Castlevania Demo Impressions Thread of EU PSN+ Exclusivity

2real4tv said:
From B3D:

Wow, average 24fps, huh. Well, maybe the final game has been optimized and averages closer to 30fps. Or maybe they aimed for 24 and the post-processing makes it seem smooth enough. Also, it looks like the cutscenes are locked at 25fps. EDIT: nope, just the one by the campfire seems locked at 25.
 
mikespit1200 said:
Was PS3 lead platform on LoS? Still not sure which platform I'll play it on.

Yes.

I'm torn too. But, I am swaying towards the 360 version now that I upgraded to a 60GB HDD. I can fully install, and I won't have to keep jumping between systems to rotate between this and Castlevania HD.

2real4tv said:
I thought Kojima was only providing guidance?

True. But let the fanboys believe what they will.
 
Spike said:
Yes.

I'm torn too. But, I am swaying towards the 360 version now that I upgraded to a 60GB HDD. I can fully install, and I won't have to keep jumping between systems to rotate between this and Castlevania HD.

True. But let the fanboys believe what they will.

I cannot decide which system to get this on
 
Looking forward to checking out the demo next week, liked the impressions given so far.
System-deciding people - Wait for impressions/B3D/Digital Foundry breakdown of the differences if that's what you're bothered about.
 
I'd be leaning towards the PS3 version personally, but my 60gb's blu ray drive decided to pack up on me a few days ago and it's out of warranty, boo! :(
 
God damnit, can't download the demo for PS3 when it comes to non-PSN+ users. Don't want to upgrade from 3.41. :(

Any word for a Xbox demo?
 
Regardless of the lower framerate the game seems to run particularly well at said framerate. No stuttering and I didn't notice any tearing. Still very pumped for a new 3D 'vania game.

*watches Bram Stoker's Dracula*
 
So, uh, what's the broad consensus? Does it feel at all like Castlevania? I miss the candlesticks, but I liked the presentation of the plot elements in the trailers, even if they're a little on the generic epic movie side.

2real4tv said:
I thought Kojima was only providing guidance?

How to tell how much input Kojima really had:

Is the plot comprehensible? (yes/no)
 
INDIGO_CYCLOPS said:
Regardless of the lower framerate the game seems to run particularly well at said framerate. No stuttering and I didn't notice any tearing. Still very pumped for a new 3D 'vania game.

*watches Bram Stoker's Dracula*

My guess is that the 360 version will have a better framerate, but will tear itself straight to hell. :(
 
Segata Sanshiro said:
Hey man, it averages 24 FPS. That's PERFECTLY cinematic! Sure, it slows down to 17 FPS at times, but that's just to make things even more cinematic.
I think I read somewhere that they were inspired by Shadow of the Colossus.
 
Segata Sanshiro said:
Hey man, it averages 24 FPS. That's PERFECTLY cinematic! Sure, it slows down to 17 FPS at times, but that's just to make things even more cinematic.

miladesn said:
I think I read somewhere that they were inspired by Shadow of the Colossus.

:lol :lol :lol :lol Awesome!

Probably wont buy if framerate isnt fixed... :(
 
Not this FPS crap again...to all those who played the demo and loved it,did you care if it was 24 FPS,or 30 or whatever...jesus sometimes... :lol
 
Ricker said:
Not this FPS crap again...to all those who played the demo and loved it,did you care if it was 24 FPS,or 30 or whatever...jesus sometimes... :lol

No, I didn't, but if a game is smooth and fluid I don't even notice if it's 24, 30 or 60 FPS. But I understand that many others will have higher standards regarding FPS in a game with such an important combat component. So, because I loved the demo, and I want this game to be successful, I hope that this is a demo of an unpolished/unoptimized build.
 
and I'm just making a joke. My purchase is already a foregone conclusion. Eight of the systems I own, I bought for an upcoming Castlevania game. I'm sure as heck not going to skip a new installment on a system I own already.

Historically, unless the framerate is like, Shadow of the Colossus bad, I never notice anyway. Nevertheless, 24 FPS is funny simply because it is exactly the framerate of most Hollywood movies.
 
SolidSnakex said:
That demo seems to be based on the E3 build so they would've had plenty of time to polish it before the release.
Yup like GoW3 demo all over again.

Still not sure if I'm gonna pick this up right away but I'm definitely liking most of what I'm seeing... and hearing.
 
Nessus said:
How to tell how much input Kojima really had:

Is the plot bloated with unnecessary exposition to the point of stopping being comprehensible? (yes/no)
Fixed.
 
