Call of Duty: Black Ops Multiplayer Footage

It is highly possible to render gameplay on your console and upload it without touching anything activision (apart from the game itself obviously) so it would be nice to see it included, second best of course is having a share folder so your friends can watch your clips re-played ingame ala halo 3.

Or they could go the forza 3 route, renders to a video format and saves to your console hdd, use an upload feature (to youtube or maybe the black ops website) or be able to transfer it to a memory pen.

Going by that MP video alone we at least know there is ingame recording, and you can save the clips to your console either for watching again later or sharing, maybe.

Full Recovery said:
He's this far away and his ballistic knife reticule is red. Note: this is the second guy, so he does not have a loaded ballistic knife, this is just the lunge.

Waaay too far. That gives Commando a run for its money in reach.

http://i34.tinypic.com/2vce3j4.jpg[IMG][/QUOTE]
It could be that the crosshair/player is in range for the knife shooting which is always possible.

Also is it me or are the tags and emblems in the video all boring and simple compared to the ones in MW2?
 
Here is the RUMORED list of features in black ops.

"1) You only get two perks in mutliplayer, and this combination of perks determines your third perk.
2) There is a new armour system, e.g. Cold-Blooded and juggernaut are armours you can wear (not much detail given on this).
3) The FAMAS returns, but is no longer a 3-round burst weapon. Instead it is full-auto.
4) There is no M4. Instead another new gun mentioned seems like it will take its place, the SIG Commando.
5) Other new weapons confirmed include the RPK, Skorpion and MAC11.
6) There is no commando perk. (:])
7) The scavenger perk is included, but no longer replenishes equipment.
8) The One man army perk is also not included.
9) The highest killstreak reward (at this time in devlelopment) is 15.
10) There is no emergency airdrop, but there is a care package.
11) As confirmed before, killstreaks will help get other kill streaks. For instance, if you get a 5 kills without dying and receive your killstreak reward, the kills you get with that killstreak reward will not count towards your next killsreak (e.g. 7 kill killsteak). You will have to get two more kills, in that instance, by other means to receive your next killstreak.
12) You can sprint to prone in the current build of the game. Basically this means you can dive straight on your belly after sprinting, instead of having to stop, crouch and than go prone.
13) The tactical knife is gone, while a new knife is being introduced: the ballistic knife. This is a knife that has a spring that can shoot a blade (in real life, not necessarily in the game).
14) The claymore is a piece of equipment, and you only get 1 per life.
15) Grenades are not considered equipment, and replenished by scavenger.
16) The M16 is in the game, and still a powerful weapon. (Or as Woody puts it, still the ****!)
17) The PSG1 sniper rifle is in the game.
18) UAV, airstrike and 3 types of helicopters are back as killstreaks. The Pave Low is confirmed as well, and has a feature unique to the game.
19) The SR-71 plane is also one of the killstreak rewards. "
Bolded is confirmed.
 
I am absolutely NOT a fan of the game auto-assigning a third perk to you based on your first two perk choices. Limiting customization is cheap, effortless design and a shortcut around making sure your game is properly balanced.
 
Full Recovery said:
Here is the RUMORED list of features in black ops.

If this WHOLE list is confirmed, I'll consider buying Black Ops. Until then I wait for fan reaction. Never buying something as broken, and unfun as Modern Warfare 2 again.
 
Strider2K99 said:
AWM sniper, fuck yeah. Also, notice the coordinates added on the mini-map (B4, C4, etc.)

snapshot20100809173805.jpg

That pic alone looks better than any sniper map IW has released for MW2 yet. Not counting MP2, haven't played those yet, and won't, since I sold that piece of shit months ago.
 
Full Recovery said:
Here is the RUMORED list of features in black ops.

Yeah, I've seen this list before and so far, alot of the list has been accurate (ballistic knife, full-auto FAMAS, M16A1 is in the game, dive to prone position after sprinting, etc.)
 
Not to troll but to those who are saying it "Looks like MW2". What is a sequel based on the same engine(with a few improvements) & gameplay suppose to look like? CoD hasn't switched up a lot. The series big turning points in gameplay weere United Offensive and CoD4.
 
Two things they need to make more viable:

1. Sniping. It's been useless in the last few games. Assault rifles have almost the same range, have little recoil and do about as much damage with a much higher fire rate and chance of hitting. There's little point to sniping. Make it a good option.

