Hari Seldon said:Damn!! Did all 5 basic tutorials (really not needed for a Civ IV vet), then now I started the big tutorial. Really digging the graphics, the UI, and the social system. Not sure what to do with City States yet.
Game runs great for DX10 on my system on high at 1900x1200: ATI 4870, Core 2 Duo (forget model), 4 GB RAM
eznark said:wow, blue screen just wiped out 60 turns.
mavs said:You turned off autosaves? Don't do that autosave every 5 turns
page 207 of the manualTheExodu5 said:Is there a list of hotkeys somewhere? I've looked everywhere through the manual and Civilopedia and can't find any info.
ForbidenMaster said:page 207 of the manual
For Civ, I think it's accurate.Wallach said:48 minutes doesn't seem like a very quick look. :lol
XiaNaphryz said:For Civ, I think it's accurate.
eznark said:Hey look at that...it's midnight
Are you running in DX9 or DX10/11 mode?nismogrendel said:I have:
E6600 2.4 ghz
2 GB ram
Nvidia 8800GTX
The game ran pretty crappy when it first opened, defaulted to high settings and 2560x1680. I lowered it to 1680x1050 and medium settings and it ran a whole lot better.
I'm not sure what to upgrade to get this thing maxed out, I want to get an i7 processor but those can only use DDR3 right? My current machine can only use DDR2.
Performance issues aside, after Steam got their problems fixed this morning I had so much fun with this game. Montezuma's Jaguars and culture from kills is really awesome.
XiaNaphryz said:Are you running in DX9 or DX10/11 mode?
There's a line you can edit in an .ini file to skip the movie.nismogrendel said:DX10, I haven't tried DX9 yet.
One of the other things that annoyed me was the intro movie seemed unskippable. I went and renamed the intro movies and it still takes forever to load the menu, but instead of an unskippable movie while it loads I get a black screen. I guess my machine just kinda goes unresponsive while loading the menu screen.
Excellent to hear, my rig as well.No_Style said:Loving it thus far. Played through tutorials and started a Warlord standard match. I actually declared war on someone because they were pissing off one of my city states. I never went to war in CivIV because it was so lame. I adore the new combat system.
Things that I miss though:
- Leonard Nimoy
- Roaming vicious animals (lions, jaguars) in the early age
- The ability to assess how other Civs relate to me and one another (Unless it's a hidden screen I haven't found
Other than that it runs swell on my Core i5 750 & 5770 @ 1680x1050. I should run Fraps to check the FPS, but it so smooth thus far.
Civilization 5 Benchmark modes.
The benchmark modes in Civilization5 are designed to stress and test various aspects of the users hardware and supporting software ( e.g. drivers ). There are 3 benchmarks in total. Each benchmark tests a specific workload scenario. In addition, any of the tests can be run with command line modifiers which alters the way threaded rendering submission is handled by Direct X 11.
To ensure the benchmark results are reported, in the config.ini ( located in your \Documents\My Games\Sid Meier's Civilization 5 ) make sure that LoggingEnabled = 1. The results will be stored in the logs folder at the same level as the config.ini. Ensure that MaxSimultaneousThreads is set to the number of processor cores you wish to test against. Values for MaxSimultaneousThreads greater than 16 are unsupported and clamped.
1. Late Game View Benchmark.
This benchmark is designed to simulate a late game workload. This scenario exercises all aspects of the game engine pipeline since all simulation and renderable object types are represented at a frequency consistent with a game that has been in progress for 300+ turns.
To run this test, run the application with the command line option -benchmark lateGameView. Case insensitive.
- Results are reported in the LateGameViewBench.log file.
- Full Render Score reflects the active rendering settings of you application.
- No Shadow render score turns the shadow pass off for the application.
- No Render score emulates an infinitely fast GPU and will bypass most driver overhead. This serves as a baseline for Civ 5s engine performance vs GPU and Driver performance ( note while in this mode, the display will flicker ).
- All results are reported as frames rendered over 60 seconds. Additionally the number of draw call made per frame is reported.
Note: Mousewheel zoom in some benchmarks are enabled for inspection, however using this will affect the end results. For consistent results the user should avoid altering the zoom level.
2. Unit Benchmark.
This benchmark is designed to stress test the users system by executing a parallel series of animation and rendering tasks. The workload will heavily stress the CPU as well as GPU and driver. It is designed as a total throughput test to evaluate a users system and determine where the bottlenecks occur. Results reported are similar to the Late Game View benchmark, however the display settings are overridden for consistency. