Call of Duty: Black Ops Multiplayer Footage

If you can dive AND shoot at the same time, then fuck this game.

It's bad enough when people can shot at you and go prone in the other COD's.
 
Christ this looks bad. Miniature racing cars and shooting knives. It's like they can't make a normal shooter anymore, it has to have perks and jets and heli's and knives and tubes and more stupid gimmicks.

MW2 didn't hold my attention for longer then one stat reset and to be honest, it was a mix of frustration and good moments alternating every 10 seconds. Pass!
 
Dina said:
Christ this looks bad. Miniature racing cars and shooting knives. It's like they can't make a normal shooter anymore, it has to have perks and jets and heli's and knives and tubes and more stupid gimmicks.

MW2 didn't hold my attention for longer then one stat reset and to be honest, it was a mix of frustration and good moments alternating every 10 seconds. Pass!

I hear there's going to be a jetpack as well, that's gotta be worth getting the game for right?
 
kyo_daikun said:
I hear there's going to be a jetpack as well, that's gotta be worth getting the game for right?

I know this is not serious, but no. Know what was a good, balanced shooter rewarding personal skill? CoD 1 (and 2). Only had a few SMGs, ARs, Rifles (and SRs that were rifles with a scope attached). It didn't need gimmicks to be a good shooter then, but I guess that's over now.
 
Dina said:
Christ this looks bad. Miniature racing cars and shooting knives. It's like they can't make a normal shooter anymore, it has to have perks and jets and heli's and knives and tubes and more stupid gimmicks.

MW2 didn't hold my attention for longer then one stat reset and to be honest, it was a mix of frustration and good moments alternating every 10 seconds. Pass!

Yeah every game should just be like COD1, right? Same old guns and stuff. That'd be fun...
 
While we all bash it, sure looks a lot better than MOH. Honestly as bad (balancing) as MW2 was and as bad as WAW (bleh) was both pale in failure to MOH.
 
Diablohead said:
less full automatic weapons would be lovely but that's not going to go down well with the current cod young kid fanbase :P
What? You'd rather see everyone running around with M16s instead?

FAL FO LYFE
 
Mush said:
What? You'd rather see everyone running around with M16s instead?

FAL FO LYFE
I'd love to see every rifle fire in burst or single shots but no way that will ever happen. Or like the old cod games keep the long range action limited to bolt actions but I am rather sick of the whole world war pre 1945 combat now.
 
The only reason I play MW2 is because of the killstreaks. The actual game is so shit.

So yeah...

edit: but the real reason I love Call Of Duty games is the epic single player campaigns.

COD4 was badass
MW2 was okay (TF141 missions were superb though)
Black Ops looks superb so far.

I hope they also have spec op missions.
 
-NinjaBoiX- said:
Oh come on dude. If nothing else, CoD has always been super tight. "Uninspired", "lazy", "retread" fair enough, but "a fucking mess"?
:lol

MW2 screams 'super tight' by throwing a few dozen guns, toys and gadgets into a sandbox and hoping it will be balanced.
 
-Yeti said:
I know they're real, but seriously.. it's gonna be worse than Commando.

How? You have PLAYED MW2 right? How is a spring loaded knife that replaces your secondary worse than a magic lunge of invincibility that can lock on to your opponents and propel you up stairs or across gaps in rooftops to kill people?

At least with this thing you have to aim it and there's a chance to move out of the way. With Commando you don't have to aim much and it locks on so you're fucked if you're the target in most cases. He hit a dude in the back that was just standing there. Lets wait and see it a little more before we go off saying it's worse than the worst perk CoD has ever seen.
 
So if the killstreaks don't chain does that mean:

-your killstreak counter will never reset
-you theoretically get one set of killstreaks per match
-you have to choose between using them right away or saving them if the battle is not in your favor

If this is the case its a great idea to limit tons of streaks flying all over the place. Hopefully if this is this case it will encourage more gunplay since people won't be camping to get streaks and they will only be a once per game deal per player.

The only issue I can see happening is a jerkface team hoarding all their streaks and unleashing them in a barrage at the end. But an "airspace is busy" message will take care of that.

