Rentahamster
Rodent Whores
New PC finally built. Octo-core/16 threads. Still only 30% utilization on max speed with 200k population. Wish I could unlock more utilization somehow
Just give me a car that I can drive and we are good.
I've noticed that 'FPS' is starting to be used for any first person camera perspective by some.
The 'shooter' part is still kinda important...
I bought this game when it released but I was waiting for my new notebook to play it. Well, yesterday I finally got it and then I downloaded it. I played 20 minutes alone and I didn't get much done. After that my girlfriend arrive and we started a new game. She played 1h20-1h30 and loved it. I was playing with her but she was the one controlling almost everything. It was extremely fun to play this game with her.
I'm dating her for three and a half years and this was the first game she really liked it. before she had played a bit of Rayman Origins and Legends with me but this game really clicked with her. Today she even asked me what is was called and bought it. Now I can't wait for the next weekend to play more with her.
I've noticed that 'FPS' is starting to be used for any first person camera perspective by some.
The 'shooter' part is still kinda important...
New PC finally built. Octo-core/16 threads. Still only 30% utilization on max speed with 200k population. Wish I could unlock more utilization somehow
Ok each of my fire stations/police stations/landfills are only using 0-2 cars/trucks per building. anyone know why that is? I'm getting high crime right next to a police headquarters...
Have you tried running it at 3x speed. For me on my quad core i5 2500K 3x speed uses up 90% CPU and on 1x speed it uses up 70% - 80%.
Did you check out The Sims yet? That's usually a good one for this sort of thing.
The developers of this should be very proud and EA should quite honestly be embarrassed that they messed up so bad a small indie dev comes in and stomps them at a genre they were uncontested in, for decades.
This is what a proper Sim City should play like. This is coming from someone who grew up playing the original Sim City on my dad's computer.
I definitely play create my cities with aesthetics in mind, to the point where I can spend 20+ hours on a city and not even have 10,000 people. In fact, I don't think I've ever had more than 20,000 people in one of my cities since I spend so much time tweaking little details and just thinking about what I'm going to add next, with very little time spent actually building out new areas. For me, these games less like a game and more of a creative outlet, sort of like a bonsai tree/zen garden/model railroad.
Maybe your budget? Try increasing it.
I did and it didnt do anything. *sigh* Maybe a bug?
How is there no tsunami mod out for this game yet? I was playing around in the map editor, and I kept getting mesmerized by how the water reacted to how you terraformed the land and would flood lower areas on the maps!
What do you guys think?
I think you don't have enough fires to warrant them sending out so many fire trucks. I don't think they send out more. The problem gets worse because they don't have proximity priority, especially if your traffic is bad.
edit: The green roads just show the service coverage that influences level ups. In reality, the fire trucks go all over the map.
Well the biggest problem is the garbage trucks. Only two trucks per landfill/incinerator and it piles up quickly.
recommend me custom maps
Map looks great, no oil tho
You could just edit some in yourself if you really want to. Besides, oil doesn't last long anyway.
What is the highest amount of population you need to unlock everything?
What is the highest amount of population you need to unlock everything?
90k to unlock monuments?
Infinite resource mod is pretty much essential for now. No point in ore or oil industry without it.
OMG, Magic Mapper is amazing. http://steamcommunity.com/sharedfiles/filedetails/?id=416064574
Primary function is to import OpenStreetMaps into terrain.party-gnereated maps, but it also allows you to export your city into OSM, which you can then use to make real-looking maps:
Here's my old downtown area
The character comes from only ever making small extensions at a time. The original core is still buried in there, but I spent the early game flitting between various interconnected "towns" rather than making continuous extensions of the central area. I'd only build roads appropriate to the current size of each area, rather than planning ahead. Over time, the towns have merged, and whole areas have been bulldozed for wider roads. This layering of history is hard to fake, and is the only way to get that authentic look, IMO.That downtown area has character, my downtown area is just separated into three massive grids.
That Tokyo map on the Workshop is kind of cool if you're looking for a fun challenge. Almost no streaming rivers. Just lakes and not a ton of zoneable land.
Does pollution in the water ever go away once you've gotten the treatment facility? The area by my residential looks so.... well, shitty.