It's a bug. They're working on it.I know there's another thread about mods but figured I'd ask here in case anyone cares to help. I've subscribed to a whole host of assets from the Workshop, things like the custom coal plant from Gula and various custom assets and none of those work in game. I'm on Mac. The graphics mods and custom maps load in and I have everything turned on in the asset manager. But in game the Assets don't show up anywhere in any menus. For instance I would expect that the custom coal plant should show up in a new game but no, it's only the vanilla options in the electricity menu.
give me trams or give me death
give me trams or give me death
Sim City 2013 had trams didn't it? They were awesome.
give me trams or give me death
Sim City 2013 had trams didn't it? They were awesome.
The weird broken thing about SimCity 2013 Trams was that they required a massive 6 lane road or something right? In reality lots of cities have "2 lane" roads that are just trams and don't allow cars.
Help! why no one uses the other terminal?
I should have clarifyed that the inclusion of trams was awesome, not as much their execution in Sim City.Yes. They were ok. They also had terrible AI.
I should have clarifyed that the inclusion of trams was awesome, not as much their execution in Sim City.
As we're turning discussion to transport and someone mentioned Sim City 4 Rush Hour, do we think we'll see a similar expansion/DLC for Skylines?
Trams in Cities in Motion just used existing roads and ped paths, sharing a lane with the other vehicles. They could just do that again here, or use the median in the 4-lane avenues.
I believe traffic calculates based on road distance and not on projected traffic, so since the other terminal is further away, no truck is gonna drive there ever.
Thinking about it, I've got another question, this time technical in nature.
AFAIK, C:S fullscreen is actually a windowed borderless, and Nvidia Shadowplay doesn't work well with it. Actually it doesn't work at all, and the only way to record a video is to make Shadowplay record the whole desktop.
Now, I tried it and all I got was a video full of stutterings, to the point that it was really hard to watch it at all.
I've read that to get the game to go proper fullscreen, I could force it to render with Direct3D 9 instead, but I dunno, I've never "downscaled" it.
Now, is there another way to go, possibly using Shadowplay?
The desktop option in Shadowplay should work, so I'm unsure what's causing the stuttering. After changing it to the record desktop option, did you try restarting the application, or even rebooting the PC altogether? With downright weird shit that misbehaves out of the blue, I like to try that first just to eradicate random, fickle-ass PC behaviours.
I'm pretty sure I restarted the game, but I'm definitely sure I didn't reboot the whole thing.
I just assumed that, considering my CPU isn't that powerful, maybe Shadowplay took a hit everytime something happened behind the game, like, an automatic refresh in Chrome, some chat messages popping up.
I'll retry later, after a reboot and let's see.
Quick check, just in case: PC or laptop? I might be recalling stuff out of my arse, but I've got it in my head that Nvidia laptop GPUs don't play as nicely with the Shadowplay app as do PC GPUs. If you're Skylining on a laptop, I'd look to that for an explanation / avenue of google troubleshooting.
So fire propagation mod
Is there any reason why firetrucks shouldn't have 'head to the nearest fire' behaviour instead of whatever it is they currently have?
So fire propagation mod
Is there any reason why firetrucks shouldn't have 'head to the nearest fire' behaviour instead of whatever it is they currently have?
There's a mod for that.
Seriously.
So fire propagation mod
Is there any reason why firetrucks shouldn't have 'head to the nearest fire' behaviour instead of whatever it is they currently have?
I always assumed they were heading to the fire they were assigned to when they leave the fire department. That seems like the right thing to do (if you want more realistic I mean).
Does C:S have any of the interesting/zany stuff that sim city used to have in its prime?
I'm talking things like disasters, scenarios based on history, llamas, population bonuses(arcologies!), humourous newspapers, buildings with drawbacks(fission plant = meltdown, microwave plant = misaimed laser, etc)
I like city building but I tend to drift away if it's too dry
As well as the asset/content manager I wish that there was an easier way to delete saved games, I have hundreds and deleting them all the current way gives me a migraine just thinking about it.
I believe traffic calculates based on road distance and not on projected traffic, so since the other terminal is further away, no truck is gonna drive there ever.
If you aren't using Steam Cloud, you can probably find the local folder where they're stored and do it a lot easier.
Not really. At the moment it's quite dry, with only a Chirpy stream (twitter, basically) for your citizens to give you feedback. There are no disasters except those of your own making.
That said, this is without a doubt the best city builder since SC4, and will only get better with time.
Erf,road weight doesn't take into a count potential road capacity ?
(more potential capacity -> less weigth for the road for the same length. So even shorter road with less capacity can weigth more when you compute the road to choose)
edit : and add to this speed limitation difference.
But i really hope the game is not length only based even if pathfinding for traffic is static.
I'm so close to pulling the trigger on this...
SC2000 was one of my favorite and most played games as a kid. SC4 was also incredible, and the mods available for traffic, flow, and customization were excellent. I didn't try the new SC because of all the crazy bullshit surrounding it.
In terms of the SC games, is Skylines more like 2000 or 4? And the Bombcast that talked about this game mentioned that traffic doesn't actually work like it "should"...Is that being addressed?
In terms of the SC games, is Skylines more like 2000 or 4? And the Bombcast that talked about this game mentioned that traffic doesn't actually work like it "should"...Is that being addressed?
Description says it acts as a metro station, so I'm guess "yes."
I agree. There's quite "abandoned" buildings due to dead bodies not being transported. I'm gonna arrange my city again becauses of trappic.I'm jelly at how good looking your cities are :/
Oh yeah, so I built a cargo train terminal in my industrial area, and so they upgraded... even though I haven't really connected it to any other terminal.
And even then what should I do with it? Connect it to my commercial zone? Also the ? says apparently I can connect it to another city?
Oh so I don't need to connect the cargo to the "edge" of the city to get that secondary effect?