Offices count for Industry, right?
Correct. It helps for the higher educated citizens and also doesn't pollute. I think the drawback might be that it doesn't generate much money like the other industries.
Offices count for Industry, right?
Most of my complaints about the game are UI related.
The Bus lines for example, it's really hard to pick out each individual line, this could easily be solved by having a list of each line with it's name and color.
With my larger city, it runs like ass.
I've set everything to low and turned off all the bells and whistles to be able to play.
got to play this so I'll save some more for a higher end macbook pro
Does it need a road connection?I found a 1x1 park on steam. I was surprised there aren't any standard 1x1 parks. I loved placing those all over the place in SimCity. Going to try it out tonight.
The traffic IN THE GAME
edit:
Have the people who say straight roads don't work maybe turned off the "snapping" option in the lower left or something? Because you can make perfectly straight grids very easily. It's just that sometimes the terrain will screw up the zoneable area around them.
Does it need a road connection?
...WAIT A MINUTE!
This isn't related to Cities XL? Never has a thread title ignited so much interest in a game I had completely written off. Now I understand why people have been hyped for it.
Looks great!
With my larger city, it runs like ass.
I've set everything to low and turned off all the bells and whistles to be able to play.
Correct. It helps for the higher educated citizens and also doesn't pollute. I think the drawback might be that it doesn't generate much money like the other industries.
A mixed zone at least in high density areas would be really nice. Most large buildings around here have the first floor mostly as commercial, with offices or apartments on nearly every other floor.
Oh? So the default "Goods" industry nets you more profits? You need undereducated workers for that though.
Bus routes feel complicated to me. What am I doing when adding a "stop"? Why am I creating one endless route? I keep having unfinished loops that I don't know how to finish. I wish I could actually create individual colour coded busses with individual routes.
Maybe I'm polluted by being from the UK but I don't understand why highways exist as the "main roads". I can get the point when they're off the ground, but surely at ground level a 6 lane one way road is better in nearly every single way than a 3 lane road? They've just recently in England been making one of our busiest motorways (the M25 looping around London) to be 6 lanes the whole way along.
Well the highways have a top speed of 100 while the six lanes have a top speed of 60
Noticeably at around 25k.Are you playing in Mac or windows? Maybe try windows?
Sad... Maybe I'll wait until my new PC later this year. I've got the MacBook retina too, i7 2.3ghz, 8gb ram and 1gb gt 650m.
Thanks for being the guinea pig. Btw approx at what population does it start to chug?
What resolution are you playing at?
Stops are literally that - bus stops. You want to space them about every other block IME. When you plop one, the cloud of smiley faces indicates the range within which people will walk to that stop. (I wish there was better graphic feedback for this).
Multiple routes can have stops t the same location, but it can cause the buses to back up if too many try to call at once.
The route has to be a loop, so that buses can get to one end, turn around and come back. Most of the time, you want the "return" trip to come back along the opposite side of the same road to the "outbound" trip so that citizens can get the same bus to/from work/shops etc. I try and make my routes multi-purpose, so there's industrial, commercial and residential all on one route.
To change bus route colours/names, use the Transit information view (icons in top left)
Stops are literally that - bus stops. You want to space them about every other block IME. When you plop one, the cloud of smiley faces indicates the range within which people will walk to that stop. (I wish there was better graphic feedback for this).
To change bus route colours/names, use the Transit information view (icons in top left)
Kabouter mentioned in an earlier post that he had no issues getting educated workers employed in lower positions.
Would there be any big loss in efficiency if you had individual lines cover different 'districts' with a road overlap between each line, so people could hop bus line to bus line to get where they want to go? Right now I have about 8-10 lines criss-crossing all over my entire city and even with them all different colors its still basically impossible to make sense of them all. You'd think the bus line UI would be no problem considering their last game was Cities in Motion, lol.
Can no one tell me how to place train stops?
Thanks-- does the route have to close back on itself from the first placed stop, or the bus station?
I don't mind unlocking monuments but some of the requirements are stupid. Shouldn't they reward you for playing well instead of forcing you to play poorly?
Noticeably at around 25k.
That's when I folded and set everything to minimum.
Now it runs ok again.
I ran my first 3 towns into the ground within 15 mins... I really need to get better at this/ figure out what I am doing.. Still sort of confused how power lines work.
remember that the unique buildings only need to be unlocked once across all playthroughs. once you unlocked a monument in any of your saves you then never have to do that requirement again,you just need to reach the milestone for it's level.
Oh, really? That's fucking awesome then, I can just make new cities which are destined for failure just to monument hunt. I like that a lot.
I've been browsing the workshop over lunch while here at work, and man there are 1831 mods online already!!!! Some of these are damn nice too. I'm going to have to play around with the workshop a bit tonight. Man, this game is going to have legs, long loonnggg legs.....
Uhm... my Hydro Power Plant (the dam) doesn't seem to be working. Wonder what am I missing. I placed it in a spot that says would give me 48mw or something like that but it says now "Not operating" with the Power Output to 0 MW...
Edit: Ah fuck, I just noticed all the water is just going through another side. Does this mean I also have to cut that other side with another dam?
If you read the tooltips the game gives you, you would know what I told you
I think my population is at about 6,000 now. I wasn't necessarily planning on using a grid layout entirely as I have been, but it seems to be working okay for now. It'll be interesting to see if it all falls apart when I start using higher density zones.
My town is also entirely wind-powered currently.
Also, when do people start dying? I'm pretty sure my cemetery is still empty.
Oh, that makes sense. I guess I didn't notice the population chart when clicking through the info views, and sort of assumed I already had some elderly citizens. Thanks.If you click the population info, it'll show you the different age groups in your houses. When you have a lot that say "mostly seniors" than there will soon be deaths incoming.
A lot of people always wonder why after some time (a few ingame years) your population suddenly takes a dive. It's cause all your seniors who have been living in the city die
This doesn't have a campaign does it (Something similar to the original Roller Coaster Tycoon)? Is it just constant sandbox mode?
I had a really cool idea for my third attempt at a city and got building this as a base.
It was great! but I ran out of money before I could add pipes to the sewage and in trying to fix it I went to -20k. Woops!
I think my population is at about 6,000 now. I wasn't necessarily planning on using a grid layout entirely as I have been, but it seems to be working okay for now. It'll be interesting to see if it all falls apart when I start using higher density zones.
My town is also entirely wind-powered currently.
Also, when do people start dying? I'm pretty sure my cemetery is still empty.
Also you have your shit pump first and water pomp as second..your citizens are drinking shit instead of fresh water you need to turn that around. That's why there getting sick and die.