Interesting concept, who would you have build it?
Hmm.. damn. My high density commerces aren't getting enough goods. I set up three cargo stations close to them but still no go, and my profits dropped from 25Ks to almost negative sometimes. What else can I do?
I also have 0 commercial demand out of nowhere.
Hah, this.Oh god why am I trying to WASD-scroll Google Maps :'(
Do you have cargo connections from your industrial areas connected to those around your commercial area? Sames goes for your international line.
You don't even want to see the lines at the cargo depot.
I had a dream last night where I was playing this game on a future New 3DS XL.
I wish that was a reality.
I should do something about the traffic in my oil industry area.
You don't even want to see the lines at the cargo depot.
I should do something about the traffic in my oil industry area.
That's the guy!Gula is the ex-employee from Maxis,right?
Yeah,all his stuff is very very high quality
I still can't make a dam that produces power. It's always 0. And I always place it at a current.
So, just throwing it out there: how many of you would be interested in pitching in to mini-crowdfund a custom made asset? For example, a neogaf themed building or something.
I feel like it'd have to be an asset pack, unless you're asking for <$1 per funder.
Interesting concept, who would you have build it?
I would pitch in for a NeoGaf server farm building.
Gula is the ex-employee from Maxis,right?
Yeah,all his stuff is very very high quality
Based on the response, I'm going to assume that a custom made building or other asset is not something that we'd be able to fund. We'd need at least 15 people to chip in 4 or 5 bucks ish, and/or a lot of people to throw in a dollar.
I have no words and I see you are the same.
So I'm backing up my save to the cloud to use it on another computer and I want to make absolutely 100% sure that my file is backed up, would backing up the the save file in C:\Program Files (x86)\Steam\userdata\XXXXXX\255710\remote on google drive make completely sure that I can use my save anywhere as long as I have that file copied into C:\Users\USERNAME\AppData\Local\Colossal Order\Cities_Skylines\Saves ?
YAH YAH YAH YAH YAH!YO DO YOU KNOW WHAT WE NEED NEXT AFTER CIMCOPTER?!??
CRAZY TAXI MOD
Seriously, this thread makes me wonder why there hasn't been a city builder/gta kind of game yet. Build your own open world to play in.
YO DO YOU KNOW WHAT WE NEED NEXT AFTER CIMCOPTER?!??
CRAZY TAXI MOD
This picture just sold the game to me, thank you!
Patchnotes 1.0.7c (incl. 1.0.7b and 1.0.7)
- Fixed: disappearing custom assets should now show normally
- Modding: assembly version should now be ignored when loading a map
- Misc: Embedded mod information to save games (to help debugging and for future improvements)
- Asset editor: fixed an issue where dragging/rotating props may conflict
- Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases
- Asset editor: fixed problems sometimes occurring when rescaling models in the import window
- Localization: German loading tips improved
- Warning text added when enabling a mod
- Save to cloud box now remain checked if the loading was performed from a cloud save
- Japanese garden for everyone
- Added command line parameter "-limitfps x" to set a target fps
- Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
- Mac: Removed menu bar & docks in fullscreen mode
- Asset Editor: the default size of assets created from templates now matches the template size if loading props
- Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
- Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
- Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
- Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
- Locale: added LOADING text
- Misc: fixed a case where command line arguments may conflict
- Misc: removed an invalid key binding option
- Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
- Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
- Misc: Save map does not show builtin and workshop maps any longer
- UI: Fixed arrows sprites not showing feedback when interacted with
- UI: Fixed color picker color not displaying in the right color space
- No more duplicate name error for identical names coming from different packages
- Paths can not be built inside elevated roads anymore
- Elevated roads can now be upgraded or changed direction if one-ways .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file)
- French localization improved
- General audio improvements (should help address the sound stuttering issue with some sound cards)
All the initial confusion with Cities XL made curious about that game. I never played it, what makes it inferior to Skylines?
All the initial confusion with Cities XL made curious about that game. I never played it, what makes it inferior to Skylines?