maniac-kun
Member
why ps+ 

maniac-kun said:why ps+![]()
brandonh83 said:Letting Plus members have it a week early is pretty cool.
Letting only European Plus members have it a week early is absolutely not.
maniac-kun said:why ps+![]()
Maffis said:About time European gets something first. Deal with it![]()
Maffis said:About time European gets something first. Deal with it![]()
brandonh83 said:Next week.
Violater said:Even for NA+ ??
brandonh83 said:Letting Plus members have it a week early is pretty cool.
Letting only European Plus members have it a week early is absolutely not.
SolidusDave said:Don't worry. This doesn't concern you, every current HDTV can do 720p and 1080i/p.
The thing is, while the 360 can upscale every game to 1080p, the PS3 does not. It's on a game-by-game basis so if a game can only output 720p, owners of very old US HDTVs (which can't output 720p) have to play it in SD and not HD.
Oh yeah, about that.brandonh83 said:That's cool and all, but European Plus members aren't the only ones paying for the service.
Ewwwwwww. That ratio is terrible IMO. I'm sure the beginning/tutorial will have more cutscenes on average than the rest of the game though.V_Ben said:...15 minutes of cut scenes in total, and I played for about 45 minutes, so the ratio is fairly good.
DaBuddaDa said:Ewwwwwww. That ratio is terrible IMO. I'm sure the beginning/tutorial will have more cutscenes on average than the rest of the game though.
Wasn't there some previewer a while ago who said he played the game for something like 10 hours and it said he was only about 30% done? Is there any indication in this demo that this will be a long game?
Spike said:Isn't MercurySteam a European company? That's most likely the reason.
I agree that all PSN+ owners should have gotten the demo early, and the rest of us can wait a week. I mean, it's only another week for the demo, then another week for the game proper.
Majine said:Oh yeah, about that.
glaurung said:Finished my first play through the demo. Hell yes.
First, the menu screen with the floating travel book is already so nice that I let it idle there for some time. I did not get a difficulty setting screen, but maybe I just missed it. Anyway, the graphics at the beginning of the game already blew me away. Sure, you can still see that these are rendered in real time and there is some aliasing in play that is noticeable during cut scenes, but the models and textures are just awesome. The only moment that looked weak was when Gabriel was getting off his normal horse, then it looked like the horse had no texture at all. But that was probably because of the wet shader in play. The tutorial battle was nice, but already here I can see how some situations with this fixed camera could get ugly. Sometimes the only way to see where the remaining enemies were was by looking at the direction of the local farmers.
The warg boss has an insane amount of hairiness detail. The animations were fluid, the battle a bit hectic but otherwise excellent. When the camera pulls out from the end of the battle, the level of detail with the rain is crazy.
The ghost horse section was a bit more awkward. I managed to kill off the first batch of wargs without getting knocked off, but the second phase had me knocked off and fight a warg that managed to kill me. Here I figured out how vulnerable Gabriel actually is. The combos might be insane (like hit triangle eight times in a row) and the purchasable extra moves could make a difference like night and day, but the warg here could easily interrupt my aerial combos and ravage me. So I died once, but the second time around I was a bit more careful and the warg was history.
The ghost horse jumped me over the ravine that was a slow motion cut scene straight out of Hideo Kojima's handbook. Superior. Game trailer and end of the demo.
Oh, and the travel book. I could buy the game for this feature alone. The art in this book (bestiary and character pages) is beyond awesome. And the little animations that show you standard and extra actions and attack moves are just a delight to look at.
So in conclusion: the graphics are way above average and they serve the game greatly. Music is epic. And by epic I mean go to YouTube and search for the epic music mixes of movie and game soundtracks. The control was precise and responsive, though that is really not a surprise here. The only major problem was the camera.
October cannot come quickly enough.
SpokkX said:generally low class games (compared to Live Arcade
glaurung said:Finished my first play through the demo. Hell yes.
First, the menu screen with the floating travel book is already so nice that I let it idle there for some time. I did not get a difficulty setting screen, but maybe I just missed it. Anyway, the graphics at the beginning of the game already blew me away. Sure, you can still see that these are rendered in real time and there is some aliasing in play that is noticeable during cut scenes, but the models and textures are just awesome. The only moment that looked weak was when Gabriel was getting off his normal horse, then it looked like the horse had no texture at all. But that was probably because of the wet shader in play. The tutorial battle was nice, but already here I can see how some situations with this fixed camera could get ugly. Sometimes the only way to see where the remaining enemies were was by looking at the direction of the local farmers.
The warg boss has an insane amount of hairiness detail. The animations were fluid, the battle a bit hectic but otherwise excellent. When the camera pulls out from the end of the battle, the level of detail with the rain is crazy.
The ghost horse section was a bit more awkward. I managed to kill off the first batch of wargs without getting knocked off, but the second phase had me knocked off and fight a warg that managed to kill me. Here I figured out how vulnerable Gabriel actually is. The combos might be insane (like hit triangle eight times in a row) and the purchasable extra moves could make a difference like night and day, but the warg here could easily interrupt my aerial combos and ravage me. So I died once, but the second time around I was a bit more careful and the warg was history.
The ghost horse jumped me over the ravine that was a slow motion cut scene straight out of Hideo Kojima's handbook. Superior. Game trailer and end of the demo.
Oh, and the travel book. I could buy the game for this feature alone. The art in this book (bestiary and character pages) is beyond awesome. And the little animations that show you standard and extra actions and attack moves are just a delight to look at.
So in conclusion: the graphics are way above average and they serve the game greatly. Music is epic. And by epic I mean go to YouTube and search for the epic music mixes of movie and game soundtracks. The control was precise and responsive, though that is really not a surprise here. The only major problem was the camera.
October cannot come quickly enough.
they have to help people feel their $50 wasn't worthlessmaniac-kun said:why ps+![]()
Don't get all bothered about it just yet. Nothing even says this will be like that. Not yet at least.Requeim said:holy shit
this is actually going to be the arkham asylum of 2010 isn't it?
Just for that little crack, I'm not buying this til November.CcrooK said:I was really hoping they'd of done a different section of the game as a demo. It's something we've already seen (but not played of course). I fear this demo is going to scare away people when the whole package is well worth it. And all the snide remarks will come ten times fold (I'm looking at you Iga Cultists!).
Brera said:More importantly, what's the atmosphere like?
Brera said:Is it Super Castlevania in 3D?
Brera said:Is the music as awesome as it should be in a Castlevania? Any familiar tunes or styles?
Bootaaay said:The score seems competent enough, but it's indistinguishable from any other epic fantasy orchestral movie score and while it does fit the game, you won't find any familiarity with classic CV tunes here.
jigglywiggly said:The camera is a little janky. Sudden movements all over the place, and the combat isn't as fluid as God of War, but it is very good.
Production values out the ass.
Anything but!Genesis Knight said:Out the ass = bad?
Bootaaay said:Also, I guess I shouldn't have taken it too seriously when the developers made such a big deal of mentioning how inspired by Super Castlevania IV they were and the epic platforming sections that game featured - I keep expecting to see some platforming in the same vein featured in the scant few gameplay videos released, but i'm worried it'll be more 'press button to initiate crazy QTE jumping sequence' than 'perfectly timed precision platforming'.
Genesis Knight said:Out the ass = bad?
TTP said:About that yeah. It just a quick combat tutorial > a cutscene > a horse ride > a cutscene > the end.
Quite the opposite. :lolGenesis Knight said:Out the ass = bad?