Smiles and Cries
Member
So far I have been lucky
to be unaffected
by this save game loss, it's funny
that only PS4 owners get afflicted
PS4 I need one
maybe when the patch is done
I'll buy this one again
My Wii U is done
So far I have been lucky
to be unaffected
by this save game loss, it's funny
that only PS4 owners get afflicted
Start new game with tougher enemies and keep upgrades, or continue exploring current game if you need unlocks. I assume leveling will be faster. I just got the trophies and quit. I'll do new game+ when I buy the dark pack. Anyone got screens of that outfit? PEACE.I finished the game but now what?what does it mean?New Game Plus option and Continue is still there too
Start new game with tougher enemies and keep upgrades, or continue exploring current game if you need unlocks. I assume leveling will be faster. I just got the trophies and quit. I'll do new game+ when I buy the dark pack. Anyone got screens of that outfit? PEACE.
Just happened to me today, I am bummed out.So far I have been lucky
to be unaffected
by this save game loss, it's funny
that only PS4 owners get afflicted
I have the PS4 version but we could share uplay names if you want
Uplay - sohail4321
yeah I just want to send Oculi to get my points
nazaire73
ah in game still says no one is available
Are there any Wii U features I am missing? I've been playing for a while and I am worried I missed something? As far I can tell, all you can do is control Igniculus with the touchpad.
I tried off-screen but for some reason I am not getting audio on my GamePad.
Could be a platform issue ? I am on PS4 btw.
Sorry if this has been asked before but i got the PS4 CE edition, It came with the golem pack and i have installed it. Where and What chapter should the golem quest appear?
Once you get Finn, you should head right across the village to a forest. You'll see a rock with eyes in the forest. Speak to him and he'll ask you to find his parts and then you'll complete the quest.
ah in game still says no one is available
Could be a platform issue ? I am on PS4 btw.
Great, another Ubisoft game with glitched achievements. Kategida Kindred didn't unlock for me. Not as annoying as the legendary ship achievement in Black Flag but still bad.
The game is fun, but I really don't like the rhymes and the battle system. Also the Xbox One version has a few spots where the framerate dips below 60 fps.
CoL is not as good as I hoped it would be but it's still a fun little game.
Someone posted this on True achievements about this achievementOnce you are separated from your party, and step through the mirror, there will be a short "cut scene". Afterwards, Oengus will join your party. You will not get this achievement right now though! First you must get to the end of the dungeon, and right before you leave he will give you a choice to go through an optional door. Behind the door is a maze puzzle. You have to look at the statue's shield in the background, and then fly through the door with the same symbol right next to it. Once you get to the end of the maze and leave again, he will rejoin you and you will get the achievement.
This is correct. That's what makes interrupting a little irritating so you do have to use defend more often than you probably should to get an opening for an attack. This needlessly makes battles longer than they should and it makes the game's pacing feel slower than it should by proxy.In Grandia, I recall having to use a Critical command to interrupt an enemy's turn during their "casting" phase. In this game, any attack used during this command phase can interrupt a foe's action.
I'm not entirely sure why there are skill trees when essentially it's much better to create more well-rounded characters given that you only have two party members to your disposal versus the potential three enemies you have to fight.
This is correct. That's what makes interrupting a little irritating so you do have to use defend more often than you probably should to get an opening for an attack. This needlessly makes battles longer than they should and it makes the game's pacing feel slower than it should by proxy.
The reason the rhyming is so dreadful is because rhyming only works in poetry with a metre, and this isn't the case here; the rhyming schemata is all over the place and because each line is of a completely different length, it just looks forced and strange rather than poetic. It's difficult to read the dialogue because the metre's off.
Take Shakespeare:
The rhythm of the lines is the same and the rhyme falls at the same point in each line.
To this, from the game:
What it SHOULD be is something like:
The metre matches, the rhyme matches, etc. Poetry is far more about rhythm than rhyming - hence the haiku with its 5-7-5 syllabic structure, or ancient Latin/Greek poetry with no rhymes whatsoever.
You can't claim this stuff is free verse because it really, really isn't. Maybe it doesn't bother you, but it definitely bothers me!
For what it's worth, I was playing on PS4/Vita remote play. I'm guessing if you're playing on another platform, you won't have as many issues.Yeah, I hear you on the battles. I thought they were decently paced at the start of the game, but as soon as I got to the thorn woods I pretty much realized everything you stated about the battle system. I didn't know this game was so buggy either! Now, I really don't feel like booting it up, hah! =/
I respectfully disagree, especially given the slower pacing of the battles, enemy diversity, and the fact that the trees are just three routes devoted to some stats and three different skills (some of which are buffs or debuffs depending on the path... or different elements depending on the path if you're on Finn's path, for example. It's just a very odd way of trying to segment everything up when it would probably be more proficient to have a different learning system altogether to take into account the characters' classes vs their various skills). I kept staring at strength stats for my mage characters and wondered why I even needed to bother with them since they need more magic points than strength points. And those strength stats are all over the map . It's a very inelegant way of trying to tell the player that they have some sort of agency regarding skill acquisition when in reality, for the various battles you do come across, it would be best if you devoted points with respect to class vs an oddball skill tree like this.I actually found the exact opposite to be true. The way the game lets you swap party members in out and out so easily means that it makes perfect sense to turn certain characters in specialists that you pop in for a turn to buff/debuff/heal or to take out a specific enemy. The swapping mechanic is the substitute for a 3rd party member, and in many ways, it's far more powerful/exploitable.
Grimløck;110200726 said:
Can someone explain what exactly attack power influences in the game? Trying to figure what gems would be best for a caster.
The last few chapters had slowdownany Wii U crashes? I am still playing I have has some slow downs once but not crashes or lost saves so what is going on did they rush this game out?
As far I can tell, all you can do is control Igniculus with the touchpad.