2. Teamwork. K/D ratios basically prevent this from every truly happening, but MW2 was the worst I've ever seen in the lack of teamwork. Objective games like Demolition, Domination and Headquarters basically become ways to improve your ratio instead of fun, different gametypes that encourage teamwork. MAKE POINTS/WINS mean something. Whether that's if you get no exp for kills in objective games (sans S&D) or something else, they really need to do something about this because it ruins the game more than any stupid perk or killstreak.
 
_Alkaline_ said:
Two things they need to make more viable:

1. Sniping. It's been useless in the last few games. Assault rifles have almost the same range, have little recoil and do about as much damage with a much higher fire rate and chance of hitting. There's little point to sniping. Make it a good option.

2. Teamwork. K/D ratios basically prevent this from every truly happening, but MW2 was the worst I've ever seen in the lack of teamwork. Objective games like Demolition, Domination and Headquarters basically become ways to improve your ratio instead of fun, different gametypes that encourage teamwork. MAKE POINTS/WINS mean something. Whether that's if you get no exp for kills in objective games (sans S&D) or something else, they really need to do something about this because it ruins the game more than any stupid perk or killstreak.
If the game actually required teamwork you would quickly start to hate your teammates.
 
_Alkaline_ said:
Two things they need to make more viable:

1. Sniping. It's been useless in the last few games. Assault rifles have almost the same range, have little recoil and do about as much damage with a much higher fire rate and chance of hitting. There's little point to sniping. Make it a good option.

2. Teamwork. K/D ratios basically prevent this from every truly happening, but MW2 was the worst I've ever seen in the lack of teamwork. Objective games like Demolition, Domination and Headquarters basically become ways to improve your ratio instead of fun, different gametypes that encourage teamwork. MAKE POINTS/WINS mean something. Whether that's if you get no exp for kills in objective games (sans S&D) or something else, they really need to do something about this because it ruins the game more than any stupid perk or killstreak.
They need to change from kill-streaks to point-streaks.

Capturing the enemies flag gives you 5 points (just like 5 kills)
Returning the flag gives you x points
running with a flag holder within a certain radius and killing enemies gives you x points
Planting the bomb gives you x points
disarming the bomb gives you x points
capturing an objective gives you x points
defending/capturing a zone gives you x points times # of kills

These points count towards your pointstreak aka killstreak, Kills also add (obviously) but not nearly as fast. This encourages killstreak whores to get out and work as a team.
 
_Alkaline_ said:
Two things they need to make more viable:

1. Sniping. It's been useless in the last few games. Assault rifles have almost the same range, have little recoil and do about as much damage with a much higher fire rate and chance of hitting. There's little point to sniping. Make it a good option.

2. Teamwork. K/D ratios basically prevent this from every truly happening, but MW2 was the worst I've ever seen in the lack of teamwork. Objective games like Demolition, Domination and Headquarters basically become ways to improve your ratio instead of fun, different gametypes that encourage teamwork. MAKE POINTS/WINS mean something. Whether that's if you get no exp for kills in objective games (sans S&D) or something else, they really need to do something about this because it ruins the game more than any stupid perk or killstreak.

:lol

People run around quick scoping with Interventions like it's going out of style, it's stupidly OP.
 
Ramirez said:
:lol

People run around quick scoping with Interventions like it's going out of style, it's stupidly OP.

Quick-scoping/no-scoping out of the equation, of course. But get rid of that shit as well.
 
VaLiancY said:
Not to troll but to those who are saying it "Looks like MW2". What is a sequel based on the same engine(with a few improvements) & gameplay suppose to look like? CoD hasn't switched up a lot. The series big turning points in gameplay weere United Offensive and CoD4.

It's franchise fatigue. Counting Black Ops, there's been 10 games in 7 years. If they would just take a break for one year I wouldn't mind minor improvements in a different setting.
 
MrMister said:
Game has dedicated servers on PC and they brought back lean. I'm glad I skipped MW2 for this.
I didn't skip MW2 but I'm actually glad I returned it within 2 weeks, so I wont really be burned out.

Glad they said they'll fix killstreak spam and all that. All these other details are just bonus if they work out, and I'm sure the beta will sort out what doesn't work.
 
This does looks pretty similar to every other FPS I've played. It looks identical enough to the last three CoD games that I'd be pretty confident in guessing that it's a sequel.

