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Circana: MH Wilds launch week sales were the largest since BLOPS 6, PC was the lead platform (US market)

Brakum

Member
In USA (and pretty likely China) yes, but we don't know if it's the case for the rest of the world. Pretty likely not, specially in Japan.
Is this a joke? It's especially true worldwide. but sure there might be two or three countries where it isnt the case.

The USA is definitelly one of the countries with the highest percentage of console players. Which is still less than pc yes
 
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pulicat

Member
Is this a joke? It's especially true worldwide. but sure there might be two or three countries where it isnt the case.

The USA is definitelly one of the countries with the highest percentage of console players. Which is still less than pc yes
Yeah, that must be a joke on his part.
We have Capcom 2020 leak sales numbers for MH World

PC USA: 1.616mil
PC EU: 1.570 mil
PC Asia: 2.531 mil
PC NonJP Total: 5.717 mil

Sony USA: 2.392 mil
Sony EU: 1.702 mil
Sony Asia: 1.414 mil
Sony NonJP Total: 5.509 mil

USA was the weakest region for PC against PS but now with Wilds we can pretty much confirm that PC version in EU and Asia has obliterated PS5 version in those regions.
 

SweetTooth

Gold Member
Yeah, that must be a joke on his part.
We have Capcom 2020 leak sales numbers for MH World

PC USA: 1.616mil
PC EU: 1.570 mil
PC Asia: 2.531 mil
PC NonJP Total: 5.717 mil

Sony USA: 2.392 mil
Sony EU: 1.702 mil
Sony Asia: 1.414 mil
Sony NonJP Total: 5.509 mil

USA was the weakest region for PC against PS but now with Wilds we can pretty much confirm that PC version in EU and Asia has obliterated PS5 version in those regions.
So..when will he grace us with the splits? I don't have blue whatever account to check
 
We know it sold more USA (not knowing by how much), and pretty likely China. In Japan, pretty likely sold more in PS. But we have no idea about the rest of the world.

SIE doesn't need to conteract anything, they have record active userbase, revenue and profit. There's no 'shift', the PS userbase continues growing setting new records.

That's partly due to inflation and raising prices, though. You can't claim they're setting records but then ignore two of the biggest contributing factors. Now that's not me saying they aren't getting new people: 42% of PS5s sold their last FY were new users, most likely Xbox expats and PC gamers making up a bulk of it. I'd also imagine PS4 owners upgrading being most of the remaining 58%.

In any case, SIE counteracting by making PS more competitive be redefining what primary spaces are providing most of the new competition, is not a bad thing and I don't see how that could ever be framed as a negative. It's better to be proactive especially if it means adding more value to the platform ecosystem, than to be reactive when it could be too late.

Everything I'm suggesting adds more reasons to buy a PlayStation, not less. They just can't overpower what should always remain the biggest reasons: incredible exclusive games & access to all the big & small 3P games (or vast majority of them) on the market, in all genres.

And regarding this game, didn't sell a shit on Xbox and has not been released in Nintendo. PS has a very small overlap with PC, so if a game sells well on PC doesn't almost affect to its sales on PS. And well, game sales in PS are spread across several thousands of games and continue growing.

Pc's overlap with PS has increased a lot over the past few years in large part because most Japanese 3P have expanded out to Day 1 parity on Steam, combined with doing less timed exclusive deals with SIE. If you want an example of this in action, just look at Japan. PC tripled its market share in that region the past 4 years while console has stagnated, which really just means PlayStation has declined. And, we know that to be the case looking at physical PS5 software sales combined with the fact digital is less a player in Japan vs. other territories.

I bring all this up to identify potential issues, because I know SIE can address them and thus make PlayStation an even stronger platform than it already is. But if people just pretend these aren't potential issues, then they'll excuse when the issue persists or gets worst (if it gets worst), inviting a decline that never needed to happen in the first place.

Even in the case of one series as is MH would be selling a bit lower than before they wouldn't notice it because their software revenue as a whole keeps growing and setting new records.

That's software revenue as a combination of 1P and the 30% cuts SIE gets from 3P B2P & MTX sales on PlayStation. And it doesn't matter if SIE wouldn't notice drops from MH revenue on their platform due to sales revenue of other titles, IMO. If it came to that, and knowing the sales potential of Monster Hunter going from the past, why wouldn't SIE offer to help uplift the IP in return for something on their end?

I mean, they've done that with Capcom in the past for quite smaller IP like Street Fighter :/

But again, we don't have absolutely anything that indicates that it would be selling less in PS than before since we don't have PS phisical+digital numbers for worldwide or country specific numbers. We only know that worldwide combining all platforms it's the fastest selling Capcom game ever.

Right, and I'm not saying for sure it's selling most on PC, either. I don't really want to say that, but I have to consider there's a possibility that it is. If Steam is leading the sales in US, a market where consoles are fairly entrenched, then it makes things much more difficult to believe it isn't leading sales in markets like South Korea, China, Germany etc.

