I wasn’t talking about those two. Dead Space 3 killed the series because they strayed so far from what it was.You didnt have one in Dead Space 2 or 3
Motive has made some mistakes.Neither are going to have one in Dead Space remake
What would we do without Isaac saying the same stuff we’re saying while playing?Isaac being mute during the first game was easily the most flawed design aspect of that game. So much so that they are correcting this now.
I dont understand how you can 'love it so much'You didnt have one in Dead Space 2 or 3
Neither are going to have one in Dead Space remake
Isaac being mute during the first game was easily the most flawed design aspect of that game. So much so that they are correcting this now.
Days Gone development started in 2013. 6 years of production. So it ended up costing way more than you may think
And yeah, Callisto is a failure in sales. I'm sad as fuck, because tho I havent completed it yet, I'm loving it so much.
Krafton's stock droped 8% or somethign after reviews were released.
No way we will get a sequel. Shame.
As if Dead Space had so much enemy and encounter varietyI dont understand how you can 'love it so much'
When the game has three recycled enemies and 25 of the same encounters.
Im not comparing it to Dead Space. Im just saying the game doesnt have more than three enemy types and thats just ridiculous and sad.As if Dead Space had so much enemy and encounter variety
Seriously, you guys should go back and replay the series. Especially the first game.
Complaining about this game while putting Dead Space on a pedestal is getting really ridiculous.
I'm completely satisfied with the variety of enemies I'm facing right now. Plus mutations, to spice things up.
Going melee is still fun and satisfying
If you cant understand why I'm having so much fun, well, your loss
I mentioned Dead Space for obvious reasons.Im not comparing it to Dead Space. Im just saying the game doesnt have more than three enemy types and thats just ridiculous and sad.
Fine if you wanna endlessly bash in the skulls of the same creatures you fight over and over, shit got real repetitive soon.
What are you doing? You're all over the place, one minute you're attempting to bring ridiculous conspiracy shit surrounding the optimisation of the game, next minute you're trying to push scorn (which is actually nothing like this game).
You have a 4090, the PC version is largely fixed already (failing that you supossedly have a PS5 no?). If you're actually interested in it just buy it on Steam (so you still have the option to refund it if you need to) and play the damn thing instead of moping about all of the threads for this game like a wounded puppy.
I'm just flip flopping on getting it as so many mixed reviews.
Is the pc version totally fixed now?
Looks like the xbox version is almost completely fixed too so that winning comparison you posted lasted about a week
Shooting their limbs off is in fact way more of an interesting mechanic than just bashing the melee buttonI mentioned Dead Space for obvious reasons.
It's considered as the golden standard for this genre, despite having many of Callisto's flaws.
But you wanna bet that both players and reviewers wont be as critical for the Dead Space remake?
"Fine if you wanna endlessly bash in the skulls of the same creatures you fight over and over, shit got real repetitive soon."
Watch everyone endlessly shoot limbs of the same creatures you fight over and over again in Dead Space remake one month from now
It's pointing at one of 4 possible limbs and pressing a button. Requires 1 button press + aiming.Shooting their limbs off is in fact way more of an interesting mechanic than just bashing the melee button
What's there to flip flop about? If you're interested in playing it enough get it on steam, you have 2 hours to try it out and see how it runs on your system. Even if you want to keep it but don't want to play full price you can still get the refund within the time limit and then grab a key from a 3rd party site.
You have all 3 platforms available to you in order to play this game, why not just pick one of the 2 current options that perform better instead of crying about the one that's not up to scratch?
Yes, all of this. When the game came out, the “cinematic” pejorative started to be thrown around because the game has a fucking intro. It’s gameplay focused and the few cinematics are all short. Coming out of Ragnarok and its constant desire to take control away from you for some lore mumbo-jumbo, it was completely liberating. No constant dialog, no hints from your companion on how to shoot an enemy, just isolation from most of the game. I now feel how I’m completely done with the Sony AAA cinematic traits and how this feels like a cure.Some positive things that I was not expecting in a today AAA game:
- Very few cinematics. This is not a The Order or other narrative Sony game (games I love, it's not a criticism).
