jediyoshi
Member
Anyone tried this with wine? No Linux/BSD release and not open source is kinda crap. Counters the whole "we do this for preservation" point.
You want decaf, it can currently boot some games
https://github.com/decaf-emu/decaf-emu
Anyone tried this with wine? No Linux/BSD release and not open source is kinda crap. Counters the whole "we do this for preservation" point.
Ah, yes, i did that already. It feels wrong though. A proper, complete version like in the WiiU would be nice.Unfortunately it doesn't seem possible.
Edit: from what I read what can be done is just to replace some normal courses with DLC course by renaming the files and copying them over the old ones.
Anyone tried this with wine? No Linux/BSD release and not open source is kinda crap. Counters the whole "we do this for preservation" point.
CEMU seems so far ahead, I doubt decaf will ever really catch up. Do they have no plans on providing a Linux port? At least opening up the source code would allow others to try and getting it to run there, even if the devs don't wanna touch it.You want decaf, it can currently boot some games
https://github.com/decaf-emu/decaf-emu
So I can use DDD to dump games from my Wii U now. What part of that data can CEMU read from that? Or do I need to dump an img file? I think another homebrew app is capable of that.
CEMU seems so far ahead, I doubt decaf will ever really catch up. Do they have no plans on providing a Linux port? At least opening up the source code would allow others to try and getting it to run there, even if the devs don't wanna touch it.
In VolCode there is a .rpx file. That's what you can open with CEMU.
CEMU seems so far ahead, I doubt decaf will ever really catch up. Do they have no plans on providing a Linux port? At least opening up the source code would allow others to try and getting it to run there, even if the devs don't wanna touch it.
Unfortunately it doesn't seem possible.
Edit: from what I read what can be done is just to replace some normal courses with DLC course by renaming the files and copying them over the old ones.
Thanks! There's some talk about needing to play more of the title in order to dump "rpl" files. Are those needed for CEMU?
So does it actually dump the DLC courses but they are inaccessible without some form of copying? Hopefully someone can figure out a more elegant solution.
Hm, how would we got about playing games that require touchscreen input on TV / just with a Xbox One controller? Just occured to me that my Captain Toad 4K playthrough will probably not be as hassle-free as expected :v
I guess pairing my Bluetooth KBM combo thingy to my PC and use it for these sections could work out provided the cursor will show up. Will do some testing tonight.
On another thought, the PS4 controller and the touchpad could be handy for the very first time lol.
E: Oh shit, the latter actually works great. DS4 redeemed
Yeah. Cemu emulates touchscreen input via mouse clicks in the rendered window. Set the touchpad of the DS4 to act like a mouse trackpad in DS4Windows. VoilaW-W-What?
Am I understanding right? The DS4 touchpad works as some kind of touchscreen input?
Yeah. Cemu emulates touchscreen input via mouse clicks in the rendered window. Set the touchpad of the DS4 to act like a mouse trackpad in DS4Windows. Voila![]()
Switching to the gamepad is ctrl+tab right? I bet you could set a touchpad button to do that (maybe top click or double tap) so you could switch with it too. That's real interesting, such a versatile controller.
How difficult is it to rip a Wii U game so that you can use it for this emulator? Same thing for Wii games. I'd love to try out both Dolphin and this and would probably start buying these games if I could do it effortlessly.
Is there a possibility to map the gyro in the Gamepad to the gyro in the Steam controller? I haven't seen anything regarding mapping the gyro of the Gamepad.
So you need to specifically patch games to change the internal resolution?
Does this mean you have to wait for patches for certain games to come out?
They have a very basic layout.
graphicPack\nameforgraphicpack\rules.txt
[Definition]
titleIds = 0005000010170700 # you can find the titleid in log.txt after you run the game
name = "nameofgraphicpack" # name it shows up as in menu
[TextureRedefine]
# game's original resolution
width = 1280
height = 720
# desired new resolution
overwriteWidth = 3840
overwriteHeight = 2160
Is the 2500k not high enough spec for this? I had lots of straight up freezing and stuttering in both Mario Kart and Xenoblade. Sometimes the freezes would last a good 4-5 seconds.
The stuttering is related to shader generation, the more you play, the more it goes away as it gets cached. It's generally happening every time something that hasn't appeared yet shows up.
Minor update released
# New in 1.7.0b:
GX2: Minor graphic pack related bug fixes
GX2: Fixed a rare bug which could cause textures to get corrupted
Looks to fix the 4k graphic pack not working with US XCX
Is that related to the VRAM solution they tried to implement before the latest update but got canned at the last minute?
play through the entire thing once, probablyOkay, so, is there currently any way of mitigating the shader loading stuttering in Super Mario 3D World? Besides this issue I get 60fps.
So I can't update my 1.7.0 to the b version right? NOw that the shadercache has its own proper folder, can i move it over to the new version or do I have to start all over again?
Minor update released
# New in 1.7.0b:
GX2: Minor graphic pack related bug fixes
GX2: Fixed a rare bug which could cause textures to get corrupted
Looks to fix the 4k graphic pack not working with US XCX
Hey jediyoshi, may you please share with me...what do you use to take these 4K shots?
I'm used to just do a good old print screen then paste it on paint, but it only seems to give me 1080p shots.
shift+print screen captures a full resolution image into your clipboard, still need to manually save it. ultimately i still downsample them in photoshop to 1920x1080 for effect, i guess i could be accomplishing the same thing just regular print screening in fullscreen.
1.7.0 Improvements Preview
https://www.youtube.com/watch?v=mxY_gP3Zo7I
![]()
No, this is the reason that stutter has occurred since the beginning and on other emulators. The VRAM usage reduction is what it sounds like. The transferable shader cache in 1.7.0 is the solution.
I posted about it in the emulation subreddit, but I'll share here that before uploading content to youtube you really should upscale it to 4K. By nature it isn't actually increasing the resolution of the original content and potentially even makes it a bit worse (scaling artifacts) BUT 4K content on Youtube is given a MUCH higher bitrate, and the exact same footage will look loads better simply from the bitrate bump. It would make those zoom in comparisons much less necessary, because you'll be able to better see t he difference just showing them side by side at full frame size.
This is contingent on viewers actively switching to view in 4k. Anecdotally, such a small number of people do this, I'd rather zoom in and make the difference pronounced to a majority of people at every resolution rather than keep full frame and have to explain a million more times in comments for them to up their viewing res. At best/most, people are viewing in 1080p, and me uploading that 1080p source directly at their max allowed bitrate results in a better transcode than their automatic ones.
You can click with the mouse on the gamepad map in Pikmin 3 once you switch the view to it. I don't know if you need to switch to the touch controls for that.
And the normal PC keyboard should work for writing your name in Xenoblade X.
Internal resolution change aside, did we get any significant performance improvements? Less stuttering, at least?
Minor update released
# New in 1.7.0b:
GX2: Minor graphic pack related bug fixes
GX2: Fixed a rare bug which could cause textures to get corrupted
Looks to fix the 4k graphic pack not working with US XCX
Where can I find this update?
Will this minor update be delayed for 7 days too, or will it replace the original 1.7 that would appear?You need to be a patreon supporter to have it today.
Otherwise, you have to wait 7 days.