Rentahamster
Rodent Whores
I know I am a noob but any suggestions? I know its not symmetrical but its my first city builder and I finally got to this happy point.
Can't...unsee...heiroglyphs of people giving.....blowjobs...
I know I am a noob but any suggestions? I know its not symmetrical but its my first city builder and I finally got to this happy point.
It's... interesting. I'm curious to see how well it works.
Should have said "unlocks just highways." I like the progression, but I do wish I had the highways to lay out my starting intersections and main thoroughfares.
Should have said "unlocks just highways." I like the progression, but I do wish I had the highways to lay out my starting intersections and main thoroughfares.
Is there a downside to using the three lane roads over the two lane ones? Aside from maintenance I assume?
Not as far as I can tell. It's got more capacity, and takes up the same amount of space.
I know I am a noob but any suggestions? I know its not symmetrical but its my first city builder and I finally got to this happy point.
Got to around 55k, and now my city stagnates. I have good service coverage of about anything, but the citizens neither have any demand, nor can I substantially raise any build demand by further increasing the situation with parks and such.
Ideas? Really no clue what to do about this, since I will just lose citizens without a way to get them back up.
Link to the thread?
I've been working around a design like the one of the right. It gets needlessly confusing, but it does defuse traffic ridiculously well.
Got to around 55k, and now my city stagnates. I have good service coverage of about anything, but the citizens neither have any demand, nor can I substantially raise any build demand by further increasing the situation with parks and such.
Ideas? Really no clue what to do about this, since I will just lose citizens without a way to get them back up.
Not as far as I can tell. It's got more capacity, and takes up the same amount of space.
Thanks.
145k pop in my city of "Choorono"
Very disappointed with the lack of properly named districts.
Sorry for the late reply but I haven't. I searched the entire Paradox Skylines forum and found quite a few other people with the same problem but still no solution. Hopefully it gets fixed soon! My 26,000 pop. city was really becoming a metropolis!I don't know the answer but I wanted to quote your post in case anyone else does. Did you find any solution?
This doesn't seem to work for me. The road I want to "snap" just attempts to cross over the curved road and is invalid.
So still fairly early but something is frustrating me.. Garbage... so why does a landfill only seem to go in one direction for pickup? I have a corner which is industrial.. I put a landfill right next to it and it shows green in every direction but the one I need it to. How do you adjust the routes for the trucks?
Are you aware of the park bug?
One way road? It changes the effectiveness of services.
My city is almost completely stagnant right now. Its at 130k and there is no demand except for a tiny sliver of industry/office and 150-300 people a day immigrating.
Don't three lane roads start creating traffic lights at intersections while the two lane ones don't?
I was assuming that when he was saying "two lane" and "three lane" he meant "four lane" and "six lane" since there aren't any 3 lane roads. But you're right, yeah, the roads that are 3 cells thick create traffic lights, unless there is a one way road leading out of it, or if the end of it splits evenly into two one-way roads.
Are there any tips on maximizing imports? My industry and my commercial buildings are always complaining about not enough resources or goods
http://www.reddit.com/r/CitiesSkyli...raffic_management_simulation_gaming_the_game/
http://puu.sh/gCbQk/c06fbaa032.png
Eh, I'd say it got the job done.
I've managed to fuck up even the external highway lol
Hey everyone, if any of you remember, I did a contest shortly after Banished came out, and it went over pretty well, I think.
http://www.neogaf.com/forum/showthread.php?t=788912
I think I'll do the same thing for this game. What do you think the goal for the challenge should be? Highest population? I think that might be too easy, though. One thing I'm considering is seeing who can get the highest industry export numbers, since that requires a really good road network, unlike population.
What do you think the rules should be? I want to say no gameplay altering mods (UI and aesthetic are ok), and no ploppable assets (RCI growables are fine since you can't alter their stats).
Should there be a gametime limit? For example, you can't run your city past the year 2050?
I've managed to fuck up even the external highway lol
I prefer to just do "never go back and upgrade previous residential and commercial areas to higher density or road sizes". Gives the city a bit of a charm, with a "small residences" feel on a part, while the rest of the city is, well, filled with high-rises.
How did you get around 7K a week, anyway? You could do a lot better if you set your tax rates to 11% if it's below that.
Another question, is the airport purely for tourism? Or does it actually import stuff too?
Are you sure you're using Freeform and not the Curve tool maybe? I haven't tried this method myself, but it seems pretty straightforward. Only other thing I can think of is elevation issues?
The only time when I dont have time to rave about the game is when I play it. So much still to try/unlock/learn and fiddle with.
<3
After four bankrupt cities, I've finally have a successful city going. It's about 6k people at the moment. But the moment I starting having a successful city, I didn't want to stop playing. I was starting to get a little discouraged after the 4th failed city.
Hopefully people start bundling building mods. Too cumbersome going through all of them one by one.
Multicore usage looks good. 90% utilised in an almost 500k city (not mine):
i5-4570S running at ~3.1 GHz.
My highway is totally screwed though. Not sure what to do with it. Every time I tinker with it, I get screwed worse. The bottom part is about 60% done so the traffic situation may get worse as time progresses.
here is to show those that were interested how my city system was going to work
My highway is totally screwed though. Not sure what to do with it. Every time I tinker with it, I get screwed worse. The bottom part is about 60% done so the traffic situation may get worse as time progresses.