A Black Falcon
Member
I know, the N64's sixteenth birthday (in its first release region, Japan) isn't for another 5-6 weeks or so, but I decided to use the word "celebrate" anyway, even if it's a bit soon. Close enough? And I do love the system, certainly. The N64 is my favorite system, as should soon be made clear.
Anyway, this list has preliminary reviews in place for all games, but there are some that still need some work. Still, I want to post the thread here anyway. I'll improve some more reviews later.
Notes - I mention when games are available on other platforms. If I say nothing, the game is N64 exclusive as far as physical releases go (that is, I mention any PC, PS1, DC, etc. versions, but don't always mention Wii Virtual Console releases.). Most of the games that I have are exclusives because the N64 had a lot of exclusive games. The list is largely in alphabetical order, but I ignore that for series, so I have the three Rush games together and in order, for instance, and the Cruis'n games listed in release order.
I will list whether games save to cartridge or controller pak (memory card) because N64 controller paks don't hold much, and I think that it's important to know whether you'll need one for your game because of how much of a pain it can be. As a result I will also list how many pages each controller pak save game uses to save. Remember that each controller pak has 123 pages (blocks), and can have a maximum of 16 notes (files) saved to it. I also list if games have Expansion Pak support or not. I won't bother listing everything with Rumble Pak support, because most games from mid '97 on support it, and it's not that big of a deal either way.
Finally, review length and game quality have no relations, here. Don't assume that I think games are better just because I say more about them, it's rarely true. I say more about games that I have more to say about, or ones I think are lesser-known, mostly; it's nothing to do with quality.
Additions: 9/1/12: Duck Dodgers, Milo's Astro Lanes, Rally Challenge 2000
Additions 11/12/13: A Bug's Life, Chameleon Twist 2, Custom Robo (J), Doraemon Nobita & The 3 Fairy Spirit Stones (J), Hercules: The Legendary Journeys, Hot Wheels: Turbo Racing, Mario Party 3 (J), NBA Hang Time, Neon Genesis Evangelion (J), The Powerpuff Girls: Chemical X-Traction, Rampage: World Tour, SD Hiryu no Ken Densetsu (J) [SD Flying Dragon Legend], Tigger's Honey Hunt, Tsumi to Batsu: Hoshi no Keishousha - Sin and Punishment [Sin and Punishment: Successor to the Earth] (J), V-Rally Edition '99, Xena: Warrior Princess -- The Talisman of Fate. The (J) after a title means that it is a Japanese import game. Reviews are in links, not below.
Additions 8/13/2015: (Update starts at post 245) http://www.neogaf.com/forum/showthread.php?t=473262&page=5 - 26 new games
Total - 148 games (should be)
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007: The World Is Not Enough - Good FPS from later in the N64's life. Good graphics, good gameplay, fun levels. The game is a blatant Goldeneye clone from Eurocom, but they did a fairly good job of it and the game's a pretty fun one. In high res this game really does look quite nice, this game probably has some of the best graphics in an N64 FPS. You have a nice variety of weapons and items to use too. This is a good game, recommended for N64 FPS fans and anyone who liked Goldeneye, particularly Goldeneye's single player mode (I haven't played this in multiplayer, so I don't know how it compares.). The game has great level designs as well, and every mission has the multiple objectives, gadgets, enemies, and trickery you expect from a Goldeneye sequel. The game plays even better than it looks, I would say. Note that the PSX title of the same name is from a different developer and is completely different, and worse. Four player multiplayer. Expansion Pak support. Controller Pak saving (2 pages).
1080° Snowboarding - I like this game less than many people, but it is okay. I don't know, I just find it a little boring... I've never stuck with it long enough to finish the game, and it's a pretty short game. It is a quality game though. The graphics are reasonably good. I wish that it was more of a racing game, though -- while there is one-on-one racing, 1080 has a strong focus on stunts, and I don't find stunts as fun as I do racing, in snowboarding games. Also, as I said, this game is short, probably even shorter than something like Wave Race 64. People who love it will find plenty of replay value I'm sure, but still, it won't take long until you see everything. Oh, even if I don't love this game nearly as much as many people did at the time, it's still better than most any Playstation or Saturn snowboarding game. Two player multiplayer. Oncart saving.
AeroFighters Assault - This is the closest thing the N64 has to a flight sim, and it's thoroughly mediocre and disappointing. It's an arcadey flight combat game probably closer to Rogue Squadron than a flight sim, which would be fine if the game was actually fun. Unfortunately, it's not. The graphics are average, and the game simply isn't much fun. It's a fairly short game, but it gets frustrating later on and probably isn't worth the time. This is a sequel of sorts to the great early to mid '90s shmup series Aero Fighters, but unfortunately this game is nowhere near as good as those, genre shift aside. At least the two player versus mode is okay. Two player multiplayer. Oncart saving.
