_Alkaline_ said:Nuketown is what it is. Small, hectic maps have always been in CoD and Nuketown is probably the best of them anyway.
Madtown_ said:I'm not sure I'll take that guy's word for it at this point. With the damage other guns have, no one is going to use the M16 (all that's listed in that thread) if it doesn't kill with 3 hits/one burst. (I assume this means at close range)
http://denkirson.xanga.com/715966769/modern-warfare-2/krameriffic said:What? The 1887s had ridiculous range, and that's why they reduced it. Most of the time you didn't even need both barrels especially with stopping power.
jedimike said:My most used gun in BLOPS was the M16. I carried it all the way through and didn't mind prestiging because it was waiting for me right away on the other side. In BLOPS it wasn't a one-burst kill either. The advantage the M-16 had was range and accuracy.
I can't imagine IW putting more sway in it than Treyarch. IW's AR's felt like they were mounted on tripods compared to Treyarchs.
_Alkaline_ said:Nuketown is what it is. Small, hectic maps have always been in CoD and Nuketown is probably the best of them anyway.
Name me one objectively good thing about nuketown.Nuketown is probably the best of them anyway.
RJNavarrete said:Crisis sucked ass.
TestOfTide said:Name me one objectively good thing about nuketown.
I should rephrase that then.rance said:The concept and aesthetic were interesting. Would have been nice if it were bigger and not mindless.
TestOfTide said:FACT: In MW2, the only things that had sway were snipers, infrared scopes, and acogs. Assault Rifles had no sway and even with the acogs, IW balanced it a bit by making the really high recoil weapons (like the the F2000 and LSW) have no sway with acog sights.
FACT: In Black Ops, the only things that had sway were sniper rifles and infrared scopes. Seriously, treyarch was too dumb to remember the importance of putting sway on acog sights for low recoil weapons
FACT: In CoD4, the following had sway:
All full-auto Assault Rifles besides the MP44 (which was fine because of its DPS and shitty iron sights)
AK74u (they did this because the predictable recoil would have otherwise been TOO manageable)
EVERYTHING THAT HAD AN ACOG SIGHT (this was evened out by the added aim-assist)
All sniper rifles (unfortunately they should have switched the sway values between the R700 and M40A1)
TestOfTide said:Name me one objectively good thing about nuketown.
It takes far longer for the pause between bursts than it takes to fire an automatic weapon. Like I said, I'll be surprised if the game does 'have SP built-in' and the M16 is not 40-30 or 35-30. It simply wont be used.TestOfTide said:It doesn't take long to fire two bursts. And if you get all the bullets from shot 1 one them, then you just need to either get a headshot, or land 1 more bullet from the next burst.
Small and hectic isn't objectively good when it means:jedimike said:It's small and hectic. That's about as objective as you can get.
Madtown_ said:It takes far longer for the pause between bursts than it takes to fire an automatic weapon. Like I said, I'll be surprised if the game does 'have SP built-in' and the M16 is not 40-30 or 35-30. It simply wont be used.
For most people, the M16 in Black Ops feels like a two-burst kill even though it's 40-30, so reducing the damage further seems extreme to me. Doubt it.
Yeah, this is probably my most-hated map in the series. I liked all the rest in that pack, though.jgminto said:I feel MW2 had more of a good/bad divide going on while BO had more average maps. BO didn't really have any stand outs for me. But I will say that BO has one of my most hated maps, Kowloon. What a fucking piece of shit.
Stadium was great. Reminded me a lot of Sub Base.vatstep said:Yeah, this is probably my most-hated map in the series. I liked all the rest in that pack, though.
TestOfTide said:Sorry, but when I think of a gun that is "barely good", the M16 doesn't come to mind. I'm sure it probably feels not as overpowered in Black Ops when you have other assault rifles with no sway that deal high DPS even when silenced (there is a reason that in CoD4 the AK47 dropped to 20 damage at distance when using Red Dot or Silencer.
Black_Stride said:OP has a couple of Weapon Mistakes
I understand this. But not even accounting for lag, which arguably affects burst weapons more, a 30-30 burst gun or something similar (30-25?) in a game where guns supposedly have SP built-in wont be used by many, even without sway. You're saying the gun will be worse in MW3 and still be used by many? I just can't imagine.TestOfTide said:Sorry, but when I think of a gun that is "barely good", the M16 doesn't come to mind. I'm sure it probably feels not as overpowered in Black Ops when you have other assault rifles with no sway that deal high DPS even when silenced (there is a reason that in CoD4 the AK47 dropped to 20 damage at distance when using Red Dot or Silencer.
