedicated servers were already buckling under regular Double XP weekends, I wonder how they'll fare under this weekend.

Give me Double Cryptokey weekend so I can open up chests (I don't really care what's inside, just the act of opening an epic chest). The only joy from levelling up is when I hear another soldier congratulate me. I just think it's a great touch.
 
Treyarch really needs to fix the party issues. Theres so many times where my party gets put on opposite teams, or we get put in completely different games. Come on.
 

excaliburps

Press - MP1st.com
Holy balls! I quit out of four straight matches! I had teammates that were going 3-20 (match wasn't done), two teammates that were 1-8 (start of a different match), and so on.

I was wondering why we weren't winning in Dom even if I was killing enemies left and right, and we were getting spammed with UAVs and shit. Well, there you go. Treyarch needs to fix this shit. Seriously no reason or logic behind the matchmaking, team balancing.

And not to be an ass, I see people with .38 KDs and Prestige levels even. How on earth is that fun for them? Going 4-28 and not doing shit is fun? Worse thing here is they feed the enemies streaks, which makes me want to have private servers like in BF so I can at least kick them out.

This shit matchmaking, team balancing has got to stop. If this continues in IW's CoD, I won't play it at all since it just means you either have to roll with a squad (which I can't due to work hours), or try and suck and make sure your SPM and KD are below average or lest you get paired with four supernoobs and Treyarch expects you to carry them against a team of average, above-average players. Blech!
 
Silver, phazon, anyone who wants to join us. Y'all up for some zombies this weekend? Since i'm assuming that double xp applies to zombies too. Now is a perfect time to get back into it

I will join in a bit, I just feel like dicking around in Zombies, wait a bit to do the full easter egg
 

Creaking

He touched the black heart of a mod
are the 30 crypto key chest worth it? or should I just stick the 10 option?

30 guarantees a rare (which aren't that great, IMO) and is supposed to increase your chances of getting Epic and Legendary items. You'll also get a random number of Cryptokeys returned at the end (up to another 30), which can help with the climb towards another rare chest.

They can be great, but it really hits hard if you just get a rare and two commons (especially duplicates), without so much as 10 keys back in return.
 

viHuGi

Banned
Almost on 10th Prestige, Core Boards already at 13m not even couting people who only play HC, what a monster!

Game has some problems but tons of fun...

Connection problems are still a issue, 4vs7 games too...
 

Creaking

He touched the black heart of a mod
Man, I'm not having as much fun now that I've done all the camos on shotguns, snipers and sidearms. These assault rifles and SMGs are so boring. XR-2 and Sheiva were cool, but the rest...

giphy.gif



Actually, I did have some pretty good games with the ICR. With high caliber and maps that aren't cramped, this thing is really good. Finally. Head-shots for days.
 

Skittles

Member
ggs silver, we're almost at the point where we can jump into the map and do the bows super quick. Then just focus on survival for the rest of the map haha
 
Well I'm level 55 and staying at that so double xp is irrelevant to me but double weapon xp is nice.

I'll work on the M8 and the VMP this weekend.
 

Repo Man

Member
Weekend off from work + double xp + double weapon xp + copious amounts of alcohol = carpal tunnel syndrome ahoy! My keyboard wrist is gonna be pulverised when I go back to work on Monday.
 
Silver, phazon, anyone who wants to join us. Y'all up for some zombies this weekend? Since i'm assuming that double xp applies to zombies too. Now is a perfect time to get back into it

Probably gonna miss out on zombies this weekend. In the process of moving. Sucks, cause I was wanted to max out some weapons.
 
I stopped playing solo unless I really have no1 to play with and am bored, it makes no sense with the matchmaking they have set up - carrying a team can only be fun every once in a while, but usually its just rage inducing, rather play with a squad
 

Waldini

Member
Yep.

I think I'm done with this skill-based matchmaking bullshit. Nothing but sweaty, try-hard games.

O, this guy shoots before he even sees me. The enemy team must have a HATR
*looks up in the sky*
Guess not. Not even a UAV.

O, there he is again! Shooting before he even sees me? How?
*checks killcam*
What the fuck was that? On my screen I'm behind three walls but he sees me crossing the street?
 