Aero Gauge - Futuristic racing game where you fly through the air, instead of just hovering or driving on the ground. The graphics aren't very good, and look pretty outdated for a 1998 release. Lots of pixeley textures, the N64 can do much better than this. There's a lot of fog, too. The game has some good sized areas, but with all that fog around you really can only see what's close to you. They could have done better than this. The menus and interface are stylish and cool looking, though, and the music's fairly good, so some elements of the presentation are done well. This game got mostly poor reviews, and I can understand why, it is a flawed game. One thing to know is how to boost start; the game doesn't tell you how, you need the manual or internet, and you will never win a single race if you don't boost start every single time (hold down A+B before the race begins, let go of B after the announcer says 'set'). Turbo around corners (A+Z with left or right to powerslide; after powersliding let go of A and Z and then press A again to hopefully boost, if you did it right) is also important. There are no weapons or items in this game, and the six tracks are on the short side. The game mostly tries to make up for that with its very high difficulty level, which somewhat succeeds -- this is not an easy game. Unfortunately, the main result is just that it gets quite frustrating. I kind of like the game anyway, because flying racing games aren't very common and the game does some things right and is some fun to play, but I am a huge futuristic racing game fan. Non fans of the genre are unlikely to like the game, I think. Two player multiplayer. Oncart saving, with controller pak support for ghost saves (93 pages per ghost; like Mario Kart 64 the cart can't save any ghosts, only controller paks, and it takes most of a controller pak to save one.). Do not have a controller pak plugged into controller 1 unless you're using it to save replays.
Aidyn Chronicles: The First Mage - This epic RPG was a late N64 release in 2001, got poor reviews, and was forgotten. Unfortunately this game will never get the sequel that the title suggests there should be. While Aidyn Chronicles has some serious bugs (it can corrupt your save files, for instance! ALWAYS keep backups!) and is in some ways a deeply flawed game (if a character dies they're dead forever; make use of the save anywhere feature and save often, loading if anyone dies. Apparently they were going to have resurrection, but it was too buggy so it was removed late in development. Also, the character art is pretty bad.), Aidyn Chronicles is also a great game unlike anything else on the N64. The game is a complex, deep Western RPG, and it is a slow paced game as well, so it will take a long time to get used to the game and even longer to finish. The world is large and fun to explore -- I love the big overworld, the N64 does fairly large worlds well and the system is being used well here. There's a lot to explore, and finding your way around and finding the secrets is great. The controls are great. I particularly like the use of the analog stick and C-buttons in the menus, it works very well. The detail put into the game really is impressive, from the magic system to the world to the game design. The combat engine was inspired by Quest 64's, except it's improved here. The battle system is a good, strategic system where all characters appear on a map, with movement circles. You move your characters around, attacking the enemies with weapons or magic when in range. You do more damage attacking enemies from behind. Magic requires reagents, so you can't just cast spells as much as you want -- you have to be judicious about your use of magic. Spells early on aren't just fireballs and stuff too, you'll need to think more in this game. Your starting spells are things like shield, vs. necromancy, weakness, and strength -- useful spells, but subtle compared to fireballs or even Magic Missile. It works though. Enemies are visible in the overworld, so there are no random battles, which is fantastic. The story isn't incredibly original, but it's a good epic story of your hero's rise. And for once, no burning village; the hero sets off on his journey for a reason that is just as good, but is a little more unique. Yeah, despite its big problems, I really like this game. Just be warned, it is long and slow. Oh, and the framerate is pretty slow, though steady, particularly in High Res mode. This bothers some people, but not me; at least it's steady and doesn't jump up and down. The slow pace of gameplay also helps make the framerate matter less. Overall, Aidyn Chronicles is an incredibly ambitious games, in some ways one of the system's most ambitious games. It fails as much as it succeeds, and is very much a love or hate game, but if you can get into it you might get hooked for a long time. I think it's good. Expansion Pak support (use High Res mode!). Controller Pak required to save (28 pages per save file). One player.
All-Star Baseball '99 - Decent baseball game from Acclaim from 1998. Decent gameplay and graphics, it's a fine baseball game for its generation. This was the first of three N64 All-Star Baseball games. I'd like to play this more, but don't have enough memory cards to have one dedicated just to this game... Controller Pak required to save (107 pages).