You know, places where PC gaming is even more entrenched compared to console? By all means, we could be in for surprises once more data comes in, but probability is favoring PC/Steam as lead sales platform for Wilds in most markets. Heck, potentially in Japan too; I know you might be thinking that PS5 leads with physical + digital, but that depends on digital taking up much more of the sales than it typically does, and doing enough to make up for the physical drop between World and Wilds.

There's a chance of that being the case, but it's also more likely at this point, that Wilds could've sold about as much if not more on PC in Japan than on PS5, even combining physical + digital. I wouldn't be saying that at all if Wilds was also on PS4, though. Heck, if Wilds was also on PS4 then PS would easily be the lead platform in almost all markets outside of perhaps China.

Which also should show, that even if Wilds has sold most on PC, I don't think it's by some overwhelming amount. We're probably talking 5% - 10% over PS5 at most. But hey, we'll see.
 
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Brakum

Member
Yeah, that must be a joke on his part.
We have Capcom 2020 leak sales numbers for MH World

PC USA: 1.616mil
PC EU: 1.570 mil
PC Asia: 2.531 mil
PC NonJP Total: 5.717 mil

Sony USA: 2.392 mil
Sony EU: 1.702 mil
Sony Asia: 1.414 mil
Sony NonJP Total: 5.509 mil

USA was the weakest region for PC against PS but now with Wilds we can pretty much confirm that PC version in EU and Asia has obliterated PS5 version in those regions.
And there are entire regions where it's even worse because consoles simply dont exist or are too expensive. And some are pretty big markets too like brazil, russia etc.
 

RafterXL

Member
The whole "Japan will save PS5" splits is so overstated. It's not China, folks. When this game sells 20 million copies, which is most likely will, whatever percentage of the 6 million Japanese console users who buy it won't move the needle.

The best part is all the people pretending like the US is PC centric when it comes to gaming, when they've been far behind the rest of the world for decades. This is a console first country, so if it's losing here, it's losing worldwide.
Pc version is Shrödingers port. Simultaneously best and worst.
It well really depends on your hardware and what you are willing to mess with to get it perfected. Fresh install is dogshit for like 80% of PC users. Replace the DirectStorage files, download REframework (or SpecialK) to fix the frame times and install RenoDX to fix the horrendous HDR and it goes from being a trash port to best version. The game not only runs better, but is significantly prettier. It's an ugly ass game and needs all the help it can get. The ability to fix stuff like that is why people prefer PC.

All of the above is also why people like consoles. Your average person doesn't want to deal with that stuff, even if it has a huge payoff. A lot people just want to hit that console button, kick back, and game.
 

yurinka

Member
That's partly due to inflation and raising prices, though. You can't claim they're setting records but then ignore two of the biggest contributing factors. Now that's not me saying they aren't getting new people: 42% of PS5s sold their last FY were new users, most likely Xbox expats and PC gamers making up a bulk of it. I'd also imagine PS4 owners upgrading being most of the remaining 58%.
This generation they generation more profit than all the previous generations combined, it isn't just inflation.

And they are getting more users than the ones Xbox lost this generation.

Pc's overlap with PS has increased a lot over the past few years in large part because most Japanese 3P have expanded out to Day 1 parity on Steam, combined with doing less timed exclusive deals with SIE. If you want an example of this in action, just look at Japan. PC tripled its market share in that region the past 4 years while console has stagnated, which really just means PlayStation has declined. And, we know that to be the case looking at physical PS5 software sales combined with the fact digital is less a player in Japan vs. other territories.
PC is a bigger market and grew more than PlayStation, but this isn't affecting PlayStation because as I said they have little overlap and PlayStation has been growing this generation, both worldwide and in Japan.

I bring all this up to identify potential issues, because I know SIE can address them and thus make PlayStation an even stronger platform than it already is. But if people just pretend these aren't potential issues, then they'll excuse when the issue persists or gets worst (if it gets worst), inviting a decline that never needed to happen in the first place.
PS is growing its userbase and generating more revenue and profit than ever. Their first party games basically doubled their revenue this gemeration.

There's a chance of that being the case, but it's also more likely at this point, that Wilds could've sold about as much if not more on PC in Japan than on PS5, even combining physical + digital. I wouldn't be saying that at all if Wilds was also on PS4, though. Heck, if Wilds was also on PS4 then PS would easily be the lead platform in almost all markets outside of perhaps China.
We know most of PS game sales are made digitally, and that for this game Japan isn't among its best selling countries for PC. So pretty likely sold way more on PS than in PC for Japan.

If released in PS4 would have sold more units but it didn't.
 
I have no clue how PC was the lead platform for this.... That game is running so badly on PC, I see no reason for someone to buy that version, like zero.

Until Capcom gets a dedicated team in there to work out those issues, a lot of their PC versions will continue to be hit or miss.
Lmao.... even a shitty PC version of a Capcom game is still better than their console versions.

The game is simultaneously best on PC and worst depending on your setup. PS5 version sucks.. Pro version is passable, I suppose.
 
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