- Your character is silent almost all the time. Also, very few radio calls from NPCs when exploring.
- Incredible few moments following a NPC. That's something that immediately kill the tension for me, as the guide character acts as a moving spoiler.
In resume: 95% of the time you are alone and silent. Thanks God!
The melee system is as deep as a puddle and virtually impossible to miss because he doesn't even require timing or spacial awareness, when you fight against 1 enemy you can literally stay close to a wall and still dodging towards the wall with zero space available and still doing a perfect evade, you can even start pressing the direction of the evade 30 min before the attack...It's pointing at one of 4 possible limbs and pressing a button. Requires 1 button press + aiming.
In CP, you don't know how many strikes the enemy is going for, so you have to pay atention and dodge all of them, then do a combo, then quickshot if you have ammo. And if some other enemy is mutating, you have to turn your focus to them so you can eliminate them quickly before they turn, specificaly shooting at the tentacles.
You also have environmental hazards that you can use to you advantage. Levitate an enemy and throw them at spikes. Or use your strong attack to launch them there if you dont have stasis at your disposal.
I find myself thinking way more about the possibilites to attack an enemy in CP than I was when playing DS
To me, it's deeper than DS. So let's agree to disagree.
Jim Sterling going for the kill.Last streak of 4/10 and two 5/10 reviews is pretty damning. Immediately dropped score from 76 to 72.
I'll definitely pick it up eventually. Sounds fun.Yes, all of this. When the game came out, the “cinematic” pejorative started to be thrown around because the game has a fucking intro. It’s gameplay focused and the few cinematics are all short. Coming out of Ragnarok and its constant desire to take control away from you for some lore mumbo-jumbo, it was completely liberating. No constant dialog, no hints from your companion on how to shoot an enemy, just isolation from most of the game. I now feel how I’m completely done with the Sony AAA cinematic traits and how this feels like a cure.
The whole thing is just very old-school. No RPG elements, punishing checkpoints, no maps, no painted platforms that tell you where to climb, no way marks, no stupid bloat quests, no fast turning, slow and heavy protagonist… It’s more Resident Evil than Village. It’s an old-school design and horror visual treat with a non-annoying main character. So fucking rare.
I tried the game on PC on night of release. Totally broken. Tried next day after the patch, totally fine IMO. On a 3080 maxed out but w/o Ray Tracing I get 60-120fps most of the time.I'm just flip flopping on getting it as so many mixed reviews.
Is the pc version totally fixed now?
Looks like the xbox version is almost completely fixed too so that winning comparison you posted lasted about a week
Just look at jim sterling review 3/10. Pathetic mockery? Thats a strong hate. Also how he mentions the crunch tweet again, feels like something personal grudges. I bet these ppl never worked hard in life not they can.
Just look at jim sterling review 3/10. Pathetic mockery? Thats a strong hate. Also how he mentions the crunch tweet again, feels like something personal grudges. I bet these ppl never worked hard in life not they can.
Is he envious because he can't even do 5 crunches to save his life?Yeah this sounds personal. He probably couldn't even play the game for what it is, too busy hating the developer's thoughts on crunch...
Lol the only crunch in his home is a hard taco shellIs he envious because he can't even do 5 crunches to save his life?
thats a dude.Yeah this sounds personal. He probably couldn't even play the game for what it is, too busy hating the developer's thoughts on crunch...
Just look at jim sterling review 3/10. Pathetic mockery? Thats a strong hate. Also how he mentions the crunch tweet again, feels like something personal grudges. I bet these ppl never worked hard in life not they can.
I know, I edited after I saw that it was Jim Sterlingthats a dude.
Can't be a "shameless ripoff" when you're the creator of the original. That's not how it works in any other medium such as music, so why should it apply here?Pretends to care about devs bring crunched, then completely rips the whole game apart, saying it was a "shameless ripoff" and etc.
Can't be a "shameless ripoff" when you're the creator of the original. That's not how it works in any other medium such as music, so why should it apply here?