Armorines: Project S.W.A.R.M. - Acclaim FPS. It got mediocre reviews, unlike Acclaim's other N64 FPSes, the Turok series. This is Acclaim's only N64 FPS that also was released on the Playstation (the first two Turok games had PC ports, but not PSX), but reviews of that port say that it's quite a bit worse than the N64 version. I believe it, the game, clearly running on the Turok engine, uses the power of the system and wouldn't downgrade well. I actually think this game is decent, despite the reviews. I love N64 FPS controls, Turok-style FPS controls are the best console FPS controls ever, in my sure to be lonely opinion. Armorines is a straightforward, linear FPS running in the Turok engine, where you shoot lots of bug alien invaders, solve some simple puzzles as you explore each area trying to figure out how to progress to the next one, and then shoot more bugs and move on. It's simple, but fun enough that I can defintely enjoy myself, and the graphics are reasonably nice though not the greatest. You can play as a male or female character, which is cool. The game has four player versus mode multiplayer, and a two player co-op option in the campaign, which is awesome. Expansion Pak support. Controller Pak required to save (1 page).
Army Men: Air Combat - Army Men Air Combat is a port of the Playstation game Army Men Air Attack. It is improved over the original version, with four player multiplayer, better graphics, and more. This series was 3DO's attempt to take on EA's Strike series, and I think it worked pretty well. This is probably one of the best Army Men games, and I like the game. You fly around, in a top-down perspective where you do not have actual 3d control (no control over height you're flying), shooting enemies and turrets, picking up powerups, etc. Graphics are nice enough, game is a lot of fun. The only real negatives are that it's a bit easy and too short, but it's fun while it lasts. I like this game more than the 4th gen Strike games, in fact, though it's a closer fight versus the 5th gen ones. None of those have a four player mode though... Four player multiplayer. Controller Pak required to save (1 page).
Automobili Lamborghini - Titus's first N64 racing game, Automobili Lamborghini is their second Lamborghini game, after Lamborghini American Challenge on the Super Nintendo. The game has nice graphics for a 1997 N64 game, but bland, generic gameplay that probably won't hold most people's interest for particularly long. The game has six or so tracks, a decent number for the time, and four player splitscreen, which is nice. There's only a somewhat barebones single-player game -- choose difficulty and tracks and go -- but while somewhat weak, it could be worse. Overall, the game is fun for a little while, but unfortunately it gets dull fast. There's not much variety here, average, mostly-arcadey controls and handling, and no special gimmicks to hold your attention. Still, it's not actually bad, just bland. I find the game fun for a while. Four player multiplayer, controller pak saving (7 pages).
Banjo-Kazooie - This game is one of the all-time classic 3d platformers, and it is indeed a great game. It isn't my favorite Rare 3d platformer, but it is a great one that deserves most of the praise it has recieved. The graphics are quite good, the game is well designed in both general game design and levels, and there's a lot to do. I do dislike how you have to re-collect notes and such each time you go into a level unless you get all of them, though. You can be in a level without a power you'll need to get all 100 notes, but you don't know it and start collecting them... only to realize some time later you wasted your time and will need to do it again later. It's quite annoying. Other than that though, this game is pretty good. Rare's first 3d platformer is still a great game. Like all of Rare's 3d platformers, BK has a lot of content and will take a good while to finish. It is also on XBox 360 Live Arcade, but I haven't played that version so I can't compare them. One player, on cart saving.
Banjo-Tooie - The sequel to the previous game, bigger and better than the first one in most respects. Tooie is a pretty good game. It doesn't repeat the first game's problems, and has some pretty cool levels too. It's not as original as the first game, though, and some people dislike the multiple characters you now have. I don't mind that, but I did find it kind of annoying at some points and haven't finished the game, despite owning it for many years (since 2002, precisely). The game has some framerate problems -- they simply tried too much for the unenhanced N64, I really wish that this game had had Expansion Pak support, I think it needed it. Some parts have some bad framerate drops. Still, the game is great overall. Like the first game it is also on XBox 360 Live Arcade, but I haven't played those versions so I can't compare them. Four player (battle mode and minigames for multiplayer), oncart saving.
BattleTanx - I did a thread about this game once. It's great fun, the first of 3DO's tank action games and is still well worth playing. While it's great overall, it does have some issues, most prominently the quite mediocre graphics. The game is short too, just like its sequel - this game won't take long to finish. There are only three kinds of tanks in the game, so there's not too much variety. The post-apocalyptic story is simple but effective, and it works as a setup. Multiplayer was the focus here, and it shows -- even the single player missions are all fought in the same levels as the multiplayer, large, square cities full of stuff to destroy and players starting at different points. The sequel would add much more level variety. Fortunately, it's still incredibly fun to drive around and shoot stuff. That's the core of Battletanx, and that's why it's great. Buildings crumble as you shoot them. Levels are large and a lot of fun to navigate and are full of enemies, obstacles, and buildings, many of which you can level. This game's good and well worth playing. Four player multiplayer (various versus modes). Controller Pak to save (1 page).