Waldini

Member
but there is no skill based matchmaking.

anyways, what you're describing would be lag.

A "normal" game had people rushing, shooting, running around. The last couple of days I've noticed more people camping ... have a higher KD and are less agressive. Most of the time they just stay on one location and wait for the kill. Not only that ... but the lag the past couple of days have been horrendous. The getting killed around corners thing is back and it takes my Kuda an entire clip to waste someone. It's incredibly infuriating to see your enemy fire 2 bullets and die where he needs an entire clip.

Thank god I'm not the only one noticing. Twitter exploded with #sbbm.
 
The thing I notice happening a lot more then when I started playing is people leaving. Sometimes we're losing and I look at the scoreboard, I'm the only one with like 24-16 kills, one guy is doing 6-24 and the rest are people who just joined a losing match and are at 1 or 0 kills.

Even had a match where for one round it was 6 vs 1. Poor guy lol. Also had a 6 vs 2, where I was one of the two. I just let them come to me. Was pretty fun actually.
 
They should start punishing players for leaving often. Leave a game once because of a sudden interruption, that's fine because a replacement will come. Rage quit repeatedly and you shouldn't be playing this game.
 

Waldini

Member
The thing I notice happening a lot more then when I started playing is people leaving. Sometimes we're losing and I look at the scoreboard, I'm the only one with like 24-16 kills, one guy is doing 6-24 and the rest are people who just joined a losing match and are at 1 or 0 kills.

Even had a match where for one round it was 6 vs 1. Poor guy lol. Also had a 6 vs 2, where I was one of the two. I just let them come to me. Was pretty fun actually.

This. I'm usually the number one player on the team. My K/D is 2.01. I rush ... but also "camp" when needed. I'm not rushing on the first red dot I see on the map.

But last week I've been carrying my team more then I used to. Seeing the 2nd player on my team go 15-33 ... and the enemy team is all positive I wonder what happened to the matchmaking
 
Yesterday I played a match in Gauntlet. I was doing great, capturing flags and getting kills. My teammates weren't as good, and couldn't keep them held. I ended up with a Wraith, RAPS, and Mothership yet still lost. This is nothing new, but what hit home was the fact that the enemy team had microphones and once we L ost they were making fun of how we all suck because even with those streaks we ended up losing. They placed a lot of the blame on me, even though I was the only one doing good and going positive on my team (like 55-7?).

On a separate occasion, I played two matches of Fringe against a party of two guys with microphones. I was against them both games, with the difference being that our teams were slightly different. The first game I won, the second game I lost. In the first game I got around 88 kills, in the second I got 64. I got a Mothership in both, yet lost in one. After me losing the second match, they weren't mean but rather proud that they were able to beat me. Why is this? Just because I get those streaks won't mean my teammates will take advantage of them. Enough though they provide essentially FULL COVERAGE of the map when they're active and I purposely cover the flags with the Mothership.

What can we learn from these two stories? Well, we need better teammate balancing.

Although I don't know why they blame the only person doing good as the reason the team lost..
 

excaliburps

Press - MP1st.com
Yep.

I think I'm done with this skill-based matchmaking bullshit. Nothing but sweaty, try-hard games.

O, this guy shoots before he even sees me. The enemy team must have a HATR
*looks up in the sky*
Guess not. Not even a UAV.

O, there he is again! Shooting before he even sees me? How?
*checks killcam*
What the fuck was that? On my screen I'm behind three walls but he sees me crossing the street?

I have that happen to me a TON of times. I mentioned it here repeatedly as well. My net isn't good and my normal ms in-game is around 80ms. Whenever I die head-on that just seems crazy, I watch the kill cam and see my character already in the enemy's field of vision, but on my screen, I've just seen them. Lag compensation BS, I think.

I stopped playing solo unless I really have no1 to play with and am bored, it makes no sense with the matchmaking they have set up - carrying a team can only be fun every once in a while, but usually its just rage inducing, rather play with a squad

Yep. Super annoying. Always happens to me and I admit, I rage quit since I start the round 15-4 and then I see streaks everywhere and then see my four other teammates go 3-18, 2-22, etc. Fucking hell. Not fun! Know what's even more annoying? I'm the only friggin' one changing classes and taking care of the enemy scorestreaks.

