Trophy takes out predator missles?!
How is the survival mode? I have been playing nothing but multiplayer so I have not had a chance to try it out yet.
Trophy takes out predator missles?!
This is interesting stuff.. so does it even stuff Reaper missles? I may start running this on more classes if it stops alot of the heavier air support.
This is interesting stuff.. so does it even stuff Reaper missles? I may start running this on more classes if it stops alot of the heavier air support.
This is interesting stuff.. so does it even stuff Reaper missles? I may start running this on more classes if it stops alot of the heavier air support.
THe problem is that people are looking at at black and white when really it's a scale of movement, with 1 being what you are describing and 10 being someone who doesn't even stop moving when he should. If you are staying in the same 3rd of the map the whole game, then that would be like a 2 or 3.Patrolling an area isn't camping imo. Real camping is someone going prone in a corner of the map and just sitting there doing nothing except ADS the whole match.
In CoD4 it functioned like an AR. The thing had a lot less recoil than the MP5, but had sway and bigger hipfire (if you used RDS or Silencer). Of course when treyarch put it in black ops with out the sway or attachment penalty it became ridiculously cheap.That doesn't even make any sense. The UZI has always sucked. Why would they need to put a crappy one in there just because?
Also, there's no pre-defined way an AK74u needs to be in this game, considering they just take the real-world look of a gun and then give it whatever shooting characteristics they feel like. It was a laser in Black Ops, but in CoD4 it was an unleashed beast with difficult recoil. We have no idea what they'd do with it this time.
The thing is that just because nothing kills in more than 5 bullets doesn't mean there doesn't need to be changes. When dual FMGs fire more than 2000 bullets per minute and can take down a juggernaut without reloading, they need to be nerfed. When the type 95 is a 1 or 2 burst kill and can pretty much be spammed when using rapid fire, it needs to be nerfed. When the shotguns seem to be useless without range + mags, they need a tweak so that there is incentive to use something besides range + mags.And when the pistols take a ridiculously long time to switch to even with SoH Pro, that needs tweaking.how can weapons need a huge adjustment when every gun only takes 3-6 bullets to kill and the rates of fire negate that difference? the guns that kill with 1-2 bullets need to be aimed more accurately and have the disadvantage of single shot or burst firing.
How are can people be having trouble with the striker in this game? The thing can wreck teams even if you are just using kick w/grip. If you can't do well with the striker and you couldn't do well with any non-spas12 shotgun in Black Ops, you need to rethink how you are using shotguns.
THe problem is that people are looking at at black and white when really it's a scale of movement, with 1 being what you are describing and 10 being someone who doesn't even stop moving when he should. If you are staying in the same 3rd of the map the whole game, then that would be like a 2 or 3.
In CoD4 it functioned like an AR. The thing had a lot less recoil than the MP5, but had sway and bigger hipfire (if you used RDS or Silencer). Of course when treyarch put it in black ops with out the sway or attachment penalty it became ridiculously cheap.
The thing is that just because nothing kills in more than 5 bullets doesn't mean there doesn't need to be changes. When dual FMGs fire more than 2000 bullets per minute and can take down a juggernaut without reloading, they need to be nerfed. When the type 95 is a 1 or 2 burst kill and can pretty much be spammed when using rapid fire, it needs to be nerfed. When the shotguns seem to be useless without range + mags, they need a tweak so that there is incentive to use something besides range + mags.And when the pistols take a ridiculously long time to switch to even with SoH Pro, that needs tweaking.
The less balancing that is done, the less variety you see in the game. If I wanted to see everyone using the same 4 or 5 guns I would be playing halo or gears of war.
I'm not confused. I'll hear all sorts of crying from the rushing camp for these balancing issues that need to be fixed that aren't even real issues. of course net code could always be better, but nothing is perfect. I don't have an issue with any aspect of the online game compared to the bullshit perks and killstreaks from MW2, and that ass net code from back ops. I don't care if rushers exist or not. I will get my kills either way because I don't sit in a corner. I kill tons of campers, just the same as rushers.