BattleTanx: Global Assault - The sequel to the above game, and better than it in every way. The story is better, there are a lot more tanks to control, the campaign is longer (though still short and easy), there are more maps, there is a much greater variety of level designs, there are more multiplayer modes and mission types in single player, there are more control options, and more. I really loved this game, it's one of the best multiplayer games on the N64, and yes, I know that's saying a lot. My only complaint is that I wish there was a sequel, because this game ends with a cliffhanger that was never resolved. Bah! 3DO did make some more vehicluar action games after this, the two WDL games from 2000-2001 (both PS1 and PS2 exclusives, quite sadly), but they are entirely separate story-wise and do not continue this plot. Still though, BTGA is fantastic. It would have been nice to see actual height differences in the levels -- there are tunnels you can go down, and little hills, but no real rolling terrain -- but really, this game's very good and extremely fun to play. Of the multiplayer modes, the two player co-op campaign is really cool, and for versus play BattleLord mode (it's Capture the Flag, essentially) steals the show. That mode's so great I rarely even touch the others. You can play against any mixture of four human and computer players, can play 2v2 with one human and one computer on each team, and more. There was a later Playstation version of the game, but it's got new, worse prerendered FMV CG story scenes, entirely redesigned, smaller and less interesting (but more numerous, though it doesn't make up for the problems) levels (completely different level maps), and more. It's nowhere near as good as the N64 version and is two player only. N64 BTGA has a two player co-op campaign, and four player versus modes. Play the better BTGA game, this N64 version. Controller Pak to save (1 page).
Battlezone: Rise of the Black Dogs - This isn't like the '80s arcade classic, but instead is the only console game based off of the late '90s PC strategy/action series of the same title. The concept is that it is the Cold War, and the US and USSR are fighting a secret war on the moon between forces they have landed there. Yeah, it's a cool concept. Activision tried to bring back Battlezone, but as a strategy/FPS/RTS hybrid, like some titles from 3DO and Microsoft such as Uprising. There were two games on the PC, but only this one on consoles, which is an original title and not a port. The game is simplified from the PC original, understandably, given that it is on a console and needs to use a gamepad instead of keyboard and mouse -- the PC games had complex controls, using lots of keyboard keys for various stuff. You can drive around and shoot enemies, but you also have to build a base, build units, and give them orders in your efforts to defeat the enemy. The controls work on the N64, but are complex and they will take a while to get used to. Once you do though it's a pretty good game. The graphics are just average, and there is everpresent fog in the not-far-enough-away distance, but they do the job just well enough to do. There is also a shooting-only arcade mode, but the strategy mode is the core of the game. Four player multiplayer. Controller Pak required to save (1 page).
Beetle Adventure Racing - This is a very popular classic racing game from Paradigm and EA. The game plays like a hybrid between San Francisco Rush and Need for Speed, and is about as great as that sounds. I think that the Rush series is better than BAR, no question, but BAR is pretty good too. The tracks, while few, are huge and lots of fun to drive around and explore. There are lots of shortcuts, and the visuals are good. The game has plenty of replay value due to its high difficulty level, point boxes to find hidden all over the stages, and more. Controller Pak required to save (4 pages). Two player only in multiplayer race mode, four players in battle mode.
Big Mountain 2000 - This little-known skiing/snowboarding game is actually my favorite winter sports game on the N64. The developer, Imagineer, made some of the N64's more mediocre racing games -- MRC, GT64, Rally Challenge 2000 -- but this one is genuinely good. All four games are somewhat lacking in content, but this one's more fun while it lasts than the others. Big Mountain 2000 is a port of a Japanese release from 1998, so the graphics are not exactly the equal of other N64 games from 2000, but I think that the great gameplay makes up for it. BM2k is a simple, straightforward, and racing-centric skiing and snowboarding game -- this is not an SSX or even 1080 style trick-centric game, but a game that really is about the racing, and that's how I like it. The controls are just about perfect, and are exactly the way I would want them to be for a game of this kind. There is a very minimal trick component, where you can do tricks off of specific jumps if you want, but it doesn't get you anything of note and there is no stunt mode. I am entirely fine with this; I always prefer race to stunt mode in 1080 and SSX games. Indeed, the half pipes are usually my most hated "tracks" in those games. The game is somewhat short, with just four mountains (one more course than the other three Imagineer N64 racers have, I believe...), but there are three races on each mountain, so the game's not TOO short. You have a normal race down the mountain, Downhill, and two different races where you need to go between the flags, Slalom and Giant Slalom. The two have different flag and path layouts for each of the races of course. There is also a reverse mode, after you beat the normal, and you can choose a character and skiis or snowboards, though I didn't notice much of a difference between the two. I got hooked by this game and played it quite a bit until finishing it. It's fun to just race down the mountain. Two player multiplayer. On-cart saving. (Yes, it's one of those rare third-party N64 games with on-cart saving! Imagineer's other three N64 racing games don't have it, for sure.)