BTW when that carpet bomb clip is shown it looks like an F-4 Phantom on the minimap :D

And treyarch like with waw really kicked ass in the sound department again.

WAW had all sorts of distance/sound effects that depending on where you were standing, a gunshot(especially sniper shots) sounded drastically different from afar. Awesome effect that not even IW put into MW2.

I really hope they add the squad features again so I can join up with my friends squad if I got kicked or whatever. Also, leave with party feature and live party chat again please.
 
matthsv said:
It's Superman!
ypfrZ.gif
Top rate shit :lol :lol
 
Lionheart1827 said:
So if the killstreaks don't chain does that mean:

-your killstreak counter will never reset
-you theoretically get one set of killstreaks per match
-you have to choose between using them right away or saving them if the battle is not in your favor


If this is the case its a great idea to limit tons of streaks flying all over the place. Hopefully if this is this case it will encourage more gunplay since people won't be camping to get streaks and they will only be a once per game deal per player.

The only issue I can see happening is a jerkface team hoarding all their streaks and unleashing them in a barrage at the end. But an "airspace is busy" message will take care of that.

BTW when that carpet bomb clip is shown it looks like an F-4 Phantom on the minimap :D

And treyarch like with waw really kicked ass in the sound department again.

WAW had all sorts of distance/sound effects that depending on where you were standing, a gunshot(especially sniper shots) sounded drastically different from afar. Awesome effect that not even IW put into MW2.

I really hope they add the squad features again so I can join up with my friends squad if I got kicked or whatever. Also, leave with party feature and live party chat again please.
That sounds like a fantastic idea - only one set of killstreaks per map
 
grap3fruitman said:
Are you kidding? They love the FAL and modded controller combo.

What sucks about that is people like me who legitimately use the FAL and have fast trigger fingers get bad feedback because idiots think we are cheating.
 
rezuth said:
Yea, they talked a lot about being able to customize your weapons and characters.
Awesome. I'll see you guys in hardcore mode. Hardcore pro that is. F the other matches with those killstreaks. just give me a mode to disable them
 
Is this game going to have servers for PC release?

Please god tell me this is not a new jump dive action they are introducing into this game, please say its from an explosions.
ypfrZ.gif
 
I don't really see, how this is different from the CoD formula. MW and MW2, were also very much in your face, with lots of gadgets, perks and things to hold your attention, so you would not grow bored.



I love the simplicity of Halo. You had like 8 weapons, and they where so nicely balanced(even the pistol was equal to the others). You don't need a gazillion weapons. I think it's better to have few, but then make all of them feel incredible good to shoot.
 
Mr Sandman said:
I wish they'd add bullet physics like speed and drop like BC2. Could add another dimension to the stats of each weapon as well (different guns have more/less bullet drop or travel quicker/slower).

You're asking to much, first they need to add recoil to guns before we move onto bullet physics.
 
Sanjay said:
You're asking to much, first they need to add recoil to guns before we move onto bullet physics.
Some weapons do have recoil though.

Vigilant Walrus said:
I don't really see, how this is different from the CoD formula. MW and MW2, were also very much in your face, with lots of gadgets, perks and things to hold your attention, so you would not grow bored.



I love the simplicity of Halo. You had like 8 weapons, and they where so nicely balanced(even the pistol was equal to the others). You don't need a gazillion weapons. I think it's better to have few, but then make all of them feel incredible good to shoot.
The chaos is what makes the game great. I just don't like the perks.

Perks are useless and imbalance the game. However, killstreaks and customisation are cool.
 
-viper- said:
Some weapons do have recoil though.

99% of the assault riffles have none and same for sub machine guns. The AK47 is like the only gun which has recoil hence why you rarely see people use that gun. Why would you want to set your self an handicap? better just to use a gun with no recoil like every other dick and harry.
 
-viper- said:
Perks are useless and imbalance the game. However, killstreaks and customisation are cool.

Its the other way around, perks are TOO useful. Otherwise...why would anyone use them? I like some of the passive perks. Faster reloading, lightweight...the killstreak perk. I think thats all.
 
Sanjay said:
99% of the assault riffles have none and same for sub machine guns. The AK47 is like the only gun which has recoil hence why you rarely see people use that gun. Why would you want to set your self an handicap? better just to use a gun with no recoil like every other dick and harry.

