Where can you rename and recolor individual bus lines?
You can either click on the buses themselves or use the public transport overlay and click on the line.
Where can you rename and recolor individual bus lines?
Any chance it would run better in windows through bootcamp?
Normal. Steam workshop will net you other cool stuff over time for free.
best city builder ever? What do you guys make of this compared to SC4 (which I think is widely regarded as greatest). Is there anything here that SC4 did better?
For example? And I'm asking honestly as I've only played 4 hours and the only annoyance was the tweet feed thing.Don't get this, at least not until the UI and UX are fixed up with future patches and/or mods. There are too many "small" things that pile up to become a very boring and annoying experience - things that even SC2013 took care of with aplomb.
It's mostly to do with how the city sounds mostly dead, really, but road tools need a lot of work, and the UI is information overload. The data maps also really needs some form of posterization to be a bit more...accessible.
Don't get this, at least not until the UI and UX are fixed up with future patches and/or mods. There are too many "small" things that pile up to become a very boring and annoying experience - things that even SC2013 took care of with aplomb.
It's mostly to do with how the city sounds mostly dead, really, but road tools need a lot of work, and the UI is information overload. The data maps also really needs some form of posterization to be a bit more...accessible.
I want to make a successful rural farm and expand to a big city. I like districts, and I hope the end goal isn't just to move into high-end cities.
For example? And I'm asking honestly as I've only played 4 hours and the only annoyance was the tweet feed thing.
There's a town like 30 minutes from my house called Farmington. Now I'm never going to be able to drive through there and not think of this game and Kabouter.^^ How's law enforcement in Farmington, Kabouter?
Yeah, you can take a successful rural farm town and turn it into a city, that's what I did
The 2013 SimCity also had the right combination of sounds when you're zoomed in up close. It really makes you feel that you're there - instead of just "noise", you actually can feel the kids playing around, construction works going on, emergency vehicles doing their own things... Heck, even when you select a building, the buildings tend to play a sound that indicates how it's doing. Plopping buildings and zoning things are also way more satisfying because of the distinct feedback caused by the varied sounds they produce. I'll never forget the "ka-ching!" every time I zone commercial, lol.
^^ How's law enforcement in Farmington, Kabouter?
Cool! But could you potentially have an entire farm district that sustains your city without needing to destroy/upgrade it, while remaining beneficial/profitable?
Road tools seriously need guides based on other roads that already exist within the city. It's hard to draw roads that are properly planned when you can only see the guide for the current road. (In SimCity 4, that wasn't a real issue, as you're building on a grid. SimCity 2013 had very robust road guides that extend up to two roads away and accounts for different road widths.)
I've personally found the advisors to be a bit too impersonal and wall-of-text-y.
Problem indicators on buildings need to be more visible and distinct. Right now, the indicators are too small, and some of them can be easily confused with other things.
The game really asks for drag-scrolling. It doesn't have it for some reason.
A right-click should ideally dismiss tools.
Most of the boringness in the game really comes from the sound design being...dreadful relative to SimCity 4 and 2013.
Both SimCities had catchy music that would end up with you humming along, really, but CSL has music that goes into the background - not fitting for a city simulator, really, as it ends up feeling awful instead.
The ambient noise needs retuning at high zoom distances - I ended up minimizing the ambient sounds volume just so I don't have an headache.
The 2013 SimCity also had the right combination of sounds when you're zoomed in up close. It really makes you feel that you're there - instead of just "noise", you actually can feel the kids playing around, construction works going on, emergency vehicles doing their own things... Heck, even when you select a building, the buildings tend to play a sound that indicates how it's doing. Plopping buildings and zoning things are also way more satisfying because of the distinct feedback caused by the varied sounds they produce. I'll never forget the "ka-ching!" every time I zone commercial, lol.
Is it just me or does it seem weird that you can empty, or for that matter, move a cemetery? You would think it'd be really hard to move a whole cemetery. And emptying it? That just seems disrespectful.
Q: does this game feature any tutorials of some sort, and how noob friendly is it for someone who hasn't played these types of games before?
Just watching YT videos and looks really great, tempted to pick it up but worried that I will overwhelmed by everything.
Q: does this game feature any tutorials of some sort, and how noob friendly is it for someone who hasn't played these types of games before?
Just watching YT videos and looks really great, tempted to pick it up but worried that I will overwhelmed by everything.
Yeah, you can take a successful rural farm town and turn it into a city, that's what I did
I feel like you keep repeating these same criticisms and I'm really not seeing where you're coming from. I have none of these issues you're having. Music and sound is fine for the most part(more satisfying zoning sounds?). Edge scrolling is proving entirely adequate for me. And so far, I'm not having any trouble with road building.Road tools seriously need guides based on other roads that already exist within the city. It's hard to draw roads that are properly planned when you can only see the guide for the current road. (In SimCity 4, that wasn't a real issue, as you're building on a grid. SimCity 2013 had very robust road guides that extend up to two roads away and accounts for different road widths.)
I've personally found the advisors to be a bit too impersonal and wall-of-text-y.
Problem indicators on buildings need to be more visible and distinct. Right now, the indicators are too small, and some of them can be easily confused with other things.
The game really asks for drag-scrolling. It doesn't have it for some reason.
A right-click should ideally dismiss tools.
Most of the boringness in the game really comes from the sound design being...dreadful relative to SimCity 4 and 2013.
Both SimCities had catchy music that would end up with you humming along, really, but CSL has music that goes into the background - not fitting for a city simulator, really, as it ends up feeling awful instead.
The ambient noise needs retuning at high zoom distances - I ended up minimizing the ambient sounds volume just so I don't have an headache.
The 2013 SimCity also had the right combination of sounds when you're zoomed in up close. It really makes you feel that you're there - instead of just "noise", you actually can feel the kids playing around, construction works going on, emergency vehicles doing their own things... Heck, even when you select a building, the buildings tend to play a sound that indicates how it's doing. Plopping buildings and zoning things are also way more satisfying because of the distinct feedback caused by the varied sounds they produce. I'll never forget the "ka-ching!" every time I zone commercial, lol.
Well game crashed and I learned there's no autosave
fuck.
That would be something they should really consider putting in.Well game crashed and I learned there's no autosave
fuck.
Yeah, I also haven't really noticed any of those things. I mean, I can see that some of the tools could be improved, but that's an incredibly minor issue IMHO.I feel like you keep repeating these same criticisms and I'm really not seeing where you're coming from. I have none of these issues you're having. Music and sound is fine for the most part(more satisfying zoning sounds?). Edge scrolling is proving entirely adequate for me. And so far, I'm not having any trouble with road building.
You're entitled to your opinion and all, but it really feels like you just want it to be an absolute direct clone of SimCity and anything else is 'bad'.
Now this is one which actually annoys me, I want to use the map-making tool brushes to place trees in city building mode!They really need to add a tree brush tool.
Yeah, I also haven't really noticed any of those things. I mean, I can see that some of the tools could be improved, but that's an incredibly minor issue IMHO.
Now this is one which actually annoys me, I want to use the map-making tool brushes to place trees in city building mode!
That's a horrible oversight for this type of game.
That would be something they should really consider putting in.
Well game crashed and I learned there's no autosave
fuck.
Yeh losing my first city after i finally got it going nicely sucks, at least there are already autosave mods up on the steam workshop