Anyway, this list has preliminary reviews in place for all games, but there are some that still need some work. Still, I want to post the thread here anyway. I'll improve some more reviews later.
Notes - I mention when games are available on other platforms. If I say nothing, the game is N64 exclusive as far as physical releases go (that is, I mention any PC, PS1, DC, etc. versions, but don't always mention Wii Virtual Console releases.). Most of the games that I have are exclusives because the N64 had a lot of exclusive games. The list is largely in alphabetical order, but I ignore that for series, so I have the three Rush games together and in order, for instance, and the Cruis'n games listed in release order.
I will list whether games save to cartridge or controller pak (memory card) because N64 controller paks don't hold much, and I think that it's important to know whether you'll need one for your game because of how much of a pain it can be. As a result I will also list how many pages each controller pak save game uses to save. Remember that each controller pak has 123 pages (blocks), and can have a maximum of 16 notes (files) saved to it. I also list if games have Expansion Pak support or not. I won't bother listing everything with Rumble Pak support, because most games from mid '97 on support it, and it's not that big of a deal either way.
Finally, review length and game quality have no relations, here. Don't assume that I think games are better just because I say more about them, it's rarely true. I say more about games that I have more to say about, or ones I think are lesser-known, mostly; it's nothing to do with quality.
Additions: 9/1/12: Duck Dodgers, Milo's Astro Lanes, Rally Challenge 2000
Additions 11/12/13: A Bug's Life, Chameleon Twist 2, Custom Robo (J), Doraemon Nobita & The 3 Fairy Spirit Stones (J), Hercules: The Legendary Journeys, Hot Wheels: Turbo Racing, Mario Party 3 (J), NBA Hang Time, Neon Genesis Evangelion (J), The Powerpuff Girls: Chemical X-Traction, Rampage: World Tour, SD Hiryu no Ken Densetsu (J) [SD Flying Dragon Legend], Tigger's Honey Hunt, Tsumi to Batsu: Hoshi no Keishousha - Sin and Punishment [Sin and Punishment: Successor to the Earth] (J), V-Rally Edition '99, Xena: Warrior Princess -- The Talisman of Fate. The (J) after a title means that it is a Japanese import game. Reviews are in links, not below.
Additions 8/13/2015: (Update starts at post 245) http://www.neogaf.com/forum/showthread.php?t=473262&page=5 - 26 new games
Total - 148 games (should be)
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007: The World Is Not Enough - Good FPS from later in the N64's life. Good graphics, good gameplay, fun levels. The game is a blatant Goldeneye clone from Eurocom, but they did a fairly good job of it and the game's a pretty fun one. In high res this game really does look quite nice, this game probably has some of the best graphics in an N64 FPS. You have a nice variety of weapons and items to use too. This is a good game, recommended for N64 FPS fans and anyone who liked Goldeneye, particularly Goldeneye's single player mode (I haven't played this in multiplayer, so I don't know how it compares.). The game has great level designs as well, and every mission has the multiple objectives, gadgets, enemies, and trickery you expect from a Goldeneye sequel. The game plays even better than it looks, I would say. Note that the PSX title of the same name is from a different developer and is completely different, and worse. Four player multiplayer. Expansion Pak support. Controller Pak saving (2 pages).
1080° Snowboarding - I like this game less than many people, but it is okay. I don't know, I just find it a little boring... I've never stuck with it long enough to finish the game, and it's a pretty short game. It is a quality game though. The graphics are reasonably good. I wish that it was more of a racing game, though -- while there is one-on-one racing, 1080 has a strong focus on stunts, and I don't find stunts as fun as I do racing, in snowboarding games. Also, as I said, this game is short, probably even shorter than something like Wave Race 64. People who love it will find plenty of replay value I'm sure, but still, it won't take long until you see everything. Oh, even if I don't love this game nearly as much as many people did at the time, it's still better than most any Playstation or Saturn snowboarding game. Two player multiplayer. Oncart saving.
AeroFighters Assault - This is the closest thing the N64 has to a flight sim, and it's thoroughly mediocre and disappointing. It's an arcadey flight combat game probably closer to Rogue Squadron than a flight sim, which would be fine if the game was actually fun. Unfortunately, it's not. The graphics are average, and the game simply isn't much fun. It's a fairly short game, but it gets frustrating later on and probably isn't worth the time. This is a sequel of sorts to the great early to mid '90s shmup series Aero Fighters, but unfortunately this game is nowhere near as good as those, genre shift aside. At least the two player versus mode is okay. Two player multiplayer. Oncart saving.