I just don't hear as much complaining from any other groups about this game than rushers. which is strange because the perk systems and killstreak system cater to rushers.
how can weapons need a huge adjustment when every gun only takes 3-6 bullets to kill and the rates of fire negate that difference? the guns that kill with 1-2 bullets need to be aimed more accurately and have the disadvantage of single shot or burst firing.
The biggest problems rushers have is the net code, the compensation lag kills rushing sometimes do to not being able to react to a persons shot if you die in 2 shots. The Type 95 is OP and needs a nerf since the hip fire is way to accurate. There is an outcry because the lag compensation kills the option of rushing if lag is always present.
I've experienced hiccups in the net code as much as the next guy, but I haven't had any issues using any weapons especially if I am armed with the appropriate perks. I've been able to stop akimbo fmg9's, type 95's, and shotties all day long, given my connection is decent. but I hardly ever run and gun so I rarely get caught off guard.
But why shouldn't IW at least make some tweaks to encourage people to use most of the primaries in this game? They need to spend money on better servers just for MW3, but if they are willing to tweak shit that involves glitches as soon as they hear about it they clearly are capable of spending time to tweaks the stats of weapons that are overpowered/underpowered.I get what you're saying, and even though what you said is true I've never really experienced any huge disadvantage using one gun over the next. the truth that you speak of is too miniscule to make any impact on the experience over the damage of lag. I suppose if you use juggernaut it could really become annoying, but trading bullets when all you need to kill is three or so then the disadvantage is negligible. in my opinion.
I've experienced hiccups in the net code as much as the next guy, but I haven't had any issues using any weapons especially if I am armed with the appropriate perks. I've been able to stop akimbo fmg9's, type 95's, and shotties all day long, given my connection is decent. but I hardly ever run and gun so I rarely get caught off guard.
I've experienced hiccups in the net code as much as the next guy, but I haven't had any issues using any weapons especially if I am armed with the appropriate perks. I've been able to stop akimbo fmg9's, type 95's, and shotties all day long, given my connection is decent. but I hardly ever run and gun so I rarely get caught off guard.
You're misremembering.In CoD4 it functioned like an AR. The thing had a lot less recoil than the MP5, but had sway and bigger hipfire (if you used RDS or Silencer). Of course when treyarch put it in black ops with out the sway or attachment penalty it became ridiculously cheap.
Oh and kill confirmed would be a great game type if people played it. I look at lobby leader boards and people don't even confirm half their kills and in the game they don't even use them as bait, they simply stay in their corner and never pick them up.
I've been slowing down on picking them up because running and gunning seems so weak in this game. Hardcore Kill Confirmed is a whole other story.
They should make it so you don't get your killstreak until the kill is confirmed. Maybe lower the number of points from kills and up from picking up tags.
Some guy boosted to get a MOAB in a Jill confirmed match And the guy he killed 30 some times had like 8000 points with 5 kills. How is that possible in that gametype?
here's a different MP5 video from the same guy:
In that video:AK74u - very jumpy recoil, like the 47 in MW3:
http://www.youtube.com/watch?v=sHPmrgMYmHw
Sway is a complete non-issue in this series, I have no idea why people keep bringing it up. It's especially irrelevant on an SMG. When you're 10 feet away, what does it matter if you're hitting his lung or his kidney?
Nobody is arguing that you can not stop them at all, they are arguing that due to the net code some kills feel cheap and that more often then not its not their fault that they died.
Any MK14 users use rapid fire on it? In theory it sounds useless being a single shot gun but if you have a quick finger, it helps I think. That's the thing, any documented saying rapid fire helps with that gun?
I need one card, MW3 Characters, I have quite a few duplicates to trade, someone help me!
http://www.rankupxp.com/Dashboard/Index/cardExchange/957305231297
You're misremembering.
MP5 - ACR-like accuracy:
http://www.youtube.com/watch?v=7kWIde28EkQ
AK74u - very jumpy recoil, like the 47 in MW3:
http://www.youtube.com/watch?v=sHPmrgMYmHw
Sway is a complete non-issue in this series, I have no idea why people keep bringing it up. It's especially irrelevant on an SMG. When you're 10 feet away, what does it matter if you're hitting his lung or his kidney?
