Concord had three main issues in the showcase:
1. Cringy dialogue with (but technically very good) bloated cinematics with quipping, all too familiar archetypal design ingested with the poor design choices that plague other games like Saints Row. Focusing on the weekly cinematics per character that no one really cares about - it's hard enough getting anyone to care beyond Cayde in Destiny 2.
2. Getting confused with Marvel Rivals and also looking like a lot of games that have come and gone. I think it clearly shows the game lacks identity and is just getting added to the hazy blur of 'options'. It has a real problem in that everyone assumes it is free to play too.
3. Very little actual information on game modes, price range etc. when beta access in June is dependent on a pre-order.
Astro is well over rated but that doesn't mean it's bad. Astro reminds me of a 'Pixar short' character that isn't the main one from the IP. Cutesy and quite generic. But when you compare the actual mechanics of what Playroom was about, the platforming was very basic and had no depth. Games like Crash, LittleBigPlanet, Mario, Psychonauts 2 and even the Lego games have lots of depth to their platforming. Playroom just didn't. It was easy and short and had a bump like Contrast did with the PS4 by virtue of being available at launch, and being a tech demo of the DualSense - which sadly still remains the broadest and best implementation of most of the features. Now from the trailer, it looks like this is the attempt to make it into a fully fledged platformer (a la ripping off the string mechanics from LBP), and some of the bosses look mildly interesting.
It leans heavily on nostalgia and those who have been in the PlayStation ecosystem for years. But let's face it this isn't a game for us on GAF or adults in general. It's meant to appeal to the younger generation and make the purchase palatable because there is stuff in there we recognise. Ultimately the jury is out, but it fills a niche that has a gap, probably didn't cost a lot to make and yeah, kids will probably like it - and it's easy enough for parents to help them when they get stuck.