Anyway, it looks pretty awesome. Lovin' the sound effects and the toned down killstreaks. All the wacky gadgets look amazing.
 
sweetvar26 said:
If they killstreak are not carried over say from an Air Strike to a Chopper, wouldn't that actually encourage people to camp more?

The reason Call Of Duty 4 is different from Modern Warfare 2 is because the kill Streaks are not that high which ends at 7, so not much camping. Where as MW2 it is 25 which obviously encourages people to lay low to get their higher kill streaks which seems to be one of the major problem here.

There in lies the problem with killstreaks. If they don't chain, it'll encourage more camping than what we currently are seeing but if it chains, than you see killstreak abuse.

The ideal solution for me would be eliminating all the super powerful killstreaks such as the Chopper Gunner, AC130, and Nukes and replace them with something more sensible. Heck, if the Chopper Gunner, AC130, and Nuke were simply removed leaving the remaining killstreaks, MW2 would be a lot more enjoyable.

sweetvar26 said:
I would happy if the kill streaks are completely removed, get the game back to it's roots again but I know that is not going to happen.

That idea is what I was hoping Treyarch would move towards to and leaving all the killstreak-arcadey gameplay to IW.
 
zombies is in the game right? haven't heard if it was confirmed


that footage looks great so far :D

:lol at that RC car, hope it can be shot before it gets you
 
Limit the K/D stuff to the modes where the only objective is to stay alive! This means team deathmatch, free for all, and search. I'm ok with tracking kills based on individual guns in objective modes (for challenges, point bonuses, etc.), but the kills you get in domination for example shouldn't count towards your K/D at all. Holding the capture points is the main objective, so it shouldn't matter how many times you die if your team wins.
 
DRE Fei said:
Limit the K/D stuff to the modes where the only objective is to stay alive! This means team deathmatch, free for all, and search. I'm ok with tracking kills based on individual guns in objective modes (for challenges, point bonuses, etc.), but the kills you get in domination for example shouldn't count towards your K/D at all. Holding the capture points is the main objective, so it shouldn't matter how many times you die if your team wins.

This is probably the correct solution. It sorts out those who play objective games to improve their K/D and those who actually want to win.
 
UnluckyKate said:
SIG Commando ? About fucking time. They made two game entitled " Modern Warfare " and did not include the best AR in the last decades.

I must say, you have splendid taste in fine weaponry. Sig makes some great products, accurate, reliable, and they look fucking sweet. I have a Sig 556 as my patrol rifle. GRANTED, I think H&K stuff will give a run for it's money, or take it off the table. I have the Sig for my patrol rifle, and a HK P2000SK .357sig for my back up piece. Both are great. But yeah, the Sig AR's look so much sexier heh.

So they included the Spetsnaz knife now? Or is it a different model? I didn't see the vid of it yet so I don't know. Coolest knife in the world.

But I still just can't get myself excited for this yet. They need some massive armory, toned down bullshit perks (though I enjoyed the nukes for the lols), create some quality maps, and get some decent netcode for once to get me interested.

Oh, and tone the auto-aim the fuck down massively.

Bumblebeetuna said:
That pic alone looks better than any sniper map IW has released for MW2 yet. Not counting MP2, haven't played those yet, and won't, since I sold that piece of shit months ago.

They need to just remove sniping from these games. The AR's are too OP, the maps almost always suck for sniping. They don't know how to balance sniping at all. It's way too weak, and the maps don't help.
 
The killstreak rewards not chaining is a shitty idea.

This will only encourage more camping.

BTW there is absolutely no problem with killstreak rewards in MW2. Sure the higher ones are a bit too extreme like Nuke but besides that, they're all avoidable and all can be taken down.

So haters can really STFU.

I'd rather them get rid of perks than killstreaks. The perks suck. They ruin the MW2 gameplay. Fucking commando + lightweight. :[

Also, last stand. It needs to die in a fire.
 
It will be interesting to see if you can turn whilst diving. I'll just put that out there....

Replacing the tactical knife entirely as those rumours suggest isn't a great idea IMO. We're just going to have 20 guys running around going 'ploomp' instead. If it were replacing the throwing knife in the way that you chuck it once and then can't use it or have to recover it, that would make more sense. it would still be something semi-obscure that players could choose to use in the sense that it wouldn't be ubiquitous.