Maybe they can do DLC guns. Bring back the TAR-21, F2000, AK-74 and G3.
...and MP-44 *runs*
You act like they can't work on multiple things at once. They can push out hot fixes for weapon balance but they can't do that for lag or spawns. Also, adjusting values on weapons is way easier than tooling with code."Infinity Ward" (or what's left of them) should be focusing on making the multiplayer run as smoothly as possible FIRST AND FOREMOST (ie. fix spawns, get rid of lag compensation, improve hit detection, basically improve consistency in all aspects).
Instead they have some ridiculous fixation on "weapon balance", who gives a f*** about weapon balance (which is debatable) when the game is lagging horribly, I'm 1 second behind the other player or someone spawns in front of me / behind me.
Seriously, as a mainly G36c user I could care less about the T95 or akimbo FNG9s. I care about knowing someone is around a corner and being dead as soon as or BEFORE I even see them. I care about taking cover around a corner and dying 5 meters around said cover. I care about all the 1vs1 confrontations in which I empty the magazine into the opponent, only to have them kill me then show me a killcam in which I never even fired a shot. I care about spawning in my opponents line of sight.
FIX PERFORMANCE FIRST. If you want to mess with weapon balance, do it AFTER you fix the MOST IMPORTANT issues.
This. If treyarch was able to manage and improve the connections and spawns while also working on weapon balance then IW can do the same.You act like they can't work on multiple things at once. They can push out hot fixes for weapon balance but they can't do that for lag or spawns. Also, adjusting values on weapons is way easier than tooling with code.
I doubt the people working on the backend with spawns, lag, etc. even deal with the weapon values and balancing. What, do you think there is only one person working at IW?
What is the "best" sniper in the game?
Being the host is like being given the keys to the sweet shop. In a twitch based game where good reactions are often the difference between a kill and being killed, latency rules all.
So why do Activision use P2P hosting? Is it still 1997? The answer is they don't really give a shit, they just want your hard earned money and nothing else, why would THEY pay for dedicated server hosting? Because it would cost them money and that's just not Activision. IW on the other hand may care, seeing as it's their studio getting slated for shitty netcode and at times insanely random regional matchmaking. I'm in the UK and I've been placed in games with people far and wide, from the UAE to South Africa. Mind boggling.
Unless I see the words 'dedicated server hosting for consoles' in the next MW, this franchise can go die in a fire.
Anything but the Dragunov. The bolts, the fifties, and the M21 equivalent (RSASS) are as good as they've ever been.What is the "best" sniper in the game?
Most games don't have dedicated servers provided for free and ALL game developers want your money with the least amount of cost on their end. Nobody wants to give deds but Activision just gets more shit since their game has the best sales. What games even have deds on console that have a similar number of players per game? Gears 3 is the only one that comes to mind and they had possibly the biggest "host advantage" problem ever in the history of online gaming.
Dedicated servers aren't some magical fix to lag either. I played CS for 6 years and CONSTANTLY heard people bitching about "reg" aka hit detection. Sometimes people have to realize that they aren't perfect and can miss shots they thought should have hit.
"Infinity Ward" (or what's left of them) should be focusing on making the multiplayer run as smoothly as possible FIRST AND FOREMOST (ie. fix spawns, get rid of lag compensation, improve hit detection, basically improve consistency in all aspects).
Instead they have some ridiculous fixation on "weapon balance", who gives a f*** about weapon balance (which is debatable) when the game is lagging horribly, I'm 1 second behind the other player or someone spawns in front of me / behind me.
Seriously, as a mainly G36c user I could care less about the T95 or akimbo FNG9s. I care about knowing someone is around a corner and being dead as soon as or BEFORE I even see them. I care about taking cover around a corner and dying 5 meters around said cover. I care about all the 1vs1 confrontations in which I empty the magazine into the opponent, only to have them kill me then show me a killcam in which I never even fired a shot. I care about spawning in my opponents line of sight.
FIX PERFORMANCE FIRST. If you want to mess with weapon balance, do it AFTER you fix the MOST IMPORTANT issues.
Battlefield 3