I've tried getting into city games before but damn they're so daunting.
I can barely draw symmetrical roads. Let alone plan a whole city.
One day...
I've tried getting into city games before but damn they're so daunting.
I can barely draw symmetrical roads. Let alone plan a whole city.
One day...
I'm just making a mess, no plans, I'm never good at these sort of games, it seems pretty forgiving.
I think the achievements have clearer descriptions in the list ingame.Ah. Had a feeling. They don't make it clear. It just says "Click on a police building 100 times in a row". Thanks.
This mod is also great if you're using a less powerful machine, as you can set the scaling at 50%, improving your framerate while keeping UI elements read-able.
Here is how my city (town) looks right now:
My OCD is good looking roads. That right one would never enter my city! So ugly.
You can straighten out the look with paved paths.
Finally was able to play for a couple hours. Got up to like 1600 citizens, but I keep losing more and more money.
How do I not go bankrupt in this game? It doesn't seem like I was doing anything other than the basic building roads and water pipes and electricity and all that...
The mods broken at resolutions below 100% now. He added FXAA earlier today and now it's all blurry. Plus the slider only moves in 50% increments now. Hope he fixes it.
The commercial demand/parks bug is really starting to take the enjoyment out of this game, hope it's fixed soon.
Right now I'm stalled at 70k and all my previously thriving commercial zones have disappeared. Think I'm gonna start a new city and revisit this one later.
Take their jawwwwbsss. Huge unemployment rate will help greatly.Oh my,
I have the most shitty town imaginable, but crime will just not rise above 35%....
No services, litterally no buildings apart from zones, just enough power and water to get by...
What else can I do to increase crime?
Yeah, that seems like something that shouldn't happen. There should be a limit...
What is the commercial demand/parks bug? sorry I may missed it before.
As I'm sure some of you know, there currently appears to be a bug with commercial demand and parks, where the presence of parks causes a massive plunge in commercial demand. If you go in and delete the majority of your parks, you'll see a large increase in commercial demand. This has been noted on both the Steam forums and Paradox Plaza.
I think I've found a workaround until this is fixed, courtesy of some detective work by a user on Paradox Plaza, who supposedly looked at game files and discovered how demand is supposed to work (at least somewhat). If you're interested, here's what he had to say:
The second part of the formula is where parks and special buildings kill off all of your demand.
It is based on a ratio of the number of visitor spaces available (includes capacity of commerce selling goods, people visiting parks, and special buildings) to the number of visitor spaces unused. The ratio is 3:1 in this case, so if 75% of your visitor space is taken up, it = 0 added demand. At 6:1 ratio, it hits +50 (85.7%). At 2:1 ratio it hits -50 (66.66%).
I think tourists are supposed to help offset the impact of the parks and special buildings, but I can't seem to get anymore to come into my city so they don't help me out much.
The Fix: create your own parks using the asset editor. Under park properties, there will be a Tourists option. Click that and change the numbers all to 0. I am not a programmer and I have no idea what this does, but I'm under the assumption that it changes the number of visitor spaces to 0.
After doing this, I went into a saved game. Deleted all my parks and watched as commercial demand rose. I then added my custom park and saw no change in commercial demand. There were tiny ripple effects each time I added a park, but that was true across both residential and industry too. I added a total of 15 parks. I then added a large park with trees -- not custom made -- and watched as commercial demand dipped considerably. After adding a large plaza and a small playground, demand plunged into the abyss.
So for now, it looks like a viable workaround until CO gets this sorted out.
EDIT: I should add that you MUST demolish your existing parks prior to or after adding your custom parks for this to work.
Take their jawwwwbsss. Huge unemployment rate will help greatly.
Destroy all parks.Removing all the residential areas and only leaving a few roads of industry worked for me in the end.
But what I really want is my 110k City to finally build commercial zones again. (((
Best thing I could say is start slow and reserve cash for water and electricity. Those 2 screw you over everytime. However, once you get over this hump. Money starts flowing in easily. You next problem is all about handling traffic and growth.
beautiful. Would you be ok to share it? (I think we can right?)
Also, is there a way to prevent my service vehicles to go too far? My garbage men go to the other side of the map to pick up trash and I don't want them to.
I.
FUCKING.
TOLD.
ALL OF YOU.
Destroy all parks.
NOW this is not "Sim Town" to the opposite of previous Maxis' effort!!
**feels the urge to buy
I do it most of the time as well. Too bad the range of the service buildings is lowered that wayI made my city using only one way roads and it works pretty well!
There's a mod that enables achievements when mods are enabled
http://steamcommunity.com/sharedfiles/filedetails/?id=407055819
Using it on my primary save on which I did not want mods to keep getting achievements, works pretty well, I can now use tree brush and other mods without worrying about achievements.
Note that it may only works on saves that never used mods.
Oh, I'm gonna have to try that out, I'll then be able to use the tree brush, first person camera, and AA fix mod and still get achievements!
Man, the mod scene for this game is outrageous. I mean holy hell.
Fuckin' lol
http://www.reddit.com/r/CitiesSkylines/comments/2yzxil/do_not_build_a_sewage_dam_above_your_city/
"Do not build a sewage dam ABOVE your city."
Is there no body of water with a current to get all that sewage away from your city? It also looks like you have more treatment plants than you need, and since they're scattered about that bay, you're spreading shit all over the place.Here is my 4th city. I think its the first one that I have played long enough to reach 20k population.
I had to move my water pumps six times >_<
Traffic if fine lol.
I do it most of the time as well. Too bad the range of the service buildings is lowered that way
Is there no body of water with a current to get all that sewage away from your city? It also looks like you have more treatment plants than you need, and since they're scattered about that bay, you're spreading shit all over the place.
Great, game crashed and I just lost 3 hours and half the progress on my new city.
I think I'm done for a while.
Here is my 4th city. I think its the first one that I have played long enough to reach 20k population.
I had to move my water pumps six times >_<
Traffic if fine lol.
As far as I discovered it, the buildings do have a range of x tiles in the direction of the adjaenting streets. If this is a one way this range is not extended. Instead it's smallerI put most of me services to one way road loop just outside of my city. So far it works fine. I can see how this might become problem once I try to make the city larger. I thought about making the gap between the main highways larger and place the service buildings there.
Those districts names lol