Guys, add me on PSN (same as GAF handle). I'm not god tier, but I don't be dead weight even if I play on US servers (I only have two bars since I'm from Asia).

Yesterday I played a match in Gauntlet. I was doing great, capturing flags and getting kills. My teammates weren't as good, and couldn't keep them held. I ended up with a Wraith, RAPS, and Mothership yet still lost. This is nothing new, but what hit home was the fact that the enemy team had microphones and once we L ost they were making fun of how we all suck because even with those streaks we ended up losing. They placed a lot of the blame on me, even though I was the only one doing good and going positive on my team (like 55-7?).

On a separate occasion, I played two matches of Fringe against a party of two guys with microphones. I was against them both games, with the difference being that our teams were slightly different. The first game I won, the second game I lost. In the first game I got around 88 kills, in the second I got 64. I got a Mothership in both, yet lost in one. After me losing the second match, they weren't mean but rather proud that they were able to beat me. Why is this? Just because I get those streaks won't mean my teammates will take advantage of them. Enough though they provide essentially FULL COVERAGE of the map when they're active and I purposely cover the flags with the Mothership.

What can we learn from these two stories? Well, we need better teammate balancing.

Although I don't know why they blame the only person doing good as the reason the team lost..

Indeed we do. I've seen countless stories here on GAF and even online how borked hte team balancing is and Treyarch is having none of it. I honestly want someone from that dev team to use their own personal account (of maybe someone competent in the game and has a high SPM and KD) go play public matches solo. Let's see them get paired with supernoobs themselves and see how fun it is. I gather, most of them play as a team, or use dummy accounts so they don't experience the Herculean task of carrying supernoobs. I'm not asking for people to help me dominate, just that maybe attack objectives and not go .3 or .4 every friggin' match. I can live with people going 1:1 or something.
 
Or just Mute All Except Party.

I grew out of wanting or needing to use voice chat in games in 2010. I'm really glad that Star Wars Battlefront doesn't have voice chat at all.
 

Waldini

Member
Holy fuck they killed the Vesper.

The recoil is outrageous.

XR2 went from great to amazing.

To be fair ... all guns are amazing when the net-code works in your favor.

Vesper isn't that bad. But that might be because I'm used to the recoil. Not using any attachments on it.
 

lamaroo

Unconfirmed Member
Is SBMM here and giving everyone tough lobbies, or is the lobby balancing fucked and you're getting stuck with shitty teammates?

It can't be both, yet people in this thread have complained about both. I've only ever experienced the latter.
 
Yesterday I played a match in Gauntlet. I was doing great, capturing flags and getting kills. My teammates weren't as good, and couldn't keep them held. I ended up with a Wraith, RAPS, and Mothership yet still lost. This is nothing new, but what hit home was the fact that the enemy team had microphones and once we L ost they were making fun of how we all suck because even with those streaks we ended up losing. They placed a lot of the blame on me, even though I was the only one doing good and going positive on my team (like 55-7?).

On a separate occasion, I played two matches of Fringe against a party of two guys with microphones. I was against them both games, with the difference being that our teams were slightly different. The first game I won, the second game I lost. In the first game I got around 88 kills, in the second I got 64. I got a Mothership in both, yet lost in one. After me losing the second match, they weren't mean but rather proud that they were able to beat me. Why is this? Just because I get those streaks won't mean my teammates will take advantage of them. Enough though they provide essentially FULL COVERAGE of the map when they're active and I purposely cover the flags with the Mothership.

What can we learn from these two stories? Well, we need better teammate balancing.

Although I don't know why they blame the only person doing good as the reason the team lost..

They aren't blaming you, they're just proud that they beat "the best guy in the lobby". It's the "hey you're really good at this game, but even though you're really good we beat you, so that means you suck and I'm allowed to put you down". I get this all the time when I have strong games - I will get messages from opposing players telling me "u suck", but meanwhile I crushed them 5 games in a row. I don't suck, you're just mad that I'm better than you.
 

eek5

Member
Yesterday I played a match in Gauntlet. I was doing great, capturing flags and getting kills. My teammates weren't as good, and couldn't keep them held. I ended up with a Wraith, RAPS, and Mothership yet still lost. This is nothing new, but what hit home was the fact that the enemy team had microphones and once we L ost they were making fun of how we all suck because even with those streaks we ended up losing. They placed a lot of the blame on me, even though I was the only one doing good and going positive on my team (like 55-7?).

