Sometimes you just have to create your own fun. I'm not saying you haven't created it before. Pause the game, and build wildly. 'Fake' uncontrollable urban growth. Build slums and lay out roads and buildings as wildly as you can. Build a huge area. Then unpause the game and deal with everything that's gonna come in real time, no pauses.
I'll do that later in my own city. Kinda simulating growth in my hometown, Lisbon, in the latter half on the 20th century.
It's a flaw in the game, but it's given a pass because Colossal has to start somewhere, and somewhere is a pretty good start. So many people are also so burned by Sim City, and it's just good to see a new IP with so much promise and a solid, but basic foundation.
To be honest, I feel like they show their experience with the city building aspect--roads are clearly the biggest puzzle piece here, but the actual simulation and depth of management is not there. I'm glad mod support can pick up on this, but I hope Colossal makes some of these mods official while expanding gameplay themselves. As much as I am excited for new aesthetics/buildings and all that, I so want to focus on the microcosm of running a city.
Maybe it's because I suck at the creative expanses of building a city-- you guys make me embarrassed to even play this game, because I can't make the beautiful cities you do, but I need that experience of balancing the life of my cims, providing services, and balancing a chain of variables before expanding. I want that feeling of "well I can't improve this shitty condition, but it's necessary for the greater good" (such as having a district that is uneducated and crime ridden, but is necessary to reduce upkeep costs of roads/pipes, simulating a basic idea of a diverse society that relies on low and middle class citizens to be successful).
A pure Utopia is not my idea of city builders, especially when it feels as easily achievable as it does in this game.
Sometimes I wonder where we would be if Sim City wasn't screwed over and did everything right. I really miss how that game made me feel like an actual mayor, instead of just an urban planner.
I think mods like disabling the free money you get when upgrading, and this new "city buffer" mod are two examples of greatly creating something awesome from what is already available in the game, but I'm hoping Colossal themselves expand features to include courts, prisons, weather, etc.
I get so excited looking at where a game like XCOM is now with the Long War mod and hope to see C:S expand into that complexity.