Capcom Fighting Evolution -- Is it really this bare bones?

AlphaSnake

...and that, kids, was the first time I sucked a dick for crack
Wow...are Pyron and Akuma about all this game has to offer in terms of hidden characters? Surely there's more, right?
 
AlphaSnake said:
Wow...are Pyron and Akuma about all this game has to offer in terms of hidden characters? Surely there's more, right?
CvS2 had only Shin Akuma and God Rugal. Don't act so surprised.
 
Yup, only Shin Akuma and Pyron in CFE.

Plus, each fighters respective theme song in the Sound Test Menu (which can be played in-game in "classic" mode once everyone and every song is unlocked).
 
That's why this game deserves a score of 6-7. The actual game play is great, but the small roster and lack of anything really new, in addition to the lack of play modes really brings the score down.

A game like this should have had at LEAST 35 characters. Look at the huge rosters in CvS2 and MvC2. Then again, look at the roster size in MvC and CvS, and the roster in CFE makes more sense.

I remember reading an interview before CvS1 came out. The Capcom guy said that CvS2 was already in development and would have many more characters including non SF and KOF characters (since the first game, minus Nakoruru and Morrigan, was not "Capcom vs. SNK," but rather "Street Fighter vs. KOF"). It made me wonder why they didn't just add in more characters with the original game, not to mention that stupid idea of splitting the move sets between "Capcom and SNK grooves" in the original game. Then the sequel came out and pretty much improved on eveyrthing while also greatly expanding the roster.

Marvel Vs. Capcom was the same way...the roster in the sequel is HUGE compared to the original game's, and I'd expect a CFE2 game to be the same way. It really doesn't make sense why they would do this now though.

So CFE isn't a bad game, it's just that it's so disappointing that THIS is the "new" fighting game we get from Capcom after a three-year hiatus (I don't count Hyper SF2 as a "new"
game..it's just another SF2 upgrade).
 
Small, balanced roster (which CFE has) >>>>>> Large, unbalanced roster (such as MvC2).



Although, that isn't to say that MvC2 is a bad game, because it rocks. It's just not very balanced, because balancing 56 characters would take years, while balancing 23 is much more manageable.
 
They should have you unlock characters with new sprites and animations so that we can see how shitty the current ones still are. or not whatever
 
Fatghost28 said:
Small, balanced roster (which CFE has) >>>>>> Large, unbalanced roster (such as MvC2).



Although, that isn't to say that MvC2 is a bad game, because it rocks. It's just not very balanced, because balancing 56 characters would take years, while balancing 23 is much more manageable.

That's fine, but 23 characters taken from other fighting games with nothing new done to them is too small a number. I want at least 35 in a game like this.

They should have used more characters from all of Capcom's games rather than just the fighters. The 3D incarnation had the right idea. I want to see a game like this with Dante, Strider, Haggar, Poison, Vanessa, Leon, Mega Man, Samanosuke, Hayato, etc. They already HAVE sprites for Mega Man, Jill, Strider, and Hayato they could have used!
 
Anyone else not see the point of a fighting game roster of over 20 characters? It's RARE-to-nonexistent for a 20+ character roster to feature entirely unique characters, and the balancing/tiering issue seems to become more pronounced when more characters are in the game.

In a small-roster game like X-Men vs Street Fighter for example, every character in the game can compete and tiering isn't all that important, but in a 50+ character game like MvC2, Darwinism is in effect and lower-tiered characters aren't even used in better-than-beginner matches.

Some of the most balanced fighters out there (VF, SC1, 3S) kept their rosters relatively small. Coincidence?
 
Lyte Edge said:
That's fine, but 23 characters taken from other fighting games with nothing new done to them is too small a number. I want at least 35 in a game like this.

They should have used more characters from all of Capcom's games rather than just the fighters. The 3D incarnation had the right idea. I want to see a game like this with Dante, Strider, Haggar, Poison, Vanessa, Leon, Mega Man, Samanosuke, Hayato, etc. They already HAVE sprites for Mega Man, Jill, Strider, and Hayato they could have used!


I agree with the second part of your post, but even though the characters are taken from other games, they have to be tweaked in such a way as to make them balanced.

