Aquavelvaman
Banned
I really enjoyed reading this. So many memories
The only game I have a strong opinion about. Super Mario Kart (SNES) is WAY better than Mario Kart 64. The handling went totally to shit, and while there is a lot more variety and production quality, the raw simplicity of the SNES version shines through, particularly in battle mode. Mario Kart Wii was even worse than MK64.Mario Kart 64 - Mario Kart 64 is, in my opinion, still the game that all other kart racing games should be compared to. A substantial improvement over the SNES Mario Kart game, Mario Kart 64 is an exceptional masterpiece of game design. The tracks are all fantastic, the graphics are good enough, and the fun, particularly in multiplayer, is about as good as it gets. About the only flaw here is that the single player game won't take all that long to finish. Even so, it is a lot of fun while it lasts. Only the DS and Wii Mario Kart games rival this title's greatness, within the series. Four player multiplayer, on-cart saving. Ghost saves are controller pak only, 121 pages per ghost.
Surprised by your take on this game. As far as i remember it had the best graphics of any base game at the time. I might be mistaken but i thing it supported 640*480 visuals without expansion pack or at least the "mid resolution" mode at 512*240. The engine had a nice texture warping trick that made the characters look more curved, instead of the blocky visuals most sport games featured in the generation.A Black Falcon said:All-Star Baseball '99 - Decent baseball game from Acclaim from 1998. Decent gameplay and graphics, it's a fine baseball game for its generation. This was the first of three N64 All-Star Baseball games. I'd like to play this more, but don't have enough memory cards to have one dedicated just to this game... Controller Pak required to save (107 pages).
ABF is a Ken Griffey Jr. Slugfest fanboy.Surprised by your take on this game. As far as i remember it had the best graphics of any base game at the time. I might be mistaken but i thing it supported 640*480 visuals without expansion pack or at least the "mid resolution" mode at 512*240. The engine had a nice texture warping trick that made the characters look more curved, instead of the blocky visuals most sport games featured in the generation.
N64 had so much potential for its time. It still has some unique masterpieces like Wave Race, Mischief Makers that were just incredible when came out.
The saddest thing is how restricted was Japanese support compared to PS and Saturn.
I adored Mischief Makers. I still think the game deserves a sequel. I'm surprised you didn't get Quest 64, but maybe I shouldn't be too surprised. Star Fox 64 is probably one of the best games ever made, that game is perfection.
\|^o^|> Hey Dance.ABF is a Ken Griffey Jr. Slugfest fanboy.
Not enough praise for SSSV! Game had wonderful humor, great level design, and some real challenge. It is by far the most interesting use of "car jacking" dma has ever done.
Body harvest I also really liked but it was really hard and long. I don't think I ever got Beyond java.
I really suggest adding Duke Nukem 64 to your collection. The whole campaign can be played in splitscreen co-op with 2 players, and there's 4 player deathmatch with bots.
Oh yes! I think it was a 97 game. A Co OP first person game in a console was a rarity. It was a very good port for what i can remember, it even had redone weapons and bosses using polygons.I really suggest adding Duke Nukem 64 to your collection. The whole campaign can be played in splitscreen co-op with 2 players, and there's 4 player deathmatch with bots.
Turok: Dinosaur Hunter Turok set the standard in N64 FPSes in many respects, the first being controls. The game uses the analog stick for aiming, and the C-buttons for moving. This system works fantastically well, and in my opinion is one of the best FPS control schemes. I think digital movement works really well, myself, and it's easy to get used to moving with the left side and moving with the right.
Mischief Makers - Mischief Makers is a sidescrolling, 2.5d platformer from Treasure. The game is largely 2d, but there are some polygonal elements here and there, so it is a 2.5d game. The game centers around one thing, a grab-and-shake mechanic. Your character, Marina the robot, defeats enemies and interacts with objects in the world by grabbing onto them and shaking them with a voiced "shake-shake". Yeah, it's silly stuff, as is the anime-style plot in this game. Whether you like the game or not will basically depend onwhether you like the shake-shake mechanic, because you will be doing a whole lot of it in this game. Yeah, the game does have somewhat lacking variety. Even so, it's a pretty good game that any platformer fan should play -- the unique mechanics aren't like other games, and the game's a lot of fun to play most of the time. One player, on-cart saving.
Mischief was great. Japan even got Bangaio out of Treasure, kind of sad it was late in the life cycle so we didn't get a port.Haha Uh, no. Any game that has you doing a track and field mini game in one stage and throwing missiles at a rampaging dog/dragon mech in another while riding on top of an alien cat is the very DEFINITION of variety.
Big Mountain 2000
Mischief was great. Japan even got Bangaio out of Treasure, kind of sad it was late in the life cycle so we didn't get a port.
Well a line up filled with more shit than chocolate, yes.Amazing thread OP. But I'm reminded of the fact that outwith Nintendo's games and a select handful of top-tier third party games (a recurring theme, yes) the N64 library consisted of masses of complete shit that for some reason was popular in North America. I don't know if I was older than most of you during the N64 years or something but the N64 library isn't really any different to me than the GC or Wii if you're putting titles that are actually worth playing up next to each other.