AlphaSnake
...and that, kids, was the first time I sucked a dick for crack
Wow...are Pyron and Akuma about all this game has to offer in terms of hidden characters? Surely there's more, right?
CvS2 had only Shin Akuma and God Rugal. Don't act so surprised.AlphaSnake said:Wow...are Pyron and Akuma about all this game has to offer in terms of hidden characters? Surely there's more, right?
thefit said:But on the plus side the new high res sprites and animations for every character are worth the purchase.
Fatghost28 said:Small, balanced roster (which CFE has) >>>>>> Large, unbalanced roster (such as MvC2).
Although, that isn't to say that MvC2 is a bad game, because it rocks. It's just not very balanced, because balancing 56 characters would take years, while balancing 23 is much more manageable.
Lyte Edge said:That's fine, but 23 characters taken from other fighting games with nothing new done to them is too small a number. I want at least 35 in a game like this.
They should have used more characters from all of Capcom's games rather than just the fighters. The 3D incarnation had the right idea. I want to see a game like this with Dante, Strider, Haggar, Poison, Vanessa, Leon, Mega Man, Samanosuke, Hayato, etc. They already HAVE sprites for Mega Man, Jill, Strider, and Hayato they could have used!
MoxManiac said:Didn't Capcom say CFE was the last 2D fighter or something? I hear a lot of people (here, s-c.com, shoryuken.com) speculating about a CFE2, but I just don't see it happening.
FROM CAPCOM?!Great Wasabi Man said:I heard there might be a sequel in the works
MoxManiac said:Er, isn't that just the PSP DS? Or the arcade version of Chronicle that was planned?
belgurdo said:I finally got this, and I'm not liking it either. Only the Warzard guys are interesting, and the AI is inconsistent ...
FortNinety said:I've been playing the Street Fighter Anniversary Collection and I sorta feel the same way. Anyone agree with me, or is just me that Zangief is super crazy fucking cheap, even on super easy?
belgurdo said:I don't like it when the AI gives 'Gief's SPD that weird "vacuum" element where he can toss you from a character length away without touching you (very prevalent in SFA), or when he does it even though he clearly ate a fist or two before grabbing you (regardless of hit buffer)
explodet said:I remember back in the day when you just just jump in place and hit AI Zangief with heavy kicks in the air and he would run right into them.
Maybe they tried to prevent that from happening, and in doing so created the vacuum monster we have today.