Segata Sanshiro said:
and I'm just making a joke. My purchase is already a foregone conclusion. Eight of the systems I own, I bought for an upcoming Castlevania game. I'm sure as heck not going to skip a new installment on a system I own already.

Historically, unless the framerate is like, Shadow of the Colossus bad, I never notice anyway. Nevertheless, 24 FPS is funny simply because it is exactly the framerate of most Hollywood movies.

this this this

Also found the locked in framerate really peculiar as yeah, I think they could easily sit it at 30
 
This is one of the few game purchases I will make this year. If the FPS is bad, then oh well. I will buy it and love every minute of it, if that is the only problem I have with the game. Shadow of the Colossus is in my top five game experiences of all time and I didn't ever get annoyed at the frame rate. I'll play the demo when it goes public but I am certainly not going to allow those frame rate complaints deter me from my order.

My tolerance for bad frame rates might come from my days of being a pc gamer on a very bad computer. I had to deal with bad fps constantly to the point where it isn't a problem to me anymore.
 
Segata Sanshiro said:
It's really not, though. Castlevania, as in Actionvania, is not a concept that anyone has figured out in 3D yet.

I don't know, Castlevania: Lament of Innocence came out before God of War and had a lot of elements that God of War later copied. It also reviewed well and was liked by a lot of people.

Video 1
Video 2

In reality, Devil May Cry pretty much created third person action the way it's known today. Lament of Innocence copied it, and so did every other game in the genre after that to a degree
 
JohngPR said:
I don't know, Castlevania: Lament of Innocence came out before God of War and had a lot of elements that God of War later copied.

Video 1
Video 2

In reality, Devil May Cry pretty much created third person action the way it's known today. Lament of Innocence copied it, and so did every other game in the genre after that to a degree
Lament of Innocence is also not Actionvania in 3D. A point painfully driven home by the game being pretty lousy.

You don't have to link me videos, by the way. I've played through the whole mess three times.
 
Segata Sanshiro said:
Lament of Innocence is also not Actionvania in 3D. A point painfully driven home by the game being pretty lousy.

Wow really? I've heard nothing but good things about the game from my friends. I guess that's not the consensus.

It did score a 79 on Metacritic so at least some reviewers liked it. :)
 
Spike said:
Isn't MercurySteam a European company? That's most likely the reason.

I agree that all PSN+ owners should have gotten the demo early, and the rest of us can wait a week. I mean, it's only another week for the demo, then another week for the game proper.
Yes, they're from Spain.

But Capcom (Japanese) is the publisher, and they are who decide it.
 
JohngPR said:
Wow really? I've heard nothing but good things about the game from my friends. I guess that's not the consensus.

It did score a 79 on Metacritic so at least some reviewers liked it. :)
You won't find many friends of it around here, anyway. Like, it's not awful but I don't think it's at all controversial to say it's probably one of the worst high-profile DMC clones around. The level design is some of the worst I've seen.
 
Kojima ‘helped but didn’t meddle’ on Castlevania

http://www.develop-online.net/news/35952/Kojima-helped-but-didnt-meddle-on-Castlevania

Metal Gear man gave Spansih studio MercurySteam creative freedom

The Castlevania project was given an extra measure of prominence when famed game designer Hideo Kojima was asked to assist.

But the Metal Gear Solid creator didn’t ambush development duties at Spanish studio MercurySteam, according to the game’s product manager.

Dave Cox said Kojima offered to work on key areas of the project, and even saw an overhaul of the game’s protagonist. Yet MercurySteam had still been trusted with the bulk of work.

“Kojima stated that we needed to create a more rounded character from which the story can emerge and for the player to empathise with,” Cox said.

“But, and this is to his credit, Kojima has also trusted our vision and left us to it."

“He has always liked what we were doing, how we intended to do it, and our methods. It has been a brilliant relationship – and who would turn down advice from such a respected guy?”
 
Segata Sanshiro said:
You don't have to link me videos, by the way. I've played through the whole mess three times.

Now that's dedication! More than anything, I also did it for those not familiar with the game. :)
 
Well maybe they'll lock it at 30..that'd be swell...
Ah who am I kidding 60 fps would have made this a day 1 for myself. Guess I'll just let it go until some price drops happen.
 
manzo said:
My guess is that the 360 version will have a better framerate, but will tear itself straight to hell. :(

I don't think it will tear. I mean, at the most, it may hold a steady 30 fps, so if it is steady, there should be no tearing.

Also, going by that one review, it mentions there are no differences between the versions. So, I'm hoping that this demo was simply an old, unpolished build.
 
I'm not expecting any differences between versions, but hopefully the demo is pre-E3 so they had time to polish it.
 
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