The After Burner Climax theme is also in the PSN+ section for free.
*installs it*
...how anyone would pay 3 for that is beyond me. I would hardly pay that amount even for the most awesome dynamic themes (ABC theme is not dynamic).
Looking forward to these early impressions and I hope they are good. Still a firm buy until I experience otherwise. Also hopes for Xbox demo before release as well.
Looking forward to these early impressions and I hope they are good. Still a firm buy until I experience otherwise. Also hopes for Xbox demo before release as well.
I know the combat is probably going to feel like God of War, but like Darksiders I hope that its borrowed elements and new things of its own help give it its own identity. Sure, the concerns that it's a GOW clone are legit, but the game can still have its own unique atmosphere and presentation and there will be a lot more platforming elements. Not to mention it's going to be longer than any given GOW title, its looking like 12-15 hours if you just plow through it. Again, can't wait to play it for myself and see how everything comes together.
Well the problem that I can possibly see coming is that the village area, while graphically nice, won't really carry the same Castlevania vibe as say, an environment within the castle or another gothic locale. Don't get me wrong, I'm truly grateful that we're getting plenty of outdoor environments-- but if people go in ready to name it off as another God of War clone, I mean the village area won't really do much in the way of showing them that there will be more to the game.
Come on people, play harder and type faster!
edit: edited that back in so your post didn't confuse people
yup, demo contains these two parts (so it's rather short).
I have to say I don't actually care for the Castlevania franchise or this particular setting, but it played and looked ok/good. I even barely played the Castlevania games so take everything I say with a grain of salt :lol
Controls were fine/direct/responsive, at first it felt like GoW but due to the evade/block/counter button (L2) later on I was slightly reminded of Bayonetta.
Kills are more satisfying in GoW, especially due to the finishers.
I have to say I also really missed some gameplay gore (the game/demo is Level 7 in Sony's parental control system, for reference even something like AC gets the maximum of level 9).
No magic in the demo at all.
I didn't really get what they wanted me to press while these circles close in slow-motion during the chase scene. ^^
Apparently you can't control the camera by yourself, that would suck a bit (camera was fine in the demo locations though)
@custom music: I mean, I don't think this will be a game that actually needs it just like most sp games (though I was soooo glad Bayonetta supported it :lol ). I would prefer if they auto-disabled custom music during the cutscenes though...
edit: overall not really impressive but I wasn't really interested in the first place so I still won't buy it. But it's also not crappy.
Didn't enjoy any second of it. Combat wasn't neither fun nor brutal enough to hide that. Blood splatters are terrible, they are so huge and so fake looking you wonder why they are so huge to begin with. Anyway, triggers (instead of shoulder buttons) for main actions like grabbing/use and blocking are a bad sign. For some reason, devs walking under the GOW shadow seem intimidated to use the right stick for dodge, so we get the "L2 + Left stick direction" shit even here. Of course do not expect GOWIII graphics here. It's not bad overall (fixed camera angles by the way) but lacks all those post processing stuff that turn digital visuals into "living paintings". I'd say it feels as accomplished in this regard as Darksiders. Perhaps a little better than that. It does stutter at times tho. Very briefly, but it does. Art style looks terribly generic for now but it's just lycanthropes in the demo. And I have the feeling the game spoiled itself to me by showing a glimpse of the past during a cutscene.
Gabriel lost his love and we are shown she was decapitated. Despite his face being covered, the executioner looked like it could be Gabriel himself to me.
Sucks there is no fight against big boss. I wanted to check that more than the rest. There is a horse riding sequence so. On rails and all. Super basic stuff with a twist. If you fall off the horse, a "fighting area" loads where you have to fights lycanthropes. You kill them all and your horse comes in and picks you up for proceeding with the ride.
Collegues of mine playing the review code are telling me game is quite good, and I have no reason to believe otherwise. But if that's the case, this demo doesn't do the game justice. Looks like you average GOW wannabe basically.