Aero Gauge - Futuristic racing game where you fly through the air, instead of just hovering or driving on the ground. The graphics aren't very good, and look pretty outdated for a 1998 release. Lots of pixeley textures, the N64 can do much better than this. There's a lot of fog, too. The game has some good sized areas, but with all that fog around you really can only see what's close to you. They could have done better than this. The menus and interface are stylish and cool looking, though, and the music's fairly good, so some elements of the presentation are done well. This game got mostly poor reviews, and I can understand why, it is a flawed game. One thing to know is how to boost start; the game doesn't tell you how, you need the manual or internet, and you will never win a single race if you don't boost start every single time (hold down A+B before the race begins, let go of B after the announcer says 'set'). Turbo around corners (A+Z with left or right to powerslide; after powersliding let go of A and Z and then press A again to hopefully boost, if you did it right) is also important. There are no weapons or items in this game, and the six tracks are on the short side. The game mostly tries to make up for that with its very high difficulty level, which somewhat succeeds -- this is not an easy game. Unfortunately, the main result is just that it gets quite frustrating. I kind of like the game anyway, because flying racing games aren't very common and the game does some things right and is some fun to play, but I am a huge futuristic racing game fan. Non fans of the genre are unlikely to like the game, I think. Two player multiplayer. Oncart saving, with controller pak support for ghost saves (93 pages per ghost; like Mario Kart 64 the cart can't save any ghosts, only controller paks, and it takes most of a controller pak to save one.). Do not have a controller pak plugged into controller 1 unless you're using it to save replays.
Aidyn Chronicles: The First Mage - This epic RPG was a late N64 release in 2001, got poor reviews, and was forgotten. Unfortunately this game will never get the sequel that the title suggests there should be. While Aidyn Chronicles has some serious bugs (it can corrupt your save files, for instance! ALWAYS keep backups!) and is in some ways a deeply flawed game (if a character dies they're dead forever; make use of the save anywhere feature and save often, loading if anyone dies. Apparently they were going to have resurrection, but it was too buggy so it was removed late in development. Also, the character art is pretty bad.), Aidyn Chronicles is also a great game unlike anything else on the N64. The game is a complex, deep Western RPG, and it is a slow paced game as well, so it will take a long time to get used to the game and even longer to finish. The world is large and fun to explore -- I love the big overworld, the N64 does fairly large worlds well and the system is being used well here. There's a lot to explore, and finding your way around and finding the secrets is great. The controls are great. I particularly like the use of the analog stick and C-buttons in the menus, it works very well. The detail put into the game really is impressive, from the magic system to the world to the game design. The combat engine was inspired by Quest 64's, except it's improved here. The battle system is a good, strategic system where all characters appear on a map, with movement circles. You move your characters around, attacking the enemies with weapons or magic when in range. You do more damage attacking enemies from behind. Magic requires reagents, so you can't just cast spells as much as you want -- you have to be judicious about your use of magic. Spells early on aren't just fireballs and stuff too, you'll need to think more in this game. Your starting spells are things like shield, vs. necromancy, weakness, and strength -- useful spells, but subtle compared to fireballs or even Magic Missile. It works though. Enemies are visible in the overworld, so there are no random battles, which is fantastic. The story isn't incredibly original, but it's a good epic story of your hero's rise. And for once, no burning village; the hero sets off on his journey for a reason that is just as good, but is a little more unique. Yeah, despite its big problems, I really like this game. Just be warned, it is long and slow. Oh, and the framerate is pretty slow, though steady, particularly in High Res mode. This bothers some people, but not me; at least it's steady and doesn't jump up and down. The slow pace of gameplay also helps make the framerate matter less. Overall, Aidyn Chronicles is an incredibly ambitious games, in some ways one of the system's most ambitious games. It fails as much as it succeeds, and is very much a love or hate game, but if you can get into it you might get hooked for a long time. I think it's good. Expansion Pak support (use High Res mode!). Controller Pak required to save (28 pages per save file). One player.
All-Star Baseball '99 - Decent baseball game from Acclaim from 1998. Decent gameplay and graphics, it's a fine baseball game for its generation. This was the first of three N64 All-Star Baseball games. I'd like to play this more, but don't have enough memory cards to have one dedicated just to this game... Controller Pak required to save (107 pages).
