LowParry
Member
zlatko said:I believe this design choice is intentional to make that gun proficiency ability that reduces how much your character flinches when shot to be something relevant to equip to your gun. The problem is it seems to be jacked up TOO high if you don't have it equipped.
There's Kick and the other attachment to reduce flinch when shot. Frankly I'd go with kick with the more stable aim and shooting. It really makes a huge difference with the Assault and SMG guns. I'm it's the same with the LMGs.