That said, if it isn't true - it's mostly rumoured currently - then it might be the case already, making this peeve somewhat redundant...

Also, why is there a timer on the Torque Bow? Rambo didn't have a timer yo. Given how much health you have in these games, it would also seem possible to have your kills 'stolen' because of the activation time. I can imagine that pissing a lot of people off.

That said, I don't exactly want what is essentially a deadly accurate grenade with no drop at close range either. :lol
 
DRE Fei said:
Limit the K/D stuff to the modes where the only objective is to stay alive! This means team deathmatch, free for all, and search. I'm ok with tracking kills based on individual guns in objective modes (for challenges, point bonuses, etc.), but the kills you get in domination for example shouldn't count towards your K/D at all. Holding the capture points is the main objective, so it shouldn't matter how many times you die if your team wins.
I believe the devs already said that each playlist has a k/d leaderboard...
 
DRE Fei said:
Limit the K/D stuff to the modes where the only objective is to stay alive! This means team deathmatch, free for all, and search. I'm ok with tracking kills based on individual guns in objective modes (for challenges, point bonuses, etc.), but the kills you get in domination for example shouldn't count towards your K/D at all. Holding the capture points is the main objective, so it shouldn't matter how many times you die if your team wins.
If its going to be done this way take it out of Search and destroy as well. I'm tired of people not trying to disarm the bomb or plant the bomb because they don't want to die. Effectively forfeiting a round.
 
Wait, the game continues counting your killstreak even after you die? Who the hell made this decision? So, basically, you can just go and get the 15 kill streak from a few chunks of play. Awful decision.

Yeah, it encourages active play instead of camping, but the killstreak firestorm is going to be unbearable.
 
-viper- said:
The killstreak rewards not chaining is a shitty idea.

This will only encourage more camping.

BTW there is absolutely no problem with killstreak rewards in MW2. Sure the higher ones are a bit too extreme like Nuke but besides that, they're all avoidable and all can be taken down.

So haters can really STFU.

I'd rather them get rid of perks than killstreaks. The perks suck. They ruin the MW2 gameplay. Fucking commando + lightweight. :[

Also, last stand. It needs to die in a fire.

If you don't think the Killstreaks, and the way they were set up in MW2 didn't change the way the game was played, you're out of your mind. The Chopper Gunner, and Nuke just BEING THERE completely changed the mindset of the killstreak hungry camping types for the worst. The horrible Perks, and map design added to the crap-pie effectively turning MW2 in to a madhouse. Ugh....so bad.

Lagspike_exe said:
Wait, the killstreaks DON'T chain? Who the hell made this decision? So, basically, you can just go and get the 15 kill streak from a few chunks of play. Awful decision.

Yeah, it encourages active play instead of camping, but the killstreak firestorm is going to be unbearable.

WHAT? Wouldn't the killstreaks not chaining make for LESS of them because people actually have to go out there and GET THE KILLS instead of racking them up with the Harrier/Chopper Gunner? How is this not a good thing?
 
Lagspike_exe said:
Wait, the killstreaks DON'T chain? Who the hell made this decision? So, basically, you can just go and get the 15 kill streak from a few chunks of play. Awful decision.

Yeah, it encourages active play instead of camping, but the killstreak firestorm is going to be unbearable.
huh?
 
Dynamic3 said:
That's just page 1 genius.

Anyways, the RC car looks cool.

well then they shoulda screenshotted page 2 (since steam shows descending order of game/online/offline)


he still fails this internet battle either way! so there! :lol *CHEST FLEX*
 
Lagspike_exe said:
Uhhh, I meant you can die, but the killstreak count continues. Wrong expression.
oh.

so if you get 15 kills despite dying multiple times you get the killstreak award. hmm... the maps are going to be full of carnage! :P
 
It'll be interesting to see how / if they're going to differentiate it from MW2. I'll admit, I'm a little disappointed with the trailer as I was hoping for a more Vietnam vibe, instead of a generic looking MW2 map pack. I expect the final maps will offer a little more variety than what we're seeing here, but, I don't know - I'm feeling increasingly indifferent to what looks to be basically more of the same.
 
I wish they'd add bullet physics like speed and drop like BC2. Could add another dimension to the stats of each weapon as well (different guns have more/less bullet drop or travel quicker/slower).
 
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