On a separate occasion, I played two matches of Fringe against a party of two guys with microphones. I was against them both games, with the difference being that our teams were slightly different. The first game I won, the second game I lost. In the first game I got around 88 kills, in the second I got 64. I got a Mothership in both, yet lost in one. After me losing the second match, they weren't mean but rather proud that they were able to beat me. Why is this? Just because I get those streaks won't mean my teammates will take advantage of them. Enough though they provide essentially FULL COVERAGE of the map when they're active and I purposely cover the flags with the Mothership.

What can we learn from these two stories? Well, we need better teammate balancing.

Although I don't know why they blame the only person doing good as the reason the team lost..
So you won one game and lost the other. What's the correct balance here; you win every game you play?
 

Skittles

Member
So you won one game and lost the other. What's the correct balance here; you win every game you play?
I think he wants it to be more like; you lost because the other team's skill was better than yours, not because your teammates are bad and can barely play the game correctly.
 

eek5

Member
I think he wants it to be more like; you lost because the other team's skill was better than yours, not because your teammates are bad and can barely play the game correctly.

How do you think he wins? Because dudes on the other team can barely play the game correctly.

When they do SBMM everyone complains that the games are too competitive and they don't want to try as hard every single match. When it's shit lobbies everyone complains their teammates are awful. The fact is, players on both teams are awful. This isn't some brand new, never seen before phenomenon either. Awful teammates have been a staple of COD since the beginning. If you're going to solo matchmake into team modes you can't honestly expect to win every match. Do you go back and watch video from the perspective from each of your teammates or do you just assume that whenever you lose your teammates had no thumbs. I'm guessing most complainers would fall back to the latter even with SBMM so it doesn't even matter whether your teammates had no thumbs, your teammates are actually terrible, or they had a bad game, or the other team just outplayed your team because at the end of the day.. fuck my teammates right? If you want to be in full control and win every single match you play, play FFA.
 

SlimySnake

Flashless at the Golden Globes
I remember a domination match which was pretty close in the first round as we narrowly won 100-95 or something. The next round IIRC I had a Sentry Gun ready which should've given us the advantage, but the enemy team had multiple UAVs, RAPS, Wraiths and HATRs ready. I figured I'd hang back and put my blackcell to good use.

Turns out that's ALL I did in that round. They called in over 15 UAVs in that round that i took down. By the time the round was over, I had taken down 2 RAPS, 3 Wraiths, 2 HATRs and 3 Counter UAVs.

NO ONE ELSE even tried to take these things down. We got raped as the spawns flipped again and again. I either jumped off the map or got killed taking down these things. We lost 200-120 or something horrible like that. So my team did absolutely nothing. Didnt get kills while I took down scorestreaks, didnt even capture flags after spawn flips. It's a game full of morons.
 

Radec

Member
To be fair ... all guns are amazing when the net-code works in your favor.

Vesper isn't that bad. But that might be because I'm used to the recoil. Not using any attachments on it.

Not all guns are balanced even on fair ping. That's why they do balancing.

I can definitely feel the ads delay on some smgs now.
 
OK I'm way late to the party on this and I know no one really cares about campaign much, but I just wanted to see if I'm on the right page with the story [obviously campaign spoilers below]:

Is it roughty correct basically that the "Player" dies/is dying after a failed DNI insertion after the rescue of Khalil and the minister, and the DNI/AI uses his interface to relive Taylor's journey through discovering the CIA DNI experiment conspiracy and killing his old team, replacing Taylor with the "Player" and replacing Taylor's old team with his current team (who are all actually still alive in the real world). So the AI is using the player's dying brain to search for a reason for it's existence through Taylor's missions and at the end just sort of sees that he was just a mistake and gives up.
 