You’d think the game was at a metacritic score of 20 too.this forum is so up its own ass the review thread is more popular than the OT
I can say with 95% certainty that Days Gone budget was significantly lower
back in the day 90% of people playing DS was cause gameplay and gore, almost no one gave a shit about the story, what is happening ?
Having played the first two hours now, I fully agree with that Metacritic score. It's the new GOAT in terms of presentation and atmosphere, let down by a dogshit combat and checkpoint system. Real shame.
This is actually a very bad result for them.
As an example - Days Gone, starts in 1sy in UK and it was "Days Gone is the biggest physical sales launch of the year so far in the UK"
And we all know perfectly well that in the end the game failed financially and therefore the sequel was canceled. And I can say with 95% certainty that Days Gone budget was significantly lower.
Starting from 6th place, and even on New Year's Eve, is a very bad sign, it seems to me. They need very good sales to pay for this game, I don’t even stutter about the second part.
The difference is, music can be written and performed by a single individual. AAA Games and Movies take hundreds of people working on it, everyone of these people being creative and adding their piece to the puzzle.Can't be a "shameless ripoff" when you're the creator of the original. That's not how it works in any other medium such as music, so why should it apply here?
It's the same with film. Nobody says this is a rip off of your previous work. And they have just as much production.The difference is, music can be written and performed by a single individual. AAA Games and Movies take hundreds of people working on it, everyone of these people being creative and adding their piece to the puzzle.
The guy didn't make the game alone, CP shows that he cant with a lesser group of people either.
what the actual fuck dude
i am so angry this game is crap!
huge and i mean huge ALIEN fan .. scifi horror is the best man
So anything in which the main character speaks is a Marvel movie? What are you talking about?I wasn’t talking about those two. Dead Space 3 killed the series because they strayed so far from what it was.
Motive has made some mistakes.
What would we do without Isaac saying the same stuff we’re saying while playing?
“Oh shit”
“Ugh, damn it.”
“Get off me!”
Silent protagonist was intentional and not Motive’s place to “correct.” I don’t need a blabbering protagonist in my survival horror games. Gunner was fine in Dead Space 2 and 3, but it was unnecessary. I don’t understand why people need cutscenes and constant rambling from their main characters. Go watch a Marvel movie.
I agree 100% the combat is so satisfying that I love every skirmishthe combat is good, actually great and very satisfying when you get the grip of it, it is VERY different from DS cause this is melee focused, if you expected to shoot your way out I understand why some people are having a hard time.
I just did a 6v1 fight and it is so fucking good throwing some to hazards and immediately dodging, attacking with baton and hand cannon, and dodging again the incoming attacks from other enemies then fucking them up.
I commend them for creating a combat system that is different, fun and satisfying to pull off. Is it perfect? no, no combat system is, it can be improved but they have a great core there.
serious question: how much time do people up here spend talking to themselves when alone?...Isaac being mute during the first game was easily the most flawed design aspect of that game. So much so that they are correcting this now...
Isaac wasnt alone for a good chunk of the game, thoserious question: how much time do people up here spend talking to themselves when alone?...
Blabbering. It’s two sentences prior. Marvel characters always have to comment on shit. They can never let a moment be and breathe. I actually tried to turn the dialogue off in Callisto but it turns off the creature sounds too.So anything in which the main character speaks is a Marvel movie? What are you talking about?
I disagree. If your goal is to mentally put the player inside the character, it’s preferable. If your goal is to ape movies, then talk up a storm.Isaac wasnt alone for a good chunk of the game, tho
People talking to him over video while he just stand there may have been ok for 2008, but would be jarring for 2022
Quickly press left d-pad twice.They teach you about weapons quick swap but I cannot seem to know how to do it.
If you are talking about the area with the wannabe clickers all grouped togethers, you can stealth among them without a worry in the world because they can't see you for shit, it is the safest mode to just kill them with stealth because they can't detect you even if you basically kill their friends 5 cm away from them.Another thing I've noticed is in stealth areas they give you more than the usual amount of enemies. I've seen some people try to take on all of the enemies at once in these areas, which obviously isn't smart