Foxy Fox 39
Banned
Yeah. Health is low. But Im used to it as I usually play hardcore anyway. Tons of things bugged me about the game.
The good:
- Only played like one laggy match
- Progression feels even better than before.
- Weapons feel nicer and sound better.
- I LOVE the support package.
- Weapon perks are amazing
- More rankings, and prestige points.
- 1887 is back!
The bad:
- In hardcore TDM you can't see your opponents score
- In hardcore TDM you can't see the time (in blops and mw2 you could when its counting down, you can't even for the last 30 seconds of the match)
- No diving (I know but CMON!)
- No Gun Game, or One in the Chamber online
- No special weapons like the crossbow or ballistic knife
- Stages look better, but the overall layout is lacking imagination and flow like they had in mw2.
- Hardly any stages that are long ranged and open like Overgrown, Afghan, Derail, Estate, Quarry, Wasteland - heck, alot of the stages from mw2 had open designs. There is maybe one stage out of 16 like these in Mw3. Its really annoying.
- Along with the above point, every stage feels like close/mid ranged corridor combat. You literally have to turn about 50 times while making your way across a stage.
- This lacks the imaginative side of Treyarch. (i.e, diving, special weapons, zombies, Wager Matches, etc)
The good:
- Only played like one laggy match
- Progression feels even better than before.
- Weapons feel nicer and sound better.
- I LOVE the support package.
- Weapon perks are amazing
- More rankings, and prestige points.
- 1887 is back!
The bad:
- In hardcore TDM you can't see your opponents score
- In hardcore TDM you can't see the time (in blops and mw2 you could when its counting down, you can't even for the last 30 seconds of the match)
- No diving (I know but CMON!)
- No Gun Game, or One in the Chamber online
- No special weapons like the crossbow or ballistic knife
- Stages look better, but the overall layout is lacking imagination and flow like they had in mw2.
- Hardly any stages that are long ranged and open like Overgrown, Afghan, Derail, Estate, Quarry, Wasteland - heck, alot of the stages from mw2 had open designs. There is maybe one stage out of 16 like these in Mw3. Its really annoying.
- Along with the above point, every stage feels like close/mid ranged corridor combat. You literally have to turn about 50 times while making your way across a stage.
- This lacks the imaginative side of Treyarch. (i.e, diving, special weapons, zombies, Wager Matches, etc)