Raptor

Member
I remember a domination match which was pretty close in the first round as we narrowly won 100-95 or something. The next round IIRC I had a Sentry Gun ready which should've given us the advantage, but the enemy team had multiple UAVs, RAPS, Wraiths and HATRs ready. I figured I'd hang back and put my blackcell to good use.

Turns out that's ALL I did in that round. They called in over 15 UAVs in that round that i took down. By the time the round was over, I had taken down 2 RAPS, 3 Wraiths, 2 HATRs and 3 Counter UAVs.

NO ONE ELSE even tried to take these things down. We got raped as the spawns flipped again and again. I either jumped off the map or got killed taking down these things. We lost 200-120 or something horrible like that. So my team did absolutely nothing. Didnt get kills while I took down scorestreaks, didnt even capture flags after spawn flips. It's a game full of morons.

I have this types of games all the time, but sometimes I get some games where you hear "uav" or somethign and you aim to take it down and you see like 3 rockets going at it is awesome.
 

Skittles

Member
OK I'm way late to the party on this and I know no one really cares about campaign much, but I just wanted to see if I'm on the right page with the story [obviously campaign spoilers below]:

Is it roughty correct basically that the "Player" dies/is dying after a failed DNI insertion after the rescue of Khalil and the minister, and the DNI/AI uses his interface to relive Taylor's journey through discovering the CIA DNI experiment conspiracy and killing his old team, replacing Taylor with the "Player" and replacing Taylor's old team with his current team (who are all actually still alive in the real world). So the AI is using the player's dying brain to search for a reason for it's existence through Taylor's missions and at the end just sort of sees that he was just a mistake and gives up.
Yeah, you're pretty much spot on
It was basically a journey for the player and the AI. The AI at first uses this simulated life to help the player coup with the fact that he's dying. Then later on the AI finds that his existence is accidental and not really needed. It's presumed that the player finally dies when he says he's taylor at the very end.
 
Yeah, you're pretty much spot on
It was basically a journey for the player and the AI. The AI at first uses this simulated life to help the player coup with the fact that he's dying. Then later on the AI finds that his existence is accidental and not really needed. It's presumed that the player finally dies when he says he's taylor at the very end.
Thanks, I sort of did a data dump after the game and wanted to make sure I was on the right page. Black Ops campaigns have all been pretty good IMO, always something crazy going on.
 
To everyone complaining about bad teammates, do you ever play TDM? I rarely experience the problems you're describing in TDM lobbies. There aren't enough points available for the big scorestreaks, so that's usually not a worry. Every now and again I'll see a RAPS or a Wraith, but it's very rare. Also, the matches are usually pretty close, typically 8x or 9x to 100, every now and then a match will be 6x or 7x to 100. I've also heard that people can't predict spawns in TDM, but if you play enough, you will learn it. I usually don't have spawn problems, just need to call out the spawn flips when you see them so your dumb teammates turn around. Lag is pretty rare as well. Maybe it's the high population of TDM keeping the lobbies a little more honest, I don't know...
 

Raptor

Member
Problem is when TDM dudes come over demolition/domination modes lol, nobody wants to defend or capture points is annoying.

Or in demolition, the bomb is set and nobody wants to disable but go around instead to kill people.
 

SlimySnake

Flashless at the Golden Globes
To everyone complaining about bad teammates, do you ever play TDM? I rarely experience the problems you're describing in TDM lobbies. There aren't enough points available for the big scorestreaks, so that's usually not a worry. Every now and again I'll see a RAPS or a Wraith, but it's very rare. Also, the matches are usually pretty close, typically 8x or 9x to 100, every now and then a match will be 6x or 7x to 100. I've also heard that people can't predict spawns in TDM, but if you play enough, you will learn it. I usually don't have spawn problems, just need to call out the spawn flips when you see them so your dumb teammates turn around. Lag is pretty rare as well. Maybe it's the high population of TDM keeping the lobbies a little more honest, I don't know...

I almost exclusively played TDM until I had to do Knife and Launcher camo challenges for Dark matter, and yes it's much better thanks to fewer scorestreaks.

