My biggest problems with the game include the many ways that it reinforces dominant city design theories of the post-WWII era. Here are what I'd want to see expanded on in the future:
1. Streets Are Public Spaces: City streets are among the most expensive public infrastructure to build, but are also the LARGEST public spaces available in our city. Unfortunately, all of that space is relegated to herding cars and busses to and from destinations without nearly enough tools to create streets as true public amenities. This means that a lot of the "fun" in this game is creating beautiful traffic solutions to the massive demand for cars (roads-for-automobiles only). There is no way to create a 2-way street that has parking, street trees, sidewalk but-outs, parklets, bike lanes, street lights, benches, etc. etc.
- Why does street parking disappear the minute you add grass or trees?
- Where are the bike lanes?
- Why can't I set speed regulations?
- Where are fixed-transit-systems like street-cars that help spur economic activity?
- Where is the demand for parking? - if parking is inside the buildings, why can't I set regulations against it or build parking garages?
2. More Sustainable Neighborhood Design Tools: Separating businesses from residences is a dominant zoning regulation that comes from the popularity of suburbs. Originally formed out of a desire to keep residences from the pollution, noise, and other nuisances, major urban centers are embracing mixed-use planning and combining uses to create more interesting and engaging neighborhoods. Additionally, more agency for businesses are residents have create several interesting results in the last 20 years.
- Where is form-based code?
- Where is mixed-use planning?
- Why can't businesses/residences/industries create their OWN electricity with solar panels, etc.?
- Why can't I make entertainment districts with alcohol licenses and incentives?
- Why can't I set pollution (land, air, water, noise, etc.) limits by district?
- Why can't I plan special events for certain districts?
3. A City As Recreation: The game has several options for pre-made parks and I like that it keeps track of where those amenities are and who gains access to them, but the game does a poor job of recognizing when the user wants to create their own park system such as a river-side jogging path, or my own version of Central Park/Golden Gate Park/MAJOR CITY PARK where citizens can have access to an art museum or science museum, etc.
- Not everything should need to be attached to a road! A path should work.
- Need more tools for playground equipment, benches, lights, better paths, more trees, bushes, trashcans, etc.
- I want to create University Campuses... not just a single-building piece of shit.
There are more things I want to say, but I'll stop there for now. I guess I'm afraid that by taking out a lot of these public-based, local-context improving aspects, we're teaching a whole new generation a normative idea of cities as economic/residential/industrial mechas that aren't necessarily FOR PEOPLE or at least for their interests and desire to collaborate and co-exist in fun and engaging environments...