Didn't enjoy any second of it. Combat wasn't neither fun nor brutal enough to hide that. Blood splatters are terrible, they are so huge and so fake looking you wonder why they are so huge to begin with. Anyway, triggers (instead of shoulder buttons) for main actions like grabbing/use and blocking are a bad sign. For some reason, devs walking under the GOW shadow seem intimidated to use the right stick for dodge, so we get the "L2 + Left stick direction" shit even here. Of course do not expect GOWIII graphics here. It's not bad overall (fixed camera angles by the way) but lacks all those post processing stuff that turn digital visuals into "living paintings". I'd say it feels as accomplished in this regard as Darksiders. Perhaps a little better than that. It does stutter at times tho. Very briefly, but it does. Art style looks terribly generic for now but it's just lycanthropes in the demo. And I have the feeling the game spoiled itself to me by showing a glimpse of the past during a cutscene.
Gabriel lost his love and we are shown she was decapitated. Despite his face being covered, the executioner looked like it could be Gabriel himself to me.
Sucks there is no fight against big boss. I wanted to check that more than the rest. There is a horse riding sequence so. On rails and all. Super basic stuff with a twist. If you fall off the horse, a "fighting area" loads where you have to fights lycanthropes. You kill them all and your horse comes in and picks you up for proceeding with the ride.
Collegues of mine playing the review code are telling me game is quite good, and I have no reason to believe otherwise. But if that's the case, this demo doesn't do the game justice. Looks like you average GOW wannabe basically.
Collegues of mine playing the review code are telling me game is quite good, and I have no reason to believe otherwise. But if that's the case, this demo doesn't do the game justice. Looks like you average GOW wannabe basically.
Exactly what I suspected. The E3 demo didn't do a lot for me (the village/chase) but footage from later parts of the game, and screens, look fucking incredible.
Didn't enjoy any second of it. Combat wasn't neither fun nor brutal enough to hide that. Blood splatters are terrible, they are so huge and so fake looking you wonder why they are so huge to begin with. Anyway, triggers (instead of shoulder buttons) for main actions like grabbing/use and blocking are a bad sign. For some reason, devs walking under the GOW shadow seem intimidated to use the right stick for dodge, so we get the "L2 + Left stick direction" shit even here. Of course do not expect GOWIII graphics here. It's not bad overall (fixed camera angles by the way) but lacks all those post processing stuff that turn digital visuals into "living paintings". I'd say it feels as accomplished in this regard as Darksiders. Perhaps a little better than that. It does stutter at times tho. Very briefly, but it does. Art style looks terribly generic for now but it's just lycanthropes in the demo. And I have the feeling the game spoiled itself to me by showing a glimpse of the past during a cutscene.
Gabriel lost his love and we are shown she was decapitated. Despite his face being covered, the executioner looked like it could be Gabriel himself to me.
Sucks there is no fight against big boss. I wanted to check that more than the rest. There is a horse riding sequence so. On rails and all. Super basic stuff with a twist. If you fall off the horse, a "fighting area" loads where you have to fights lycanthropes. You kill them all and your horse comes in and picks you up for proceeding with the ride.
Collegues of mine playing the review code are telling me game is quite good, and I have no reason to believe otherwise. But if that's the case, this demo doesn't do the game justice. Looks like you average GOW wannabe basically.
This makes me want to cry. But have your collegues said there is a difference between the demo and final product? Maybe the demo is based off of old (E3?) code?
Ugh can't believe they decided to just release the same tutorial demo from E3. A demo is suppose to sell someone on a game, not give them a tutorial(though a demo should have a tutorial too). Probably going to do the game more harm than good. You don't need a demo to sell an excellent game. If people perceive the game as excellent but decide to try the demo before they buy, they may change their minds about buying based on a boring demo.
Ugh can't believe they decided to just release the same tutorial demo from E3. A demo is suppose to sell someone on a game, not give them a tutorial(though a demo should have a tutorial too). Probably going to do the game more harm than good. You don't need a demo to sell an excellent game. If people perceive the game as excellent but decide to try the demo before they buy, they may change their minds about buying based on a boring demo.