I did use the F2000 a lot.
 
Safe Bet said:
Almost a decade later and no one has yet topped SOCOM I/II's recoil system.

I like the game without huge amounts of recoil. I don't want realism I want to sit down and have a good time shootin' dudes with my bros.
 
Neverender said:
I like the game without huge amounts of recoil. I don't want realism I want to sit down and have a good time shootin' dudes with my bros.
Having recoil does not make the game harder or take the fun out of it. Step your game up!
 
Sanjay said:
99% of the assault riffles have none and same for sub machine guns. The AK47 is like the only gun which has recoil hence why you rarely see people use that gun. Why would you want to set your self an handicap? better just to use a gun with no recoil like every other dick and harry.

Eh, sub machine guns are vastly inferior to ARs in MW2. They have too much recoil compared to ARs or too little power (excluding the UMP of course).

If you want a game with recoil, play WaW. That game is much less lame than MW2.
 
RavenFox said:
Having recoil does not make the game harder or take the fun out of it. Step your game up!

Some people enjoy games that have a steep learning curve. It's one of the reasons why I used the L86 in MW2. It wasn't a death ray like the RPD, HBAR, ACR, etc.
 
I think Treyarch should replace hardcore mode with Simulation Mode. Recoil is increased, sway as well, drop shotting is nearly worthless, health is minimal w/little to no recovery. No killstreaks. No perks. I think that would be AMAZING.
 
Neverender said:
I like the game without huge amounts of recoil. I don't want realism I want to sit down and have a good time shootin' dudes with my bros.

I think the point is...not all guns should have near laser like precision? Maybe, each gun should have distinct characteristics which separate them from one another?

Rate of Fire seems to be the only one but can be negated with the faster rate of fire perk (for the most part). I feel some of the perks themselves make it hard to identify one gun from another. Since CoD4, I see the series as nothing more than an arcade shooter. Fun and stuff, but the formula is getting old.
 
and yeah, RC Cars with bombs on them are used for terrorist attacks. Hell, wasnt one of those big time Italian judge killed using the same method in the '80 during those super hard against the mafia in the '80? They ended up blowing up the entire freaking bridge.
 
Assembly Required said:
I think the point is...not all guns should have near laser like precision? Maybe, each gun should have distinct characteristics which separate them from one another?

Rate of Fire seems to be the only one but can be negated with the faster rate of fire perk (for the most part). I feel some of the perks themselves make it hard to identify one gun from another. Since CoD4, I see the series as nothing more than an arcade shooter. Fun and stuff, but the formula is getting old.

Meh I still enjoy it although mw2 was getting a little ridiculous with killstreaks.

Also I agree that the guns should be more distinct from one another and I can't think of a way to do that off the top of my head, just saying I don't really enjoy having to deal with a lot of recoil in games and I'm glad CoD provides that for me and a lot of people. That kind of realism is good for certain games but like I said I'm glad it isn't a part of cod now.
 
Stallion Free said:
Screw recoil, I like my Call of Duty feeling like Quake with authentic weapon models.
Quake with a Modern Military Aesthetic sums up what the franchise has become extremely well.
 
Assembly Required said:
I think the point is...not all guns should have near laser like precision? Maybe, each gun should have distinct characteristics which separate them from one another?

Rate of Fire seems to be the only one but can be negated with the faster rate of fire perk (for the most part). I feel some of the perks themselves make it hard to identify one gun from another. Since CoD4, I see the series as nothing more than an arcade shooter. Fun and stuff, but the formula is getting old.

The point is that the assault rifles shouldn't be able to snipe across the map. They should have just enough recoil that they can kill without too much trouble at close-to-mid range, but will not kill on full auto at long range.

And yes - the formula is getting old. Not because I don't want to keep playing it, but because I don't need a new one each year. But of course, leave it to Activision to drive their franchises into the ground...

I'm reserving final judgment until the full multiplayer reveal in September. But right now I'm not convinced that I'll be buying it.
 
Its funny my friend was a long time WAW and MW2 player. He recently got BFBC2 and was like W(hy)TF is this game so hard? IMO the COD franchise needs to step its difficulty level up.
 
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