I love how this game is actually a City Planning 101 course.
edit: Elevated train stations! And terraforming! (All WIP of course)
edit: Elevated train stations! And terraforming! (All WIP of course)
I love how this game is actually a City Planning 101 course.
edit: Elevated train stations! And terraforming! (All WIP of course)
I just created a mod EarlyUnlock that will unlock the Boom Town milestone (2600 population) immediately.
This milestones allow you to create
highway
bus
school
fire/police/health service
garbage
So you can have an accelerated start without needing to use crappy road in the beginning!
http://steamcommunity.com/sharedfiles/filedetails/?id=410611969
Is this a joke? Your processor is better than what is recommended and the minimum requirement is a lowly Core 2 Duo 3.0.
I had a problem with this a well, it's actually because of the ramps on the paths and roads, which become too steep when it's placed on sloped terrain. When you're building it in the editor, make them a bit longer/shallower than the minimum required (by 2-3 spaces or so). Then it should work on most terrain.
Save early, save often. There's a hotkey.It has no autosave right?
just played two hours of it some time ago and my computer crashed.
nice.
It has no autosave right?
just played two hours of it some time ago and my computer crashed.
nice.
Save early, save often. There's a hotkey.
And, you know... a mod. There's an app for that, so to speak.
should I be concerned or is this some sort of flavor of the month scenario?
I thought I'd show a critical comparison of Skylines vs XL
Can't believe cities skylines turned out so well considering it's made by the same people who made cities xl. They really turned the cities franchise around.
I guess this just means you're likely to hit the population hard cap much faster.AWESOME MOD ALERT!!!
COMPLETELY rebalances the income/population of low/high density zones, making high density SUPER packed (thereby increasing traffic!)
http://steamcommunity.com/sharedfiles/filedetails/?id=410344523
Makes some other changes to garbage and income gained, and it should be really nice to now see like 500 workers in a single high res building instead of the wonky vanilla numbers
Can't believe cities skylines turned out so well considering it's made by the same people who made cities xl. They really turned the cities franchise around.
I err... Hope that was sarcasm.
He's trolling. He pulled off the same thing in the 500K sales thread and fished nearly 10 corrections in response (including one from myself).Can't believe cities skylines turned out so well considering it's made by the same people who made cities xl. They really turned the cities franchise around.
I'm not buying this game, I hated Cities XL.
He's trolling. He pulled off the same thing in the 500K sales thread and fished nearly 10 corrections in response (including one from myself).
Well, I guess I have to stop playing forever now. Gotta preserve that perfect playtime!
/BananasaurusRexHumor
AWESOME MOD ALERT!!!
COMPLETELY rebalances the income/population of low/high density zones, making high density SUPER packed (thereby increasing traffic!)
http://steamcommunity.com/sharedfiles/filedetails/?id=410344523
Makes some other changes to garbage and income gained, and it should be really nice to now see like 500 workers in a single high res building instead of the wonky vanilla numbers
I thought I'd show a critical comparison of Skylines vs XL
To do this trick you have to first set the depot down, then remove the road you placed it next to, then set up the roads like this using 2-lane one ways, then convert them to Highway Ramps (fastest speed road).
I was using highways perpendicular to the cargo terminal before, but this seems to be quite a bit faster. The trucks no longer have to awkwardly turn 90 degrees to get in, which is a huge source of delay that limits the throughput.
This truck depot went from a truck line a mile long to basically no line at all. The line for my busiest terminal went down very significantly but is still there.
Some other tips to make sure you're getting max throughput:
Be absolutely certain that no other vehicles are using the train depot road. Garbage trucks love to use these roads so make sure there is a shorter route for them to use. When another car uses the road they usually get blocked by the cars leaving the depot, which then blocks the cars entering the depot. This is really bad!
Make sure that there is always a line of cars queued at the entrance. If you have traffic problems upstream, it could cause gaps in your delivery vehicles and that is wasted time.
Well this is interesting
http://www.reddit.com/r/CitiesSkyli..._think_i_found_a_way_to_greatly_increase_the/
Tiny animation: https://gfycat.com/FatherlyObviousBat
Is there any way at all I can place specific residential buildings in one area? I'm recreating where I live and I've downloaded a bunch of low density residential flats that are near enough similar to where I live, but how do I ensure that those particular buildings are actually built where I want them? Build, demolish, build until the correct ones appear?
Well this is interesting
http://www.reddit.com/r/CitiesSkyli..._think_i_found_a_way_to_greatly_increase_the/
Tiny animation: https://gfycat.com/FatherlyObviousBat
He's trolling. He pulled off the same thing in the 500K sales thread and fished nearly 10 corrections in response (including one from myself).
It is pretty funny how many corrections a single "Cities XL" post can get though.
Lol you caught me. A bit of public service on my end, an effective way to highlight the games have nothing in common
At about 20,000 I noticed a huge industrial collapse when trying to expand. The trick to avoid this is to not make your workers too smart (don't build the university) if you want to use industry. If you have an educated workforce, go for offices.
Was Skylines already actively in development when the 2013 SimCity came out?
It was not actively in development at that time. When they announced [SimCity 2013] I was pretty sure there was no way we would ever be able to convince Paradox that we should make this game. [Laughs] But, yeah, they gave us the green light after they saw what happened with SimCity.
So that was actually... seeing SimCity 2013 kind of stumble, that's when Paradox said, hey, maybe we should go ahead with this since people aren't really happy with the last SimCity?
Yeah, I think it must have helped a lot.
Just need someone to make toll booths to help with traffic control.
The road almost didn't make it up the cliff
Psykoboy2 - we were discussing this on your show last week, and here's the most definitive word. As we suspected, they had thought about doing a city builder game, but didn't go into active development until they saw how crappy SimCity turned out to be.
http://www.pcgamer.com/cities-skylines-greenlit-after-what-happened-to-simcity/
Offices are such a pain to get to lvl 3.
Psykoboy2 - we were discussing this on your show last week, and here's the most definitive word. As we suspected, they had thought about doing a city builder game, but didn't go into active development until they saw how crappy SimCity turned out to be.
http://www.pcgamer.com/cities-skylines-greenlit-after-what-happened-to-simcity/