Didn't enjoy any second of it. Combat wasn't neither fun nor brutal enough to hide that. Blood splatters are terrible, they are so huge and so fake looking you wonder why they are so huge to begin with. Anyway, triggers (instead of shoulder buttons) for main actions like grabbing/use and blocking are a bad sign. For some reason, devs walking under the GOW shadow seem intimidated to use the right stick for dodge, so we get the "L2 + Left stick direction" shit even here. Of course do not expect GOWIII graphics here. It's not bad overall (fixed camera angles by the way) but lacks all those post processing stuff that turn digital visuals into "living paintings". I'd say it feels as accomplished in this regard as Darksiders. Perhaps a little better than that. It does stutter at times tho. Very briefly, but it does. Art style looks terribly generic for now but it's just lycanthropes in the demo. And I have the feeling the game spoiled itself to me by showing a glimpse of the past during a cutscene.
Gabriel lost his love and we are shown she was decapitated. Despite his face being covered, the executioner looked like it could be Gabriel himself to me.
Sucks there is no fight against big boss. I wanted to check that more than the rest. There is a horse riding sequence so. On rails and all. Super basic stuff with a twist. If you fall off the horse, a "fighting area" loads where you have to fights lycanthropes. You kill them all and your horse comes in and picks you up for proceeding with the ride.
Collegues of mine playing the review code are telling me game is quite good, and I have no reason to believe otherwise. But if that's the case, this demo doesn't do the game justice. Looks like you average GOW wannabe basically.
Pretty sure that if this demo is the same as the E3 demo, there is no platforming to be had. At all. :lol
I guess in a sense it's a way to get people into the combat of the game, and leave the exploration-ish elements for the full game, like Batman: Arkham Asylym
Pretty sure that if this demo is the same as the E3 demo, there is no platforming to be had. At all. :lol
I guess in a sense it's a way to get people into the combat of the game, and leave the exploration-ish elements for the full game, like Batman: Arkham Asylym
For some reason, devs walking under the GOW shadow seem intimidated to use the right stick for dodge, so we get the "L2 + Left stick direction" shit even here.
Definitely not a problem for me. I prefer direct camera control on right stick with Ninja Gaiden style dodging. Never liked right stick dodging as it forces you to remove your hands from the face buttons.
The rest sounds disappointing, however.
Did they use the fancy object motion blur that has always been present in gameplay trailers and demos? The game seemed light on most post processing, but the motion blur always struck me as impressive.
I'm not technically savvy, and I am looking for an HDTV. Why do Xbox 360 games list the standard resolutions as 480i/480p/720p/1080i/1080p whereas most PS3 games only go to 720p? Does the Xbox do anything different that they can get 1080p? When you say can be forced to run in 1080i/p, is there any loss in picture quality?
I haven't been keeping up with technology and it is a pain to try and understand everything just to buy a decent HDTV. Thanks for any help.
I'm not technically savvy, and I am looking for an HDTV. Why do Xbox 360 games list the standard resolutions as 480i/480p/720p/1080i/1080p whereas most PS3 games only go to 720p? Does the Xbox do anything different that they can get 1080p? When you say can be forced to run in 1080i/p, is there any loss in picture quality?
I haven't been keeping up with technology and it is a pain to try and understand everything just to buy a decent HDTV. Thanks for any help.
Don't worry. This doesn't concern you, every current HDTV can do 720p and 1080i/p.
The thing is, while the 360 can upscale every game to 1080p, the PS3 does not. It's on a game-by-game basis so if a game can only output 720p, owners of very old US HDTVs (which can't output 720p) have to play it in SD and not HD.
Just finished the demo. It's the same old demo (night village with rain tutorial + horse ride in the forest). It's pretty short, there's no platforming or exploration. But I really enjoyed the combat system, especially on the second/third playthrough. The game has really nice graphics (but no don't exepect anything at GOW3 level) and the atmoshpere is great, there's a strong western mythology/Lord of the Ring vibe.
I admit that I was more impressed by the latest footage (gameplay+cutscenes) than the actual demo but this is definetly day one for me.