Otherwise, the SF2 characters couldn't hang with the upgraded abilities of the Alpha or DS characters, and even the SF3 characters would have some trouble. Probably a large part of why the character roster shaped up the way it did was because Chun Li, Urien, Yun and Alex "fit" balance wise with the other characters than say Makoto or Dudley would have.

But I definately agree that Capcom should have put in a bunch of new characters. They also should have just redrawn everyone with SF3 level animation and GGX2 level resolution.
 
Question about the new chars in CFJ: Are they using a new technique for the sprites? The new characters almost look scanned in somehow, unlike any other sprite I've seen in any other 2D fighter.
 
No command list in the pause menu (SERIOUSLY needed for the Warzard carryovers)

Classic music cannot be used in VS or training mode

Gallery mode (unlocked character endings and portraits) seems to have not made the cut despite the press releases stating otherwise.

The game seriously needs a color edit mode...1P and 2P colors only is so early 90's

Seriously the game seems underdeveloped in most areas but those are my main complaints...I'd hope they'd improve on those areas for the 4-5 month delayed Xbox version (like they did when it came to saving in HSF2A in SFAC Xbox version) but I'm sure as hell not going to see them. I feel bad enough wasting 30$ on the PS2 version as it currently stands.
 
Does anyone really think this game is balanced?

I was waiting since it was announced and this is all they gave us? I'll be blunt and say this game sucks. It deserves a 6/10.

If it weren't for the unlockables you would play for a week total instead of maybe 2 weeks to unlock everything. Hell, the only reason I didn't unlock everything on the first day is because I got bored.
 
capcomrecycle.jpg

Capcom said:
Buy the sequel! Coming soon!
helo thar
 
I can't understand how Capcom can throw so much money at doing crappy games while spending the ammount they spend on 2D fighters.
Come on !!!

How much does it cost to do a game like Onimusha Blade Warriors ? How much does it cost to re-drawn frames for a Street Fighter ?
 
Well, they could have just locked all the characters but two and let you unlock all the rest. You guys would play a mediocre game just to unlock things and won't play a good game because there's nothing to unlock.

[edit] bah missed Bog's post...pre-owned!
 
CFE is completely uninteresting, i'm shocked how poorly presented the whole thing feels too, all the menus and graphics just feel completely thrown together, nothing in CvS or MvC was this poorly put together.

Outside of a couple of the darkstalkers, and the fact that the Red Earth chars feel quite new, the cast is completely boring. You just cant create a game thats based on putting characters together again with such a small and uninteresting cast, while the game might do a better job of retaining the original feel of the characters and not feeling as thrown together as CvS, CvS1 and CvS2 were far more interesting and new to play then CFE is, CFE just seems like a waste of time just because of how limited and tired the game feels.

Nevermind the fact that outside of the retaining the original feel of the characters the game seems completely broken and rushed in every other area. AI seems botched up, Darkstalkers seem overpowered, sound is worthless, graphics look thrown together, stages are crap, modes are completely barebones, and its "Team" based game is completely poor, feels like a massive step back.

I don't really mind "small" rosters in games like Garou, and SF3 etc, but in something like this when 80% of the characters aren't new, it seems pointless. I'd go as far as saying that any of the individual games that CFE is based on are probably signficantly better, and more fun to play then CFE itself, and it really doesn't offer much incentive to play it. MvC2 and CvS2 certainly did, even if they weren't really high end fighters.

Hopefully SNK's version of this will show how much of a piss poor effort from capcom this really is.
 
the ending look cool...too bad they have characters NOT IN THE FUCKING GAME BUT SHOULD BE! *cough*J. Tailban & Morrigan*cough*

I heard there might be a sequel in the works, I hope it's a great improvement, the music was ass, the background were Ok some were just ass, and it's the easist fighting game I played that I can remeber. I 2 hit comboed my way through the entire game..Ducking (or standing) strong into a Foward/Roundhouse bladekick...yawn.

Oh wait

Capcom Game of course there will be a pt 2 which will be good and them we'll never see the game again or get a half assed pt 3.
 