Armorines: Project S.W.A.R.M. - Acclaim FPS. It got mediocre reviews, unlike Acclaim's other N64 FPSes, the Turok series. This is Acclaim's only N64 FPS that also was released on the Playstation (the first two Turok games had PC ports, but not PSX), but reviews of that port say that it's quite a bit worse than the N64 version. I believe it, the game, clearly running on the Turok engine, uses the power of the system and wouldn't downgrade well. I actually think this game is decent, despite the reviews. I love N64 FPS controls, Turok-style FPS controls are the best console FPS controls ever, in my sure to be lonely opinion. Armorines is a straightforward, linear FPS running in the Turok engine, where you shoot lots of bug alien invaders, solve some simple puzzles as you explore each area trying to figure out how to progress to the next one, and then shoot more bugs and move on. It's simple, but fun enough that I can defintely enjoy myself, and the graphics are reasonably nice though not the greatest. You can play as a male or female character, which is cool. The game has four player versus mode multiplayer, and a two player co-op option in the campaign, which is awesome. Expansion Pak support. Controller Pak required to save (1 page).
Army Men: Air Combat - Army Men Air Combat is a port of the Playstation game Army Men Air Attack. It is improved over the original version, with four player multiplayer, better graphics, and more. This series was 3DO's attempt to take on EA's Strike series, and I think it worked pretty well. This is probably one of the best Army Men games, and I like the game. You fly around, in a top-down perspective where you do not have actual 3d control (no control over height you're flying), shooting enemies and turrets, picking up powerups, etc. Graphics are nice enough, game is a lot of fun. The only real negatives are that it's a bit easy and too short, but it's fun while it lasts. I like this game more than the 4th gen Strike games, in fact, though it's a closer fight versus the 5th gen ones. None of those have a four player mode though... Four player multiplayer. Controller Pak required to save (1 page).
Automobili Lamborghini - Titus's first N64 racing game, Automobili Lamborghini is their second Lamborghini game, after Lamborghini American Challenge on the Super Nintendo. The game has nice graphics for a 1997 N64 game, but bland, generic gameplay that probably won't hold most people's interest for particularly long. The game has six or so tracks, a decent number for the time, and four player splitscreen, which is nice. There's only a somewhat barebones single-player game -- choose difficulty and tracks and go -- but while somewhat weak, it could be worse. Overall, the game is fun for a little while, but unfortunately it gets dull fast. There's not much variety here, average, mostly-arcadey controls and handling, and no special gimmicks to hold your attention. Still, it's not actually bad, just bland. I find the game fun for a while. Four player multiplayer, controller pak saving (7 pages).
Banjo-Kazooie - This game is one of the all-time classic 3d platformers, and it is indeed a great game. It isn't my favorite Rare 3d platformer, but it is a great one that deserves most of the praise it has recieved. The graphics are quite good, the game is well designed in both general game design and levels, and there's a lot to do. I do dislike how you have to re-collect notes and such each time you go into a level unless you get all of them, though. You can be in a level without a power you'll need to get all 100 notes, but you don't know it and start collecting them... only to realize some time later you wasted your time and will need to do it again later. It's quite annoying. Other than that though, this game is pretty good. Rare's first 3d platformer is still a great game. Like all of Rare's 3d platformers, BK has a lot of content and will take a good while to finish. It is also on XBox 360 Live Arcade, but I haven't played that version so I can't compare them. One player, on cart saving.
Banjo-Tooie - The sequel to the previous game, bigger and better than the first one in most respects. Tooie is a pretty good game. It doesn't repeat the first game's problems, and has some pretty cool levels too. It's not as original as the first game, though, and some people dislike the multiple characters you now have. I don't mind that, but I did find it kind of annoying at some points and haven't finished the game, despite owning it for many years (since 2002, precisely). The game has some framerate problems -- they simply tried too much for the unenhanced N64, I really wish that this game had had Expansion Pak support, I think it needed it. Some parts have some bad framerate drops. Still, the game is great overall. Like the first game it is also on XBox 360 Live Arcade, but I haven't played those versions so I can't compare them. Four player (battle mode and minigames for multiplayer), oncart saving.
BattleTanx - I did a thread about this game once. It's great fun, the first of 3DO's tank action games and is still well worth playing. While it's great overall, it does have some issues, most prominently the quite mediocre graphics. The game is short too, just like its sequel - this game won't take long to finish. There are only three kinds of tanks in the game, so there's not too much variety. The post-apocalyptic story is simple but effective, and it works as a setup. Multiplayer was the focus here, and it shows -- even the single player missions are all fought in the same levels as the multiplayer, large, square cities full of stuff to destroy and players starting at different points. The sequel would add much more level variety. Fortunately, it's still incredibly fun to drive around and shoot stuff. That's the core of Battletanx, and that's why it's great. Buildings crumble as you shoot them. Levels are large and a lot of fun to navigate and are full of enemies, obstacles, and buildings, many of which you can level. This game's good and well worth playing. Four player multiplayer (various versus modes). Controller Pak to save (1 page).
