I'm referring to the tag shown here. Look at the giant A B A clan tag. What's up with that?
http://img.photobucket.com/albums/v236/jar155/MW3tags.jpg[IMG][/QUOTE]
If you use strange character combinations, you can make those symbols appear. Not really a glitch or a hack, just what's labeled an "exploit."
KSG-12 class- Been going +5/10 or more with it. Try it out. It's not a Jesus class, so you have to play it smart, but you should be able to do well with it.
Primary: KSG-12 + Whatever unlocks (I have only unlocked grip + recoil proficiency so far)
Secondary: Machine Pistol + Silencer (You want a secondary that can either do mid-range or long range; I like machine pistols for this but I've used launchers in previous CoDs)
Grenade: Doesn't really matter- Depends on your style. Semtax or Frag probably
Special: Smoke. Stun is too slow in this version and flash takes too long. Smoke covers up weaknesses at long range where a guy sees you but you can't do anything about it without getting shot.
Perk 1: Blind Eye - No need dying to things you can't shoot down
Perk 2: Assassin - If you can't get close without being seen, you're dead. CAN substitute for Hardline (for Specialist Strike Package), but I don't recommend it on the shotguns since you can't just "get a kill" to immediately get Assassin.
Perk 3: Dead Silence - Falls into the same category as the above. If people can hear you, you're probably going to get killed
Specialist Strike Package: Don't really remember, but just some perks to help me get kills. Probably Sleight of Hand, Extreme Conditioning, and Blast Shield or something like that.
Strategy: Stick to closed areas and keep inside buildings when applicable. If you're walking through an area that's a straight path, that's one line of sight that you can't do anything about with your shotgun. You want the shortest possible lines of sight and if you HAVE to cross through an open area, check to make sure it isn't being watched first. If it is, pop a smoke and run through it or use it as a decoy to divert their attention. Most of your kills will come from shooting people in the back as the KSG-12 isn't very strong so engagements from anything past super close range becomes a coin flip. Flank, flank, flank. Wait at choke points (and yes, 90% of the maps have areas with high congestion even in TDM). DO NOT ENGAGE AT MEDIUM RANGE IF YOU HAVE THE CHOICE (unless you're shooting them in the back).
"Advanced" tactics: Plant the bomb and as time goes down, throw a smoke on it and lie prone close enough to the bomb where you can see the briefcase. With the time running down, it's hard to see a body laying on the ground without a name popping up and you'll be in perfect position to use your shotgun since they're pressured into trying to defuse.
If you're not really comfortable with shotguns, switch to your machine pistol when you have to go through areas of the map that has a lot of open space. This will save you a lot of frustration.
Make sure to use the structure of the map accordingly. If a person is shooting at me and there's a pillar in front of me, I'll go prone behind the pillar (in their line of sight) until I heal and then try to make a break for it. Also with a shotgun, know when you can or can't get a kill. I constantly ignore several enemies just because I know I can't kill them and following them will also lead to my death. Pick your targets wisely.
I'll update this when I get better proficiencies. I'm HOPING there's a "speed" attachment or proficiency which acts like Double Tap and lets me fire twice at a decent speed. If not, I'll throw power or range on there and see if those help with the stopping power.