But the games were almost never close. In AW, pretty much every other game ended 75-74. Most games I played in BLOPS 3 ended 75-5x or worse. There were way too many blowouts.
 

eek5

Member
To everyone complaining about bad teammates, do you ever play TDM? I rarely experience the problems you're describing in TDM lobbies. There aren't enough points available for the big scorestreaks, so that's usually not a worry. Every now and again I'll see a RAPS or a Wraith, but it's very rare. Also, the matches are usually pretty close, typically 8x or 9x to 100, every now and then a match will be 6x or 7x to 100. I've also heard that people can't predict spawns in TDM, but if you play enough, you will learn it. I usually don't have spawn problems, just need to call out the spawn flips when you see them so your dumb teammates turn around. Lag is pretty rare as well. Maybe it's the high population of TDM keeping the lobbies a little more honest, I don't know...

I play 90% TDM and I've had games where the bottom three players combine for 15-50 (in 100pt TDM thankfully) and I lose and games where the bottom 3 combined for 19-60 and I won.

I put up 20-40 kills usually though so I can put the team in a good position to win and I do win the majority of my games even with bad teammates mainly because there are bad dudes on both sides. I never get mad when I lose because of bad teammates though. What's the point? It's not like I'm going to return all the wins I got when the entire other team is shit. It goes both ways lol
 
I play 90% TDM and I've had games where the bottom three players combine for 15-50 (in 100pt TDM thankfully) and I lose and games where the bottom 3 combined for 19-60 and I won.

I put up 20-40 kills usually though so I can put the team in a good position to win and I do win the majority of my games even with bad teammates mainly because there are bad dudes on both sides. I never get mad when I lose because of bad teammates though. What's the point? It's not like I'm going to return all the wins I got when the entire other team is shit. It goes both ways lol

Yeah pretty much the same experience here. I'm certainly not a great player by any means (1.3x K/D or something like that) but I'm almost always top 3 on my team and my W/L is around 1.5. I'm happy with that. I only play TDM when I'm solo, I occasionally play other modes if I party up with my son.
 
How do you think he wins? Because dudes on the other team can barely play the game correctly.

When they do SBMM everyone complains that the games are too competitive and they don't want to try as hard every single match. When it's shit lobbies everyone complains their teammates are awful. The fact is, players on both teams are awful. This isn't some brand new, never seen before phenomenon either. Awful teammates have been a staple of COD since the beginning. If you're going to solo matchmake into team modes you can't honestly expect to win every match. Do you go back and watch video from the perspective from each of your teammates or do you just assume that whenever you lose your teammates had no thumbs. I'm guessing most complainers would fall back to the latter even with SBMM so it doesn't even matter whether your teammates had no thumbs, your teammates are actually terrible, or they had a bad game, or the other team just outplayed your team because at the end of the day.. fuck my teammates right? If you want to be in full control and win every single match you play, play FFA.

That's not really the case, from my perspective (at least, whenever I play solo), I always have to go against those who are the best in the lobby. I know this because I can actually be defeated by one-on-one gunfights in most lobbies (whether it's that they're using a weapon that outclasses mine, using dead silence/awareness, camping in one spot, etc.). However, I just adapt and overcome. If you look at most of my gameplay, you'd see the majority of my kills are when I have the advantage (such as being behind them or to the side, prepared for a gunfight, etc.). Meanwhile, I can still manage to do good and get high streaks because I'm always attacking from a different angle, not because I'm better or that they suck. I've gotten Motherships against full parties and prestige masters who are incredibly good (and admittedly sometimes they overwhelm me too), but I just do my best to know my enemy and best them.

An example of what I mean is in Fringe (the same game in which we lost after winning). When I started, I knew that the majority of the enemies were good players and knew what they were doing. Whereas I eventually got my streaks and 64 kills, what did my teammates keep doing? They kept rushing B through the exact same route while I took the least popular areas of the map to navigate and flank them. They even got a RAPS ship and Wraith against us, yet I still managed to overcome and be as valuable as a teammate as I could have been. This is how most games go. I would be fine would a moderate amount of competition (not to an excessive level), but at the very least I need teammates that can hold their own and are aware of what they're doing.

So I would argue no, I am DEFINITLEY not playing against sucky players, that's a rare occurrence.
 