BattleTanx: Global Assault - The sequel to the above game, and better than it in every way. The story is better, there are a lot more tanks to control, the campaign is longer (though still short and easy), there are more maps, there is a much greater variety of level designs, there are more multiplayer modes and mission types in single player, there are more control options, and more. I really loved this game, it's one of the best multiplayer games on the N64, and yes, I know that's saying a lot. My only complaint is that I wish there was a sequel, because this game ends with a cliffhanger that was never resolved. Bah! 3DO did make some more vehicluar action games after this, the two WDL games from 2000-2001 (both PS1 and PS2 exclusives, quite sadly), but they are entirely separate story-wise and do not continue this plot. Still though, BTGA is fantastic. It would have been nice to see actual height differences in the levels -- there are tunnels you can go down, and little hills, but no real rolling terrain -- but really, this game's very good and extremely fun to play. Of the multiplayer modes, the two player co-op campaign is really cool, and for versus play BattleLord mode (it's Capture the Flag, essentially) steals the show. That mode's so great I rarely even touch the others. You can play against any mixture of four human and computer players, can play 2v2 with one human and one computer on each team, and more. There was a later Playstation version of the game, but it's got new, worse prerendered FMV CG story scenes, entirely redesigned, smaller and less interesting (but more numerous, though it doesn't make up for the problems) levels (completely different level maps), and more. It's nowhere near as good as the N64 version and is two player only. N64 BTGA has a two player co-op campaign, and four player versus modes. Play the better BTGA game, this N64 version. Controller Pak to save (1 page).
Battlezone: Rise of the Black Dogs - This isn't like the '80s arcade classic, but instead is the only console game based off of the late '90s PC strategy/action series of the same title. The concept is that it is the Cold War, and the US and USSR are fighting a secret war on the moon between forces they have landed there. Yeah, it's a cool concept. Activision tried to bring back Battlezone, but as a strategy/FPS/RTS hybrid, like some titles from 3DO and Microsoft such as Uprising. There were two games on the PC, but only this one on consoles, which is an original title and not a port. The game is simplified from the PC original, understandably, given that it is on a console and needs to use a gamepad instead of keyboard and mouse -- the PC games had complex controls, using lots of keyboard keys for various stuff. You can drive around and shoot enemies, but you also have to build a base, build units, and give them orders in your efforts to defeat the enemy. The controls work on the N64, but are complex and they will take a while to get used to. Once you do though it's a pretty good game. The graphics are just average, and there is everpresent fog in the not-far-enough-away distance, but they do the job just well enough to do. There is also a shooting-only arcade mode, but the strategy mode is the core of the game. Four player multiplayer. Controller Pak required to save (1 page).
Beetle Adventure Racing - This is a very popular classic racing game from Paradigm and EA. The game plays like a hybrid between San Francisco Rush and Need for Speed, and is about as great as that sounds. I think that the Rush series is better than BAR, no question, but BAR is pretty good too. The tracks, while few, are huge and lots of fun to drive around and explore. There are lots of shortcuts, and the visuals are good. The game has plenty of replay value due to its high difficulty level, point boxes to find hidden all over the stages, and more. Controller Pak required to save (4 pages). Two player only in multiplayer race mode, four players in battle mode.
Big Mountain 2000 - This little-known skiing/snowboarding game is actually my favorite winter sports game on the N64. The developer, Imagineer, made some of the N64's more mediocre racing games -- MRC, GT64, Rally Challenge 2000 -- but this one is genuinely good. All four games are somewhat lacking in content, but this one's more fun while it lasts than the others. Big Mountain 2000 is a port of a Japanese release from 1998, so the graphics are not exactly the equal of other N64 games from 2000, but I think that the great gameplay makes up for it. BM2k is a simple, straightforward, and racing-centric skiing and snowboarding game -- this is not an SSX or even 1080 style trick-centric game, but a game that really is about the racing, and that's how I like it. The controls are just about perfect, and are exactly the way I would want them to be for a game of this kind. There is a very minimal trick component, where you can do tricks off of specific jumps if you want, but it doesn't get you anything of note and there is no stunt mode. I am entirely fine with this; I always prefer race to stunt mode in 1080 and SSX games. Indeed, the half pipes are usually my most hated "tracks" in those games. The game is somewhat short, with just four mountains (one more course than the other three Imagineer N64 racers have, I believe...), but there are three races on each mountain, so the game's not TOO short. You have a normal race down the mountain, Downhill, and two different races where you need to go between the flags, Slalom and Giant Slalom. The two have different flag and path layouts for each of the races of course. There is also a reverse mode, after you beat the normal, and you can choose a character and skiis or snowboards, though I didn't notice much of a difference between the two. I got hooked by this game and played it quite a bit until finishing it. It's fun to just race down the mountain. Two player multiplayer. On-cart saving. (Yes, it's one of those rare third-party N64 games with on-cart saving! Imagineer's other three N64 racing games don't have it, for sure.)