Didn't Capcom say CFE was the last 2D fighter or something? I hear a lot of people (here, s-c.com, shoryuken.com) speculating about a CFE2, but I just don't see it happening.
 
MoxManiac said:
Didn't Capcom say CFE was the last 2D fighter or something? I hear a lot of people (here, s-c.com, shoryuken.com) speculating about a CFE2, but I just don't see it happening.

It's obviously not, since there's a new Darkstalkers game coming. unless
 
I bought this game tonight for my collection and because I'm a Capcom fanatic but good golly miss molly.... this game is a steaming pile o' crap!

The backgrounds? Washed out, boring, and lacking animation.

The sprites? Pixelated and distorted. They have never looked worse. Ever.

The gameplay? Slow and uninspired.

The cast? Alex is the only character that hasn't been in a million other fighting games already and who is actually worth a damn.

The music? MVC2 had better music than this.

This is Capcom's worst fighting game since the original Street Fighter. I've played them all and there is absolutely no doubt in my mind that this is true. Those tempted to purchase this game should stay far, far away and spend their money on Capcom Vs SNK 2, MVC2, or SF Anniversary Collection Instead.
 
Jesus... I got this today from Gamefly. What a fucking trainwreck.


I thought it was illegal to see MUGEN games in stores! :lol
 
I finally got this, and I'm not liking it either. Only the Warzard guys are interesting, and the AI is inconsistent (when I first played the game, as Ryu, only Pyron put up a fight, and when I play as other characters, my opponents either jump around doing nothing or go berserker on me. What's up with that?)
 
Yeah this game is really shitty. After 3s this is like taking a step backwards. Even compared to CvS2 this game is really bad.
 
belgurdo said:
I finally got this, and I'm not liking it either. Only the Warzard guys are interesting, and the AI is inconsistent ...

I actuallly feel a bit embarassed to start a whole thread about it, so I'll just ask here.

I've been playing the Street Fighter Anniversary Collection and I sorta feel the same way. Anyone agree with me, or is just me that Zangief is super crazy fucking cheap, even on super easy?
 
FortNinety said:
I've been playing the Street Fighter Anniversary Collection and I sorta feel the same way. Anyone agree with me, or is just me that Zangief is super crazy fucking cheap, even on super easy?

They give him a free throw or two each match, yes.

Fortunately, he's kind of lame otherwise.
 
I don't like it when the AI gives 'Gief's SPD that weird "vacuum" element where he can toss you from a character length away without touching you (very prevalent in SFA), or when he does it even though he clearly ate a fist or two before grabbing you (regardless of hit buffer)
 
belgurdo said:
I don't like it when the AI gives 'Gief's SPD that weird "vacuum" element where he can toss you from a character length away without touching you (very prevalent in SFA), or when he does it even though he clearly ate a fist or two before grabbing you (regardless of hit buffer)

I've complained about this several times, ever since I got into SFA3.

http://forums.gaming-age.com/showthread.php?t=19361&page=2&highlight=hate+zangief

I played the game today and I lost to him 3 times in a row. He's the only person in the game that can consistantly beat me (other AI characters might get me once and a while), but oddly sometimes his AI is a pushover. The next time I play him, he's throwing me at insane distances, throwing me a split second after I hit him, pulling off 720° moves in an 1/100th of a second, and all the while, your moves don't do nearly as much damage. And lets not forget he's got an insane amount of blocking power as well. Even if you do break his guard, I've seen him "block break THROW" faster than it takes to do a sweep.
 
I remember back in the day when you just just jump in place and hit AI Zangief with heavy kicks in the air and he would run right into them.

Maybe they tried to prevent that from happening, and in doing so created the vacuum monster we have today.
 
Yeah, that is probably what happened w/ him. He used to be a total stooge. Now he's a beast.

I still mostly use jump kicks when I play against him.
 
explodet said:
I remember back in the day when you just just jump in place and hit AI Zangief with heavy kicks in the air and he would run right into them.

Maybe they tried to prevent that from happening, and in doing so created the vacuum monster we have today.

It still SORTA works, but most of the time he blocks it. Soemtimes even if you hit him with the jump kick, he'll grab you before you get a chance to sweep (this is SFA3 I'm talking about).
 
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