D

Deleted member 325805

Unconfirmed Member
This shit happens way too often on PS4, I honestly don't remember having this issue more than once or twice total on PC and I'm max prestige there, but on PS4 it's about 40% of the games. And this wasn't even the worst of it.

https://gfycat.com/UnequaledMeatyBoto

Wired, fibre, low ms, 0 jitter connection.
 
This shit happens way too often on PS4, I honestly don't remember having this issue more than once or twice total on PC and I'm max prestige there, but on PS4 it's about 40% of the games. And this wasn't even the worst of it.

https://gfycat.com/UnequaledMeatyBoto

Wired, fibre, low ms, 0 jitter connection.


I get the same thing, though I'm on Comcast and wired/wireless(bleh) half the time. Makes no difference how I'm connected. It doesn't happen as much to me as AW did, I had to quit that game after a few weeks because it was doing that every match. In this case I just seem to go through a rash of bad matches then it's back to normal.
 

someday

Banned
but there is no skill based matchmaking.

anyways, what you're describing would be lag.
Or someone using awareness.
They should start punishing players for leaving often. Leave a game once because of a sudden interruption, that's fine because a replacement will come. Rage quit repeatedly and you shouldn't be playing this game.
I easily admit that I've taken to quitting games where my team is just getting stomped by the other team. I'll stay mostly but when it deteriorates to spawn, die, respawn then I'm out. That just isn't fun at all. I'm not a great player at all, I do my best, but I'm simply not going to always stay in a game where the enemy team is getting RAPS, wraiths, etc just so they can continue to dominate. It's a video game and I just want to have fun when I play. I would prefer to not play against people that are that much better than me but no one wants SBMM even though connections are complained about daily anyway. So, since the community is basically demanding players like myself to be in lobbies with much better players, you have to deal with having us on your teams and occasionally us just leaving when it really sucks.
 

eek5

Member
That's not really the case, from my perspective (at least, whenever I play solo), I always have to go against those who are the best in the lobby. I know this because I can actually be defeated by one-on-one gunfights in most lobbies (whether it's that they're using a weapon that outclasses mine, using dead silence/awareness, camping in one spot, etc.). However, I just adapt and overcome. If you look at most of my gameplay, you'd see the majority of my kills are when I have the advantage (such as being behind them or to the side, prepared for a gunfight, etc.). Meanwhile, I can still manage to do good and get high streaks because I'm always attacking from a different angle, not because I'm better or that they suck. I've gotten Motherships against full parties and prestige masters who are incredibly good (and admittedly sometimes they overwhelm me too), but I just do my best to know my enemy and best them.

An example of what I mean is in Fringe (the same game in which we lost after winning). When I started, I knew that the majority of the enemies were good players and knew what they were doing. Whereas I eventually got my streaks and 64 kills, what did my teammates keep doing? They kept rushing B through the exact same route while I took the least popular areas of the map to navigate and flank them. They even got a RAPS ship and Wraith against us, yet I still managed to overcome and be as valuable as a teammate as I could have been. This is how most games go. I would be fine would a moderate amount of competition (not to an excessive level), but at the very least I need teammates that can hold their own and are aware of what they're doing.

So I would argue no, I am DEFINITLEY not playing against sucky players, that's a rare occurrence.
Classic call of duty. Your teammates always suck and the enemy is always good. k

maybe you are just so god-tier at this game that your teammates can never find anyone to kill
 
Classic call of duty. Your teammates always suck and the enemy is always good. k

maybe you are just so god-tier at this game that your teammates can never find anyone to kill

Would you like to play in a party with me? Or would you prefer some gameplay? That's actually happened before. It wasn't that long ago when Silver Arrows created a post, which stated that I should leave some kills for everyone else, and someone else also stated that they thought I was in a completely different bracket than them (if I recall correctly).

Also, that's not always the case. I admit that sometimes I'm against incredibly hard people, and sometimes I'm against complete noobs. However, the enemies I'm facing rarely determines how good I do or whether or not we lose. My teammates are what I feel USUALLY determine such things. I'm sure that others on this thread who have played with me will agree that with competent teammates (through being in a party), I win nearly all of my games. I'm not trying to sound full of myself or seem selfish. Rather, I'm trying to provide a different perspective.
 
Top Bottom