I guess it's arguable, but if anything, I still believe the 'changes' (if you want to call it that way) in rpgs have been much more significant for western than eastern ones.
but tell me, what games of the western variety deviate as much as games like Valkyrie Profile or Super Mario RPG in game mechanics? If you can name one and back it up, than I would be impressed.
Because those games have predefined characters and you are expected to do predefined things. This is the whole point of this thread and should be apparent by now, whether you agree freedom and roles are a prerequisite of RPGs or not.
akascream said:Because those games have predefined characters and you are expected to do predefined things. This is the whole point of this thread and should be apparent by now, whether you agree freedom and roles are a prerequisite of RPGs or not.
Tabris said:See, there's two places you can innovate, game design and gameplay mechanics. You're talking about game design.
Except the difference is that, the game design you say that's being innovative, is what the genre was built on. That kind of "freedom" where YOU, the player, makes the choices that shape the world and story along with has been there since the beginning. The only thing that limited that aspect of the game design previous was technology. Technology evolved, so did the game design. The core foundation has always been the same.
...and game mechanics is obviousely in favour of eastern RPGs, unless you want to use the game mechanics of "click, click, click, click, F1, click, click, 1" or "Bob rolls a 20, you score a critical hit! 7 damage". Now of course that's all generalization to the extreme, but tell me, what games of the western variety deviate as much as games like Valkyrie Profile or Super Mario RPG in game mechanics? If you can name one and back it up, than I would be impressed.
...and game mechanics is obviousely in favour of eastern RPGs, unless you want to use the game mechanics of "click, click, click, click, F1, click, click, 1" or "Bob rolls a 20, you score a critical hit! 7 damage". Now of course that's all generalization to the extreme, but .
tell me, what games of the western variety deviate as much as games like Valkyrie Profile or Super Mario RPG in game mechanics? If you can name one and back it up, than I would be impressed
Ah! I was awaiting for this part. Because going through menus to activate a spell that will repeat a 15 second animation, over and over again is sooo exciting (yes, extreme generalization as you did.)
Read my post again. You apparently didn't get it.
Tabris said:Did you play Valkyrie Profile?
RPG's are role playing games.
So it's not about which is better, because both are valid, it's about taste. You prefer to be the person who shapes the world and story, I prefer to view the character shape the world and story.
akascream said:That's all fine and dandy, but I wasn't aware we were comparing western and eastern rpg's as games. I think you help make my point. Western RPG's are Role Playing Games, and eastern RPG's are stories.
I don't think anyone disagreed with you here, the conversation just moved on to game mechanics and innovation talk.
That's all fine and dandy, but I wasn't aware we were comparing western and eastern rpg's as games. I think you help make my point. Western RPG's are Role Playing Games, and eastern RPG's are stories
akascream said:Right.. I guess I just kept the context of the genre discussion when moving on to the innovation discussion. If you were to anylize innovation of an eastern vs western RPG as games instead of rpg's, that would change my analysis completely.
I can kill a random townsperson, but usually it doesn't matter
Sure that throws your "argument" for a loop.
What? I think you're mixing me up with Tabris.akascream said:Almost like the newer games are improvements compared to old ones. Innovation?
But I dunno that things are really that much better than they were when I played DW and FF1 on the NES
What? I think you're mixing me up with Tabris.
Eh? You'd have to pay me at least $20/hour to play FF1, but even eastern RPGs that are 5-7 years old can be very compelling (in comparison or not). Barring nostalgia, I think a lot of folks here would share that sentiment.
akascream said:Look, I'm not trying to seperate east from west, its just an easy way to describe those forms of design. Games that force a character and story on you aren't good RPGs imo no matter who makes em. So, yeah.
but they are seperate. Both are valid genres. Those two genres.
That's your opinion, great, you don't like having a character and story forced on you, awesome. So continue playing western RPG games, because that design philosophy is suited to you. Avoid eastern RPG games.
Thread solved.
Actually, that's exactly what you're trying to do. Until you've been proven wrong. Then you tweak your argument, throw it back out there, and hope it doesn't happen again.akascream said:Look, I'm not trying to seperate east from west
I'd love to see eastern developers work on the concept and see what they could come up with.
aboot Fable...all of gamedome was deficient when compared to Black and White, at one time
akascream said:You think Fable is all hype? You are entitled to your opinion of course, but have you watched many gameplay videos or read many impressions? It's pretty much confirmed to be an amazing experience.
Thats what I mean (whether you like FF1 or not). The games haven't changed much over the years. Lots of people like them.. so if it ain't broke, don't fix it. But we were talking about innovation.
all of gamedome was deficient when compared to Black and White, at one time
Maybe for you, but some of us have a long way to go to be even interested in the game.
Uh, what? Your replies are pretty nonsensical. I was attesting to the continued evolution of eastern RPGs and the inclusion of new/varied elements that keep things fresh, or in some cases deviate significantly from the precedents set in the NES days. So no, that's not what you mean. Are Disgaea, or Dragon Quarter, or Valkyrie Profile, or Vagrant Story, etc. etc., anything like FF1? Or hell, even games like, say, Xenogears/Xenosaga, or Suikoden 1/2/3, or FF8, or whatever, that share many of the same basic elements....are these *really* at all realistically similar to games like FF1/DQ1? They're evolutions of the genre, not games achieving success through simple gimmicky extensions of the NES precursors. This isn't much different from a lot of other major gaming genres.
Gattsu25 said:my intention was not to try and make Fable look bad, I think the game looks badass, but that's irrelevant. my point was that you are trying to devalue an entire sub-genre in comparison to an unreleased game