Or the silenced G3 knifing glitch.Strider2K99 said:Yeah, IW fucked up as usual. See: MW2 M9 silenced still making you show up as red dot on minimap.
LeMaximilian said:Haha, funny this subject came up...because I just finished the MW2 retrospective video.
Modern Warfare 2 Multiplayer Retrospective by Maximilian
http://www.youtube.com/watch?v=iKxLP_xvjLw
Hopefully it's a 1 headshot kill weapon, like the FAL. Isn't there also a weapon proficiency that gives bullets more power... kinda like stopping power?computers putin' said:unless burst weapons get a substantial increase in rate of fire, they're gonna be useless.
That's shotguns only. You can get rapid fire for burst weapons though.dmg04 said:Hopefully it's a 1 headshot kill weapon, like the FAL. Isn't there also a weapon proficiency that gives bullets more power... kinda like stopping power?
Strider2K99 said:Yeah, IW fucked up as usual. See: MW2 M9 silenced still making you show up as red dot on minimap.
Most people had no idea they were any different. Heck, a lot of people thought that silencers inherently reduced damage, so they didn't notice the affect.TestOfTide said:Wait, are you calling it a fuck-up that IW didn't do this to the AK and TAR in MW2, or are you really not able to understand how important that decision was in keeping the AK47 from being cheap in CoD4.
The M9 silencer issue was the result of programming oversight just like the RDS being off center for the FAL and the MG4's iron sights being off-center. the AK47 RDS/silencer nerf in CoD4 was a deliberate way of making sure that the AK47 wasn't overpowered at range compared to other assault rifles. the fact that many people still liked using thos weapons with those attachments shows that it wasn't a bad move either.
And like I said, I bet that the M16 will still kill with one burst to the head, it's just that now it won't be a cheap one burst kill up close and you won't be able to easily snipe an easy head shot at a distance like you could in previous games.
Yessir.Radec said:Anyone here get to nuked all maps ?
OMFG THIS.johnFkennedy said:Surprised no one mentioned Afghan. My favorite map in the whole series
http://youtu.be/1dI_4Eww94MRJNavarrete said:Any link to the IGN video anywhere? I wanna see more of this baby!
Yeah, the maximum number of tokens you can get from each game is one, so it's a total of 4 from Waw, COD4, MW2 and black ops. MW3 gives you one token each time you prestige though.Jarmel said:Ok wait so you can import your COD career into MW3 and get Prestige tokens?
Also Nuketown was a shit map for so many reasons.
The Xtortionist said:Is anyone going to make a GAF clan on Elite?
The Xtortionist said:Is anyone going to make a GAF clan on Elite?
It worked as intended, and as a result, you didn't have the bullshit like in Black Ops, where the silenced ARs did equal damage per bullet at range as high 30-20 SMGs did within range.Madtown_ said:Most people had no idea they were any different. Heck, a lot of people thought that silencers inherently reduced damage, so they didn't notice the affect.
Are you really trying to argue that the assault rifles in MW2 didn't need nerfing? Do you think that IW put idle sway on the ARs in CoD4 by accident? It was deliberate because they found that the guns were otherwise overpowered. For example, they made the M4 Carbine have a slow, but large sway becasue it was a high RoF, low recoil gun (so much so infact that even with sway it was the easiest gun to get consistent headshots with at a distance.The TAR (and especially the AK) didn't need any nerfing in MW2. They were fine as it was.
Most couldn't stand the TAR's recoil (which wasn't much really, but compared to other guns in MW2 it was)nd the AK was a level 70 unlock without a clear niche.
That's because the gun had sway with any attachments added (it was infact the only instance that an assault rifle in MW2 had sway without an ACOG). Making it inferior to all the no sway ARs.Many used the SCAR for what the TAR/AK could also be used. It has less recoil and good iron sights.
I'm saying that it probably was changed to a 30-20 (meaning you have to get the head for a one burst kill). The point of the gun is that it becomes exponentially better against players that aren't moving as much (such as campers) and even with the nerf that will hold true.Lastly, if the M16 is not a one burst kill, which I doubt, it will kill will a burst to the head ONLY if all three bullets connect. That's a HUGE if, especially with lag and other factors such as players not standing still. If they change headshot multipliers though, all bets are off.
yea..the real question is are any of them the same?ajf009 said:might've been answered already, but are emblems and titles making a return?
CcrooK said:That'd be nice for the bonus exp from Elite.
Mihael Mello Keehl said:yea..the real question is are any of them the same?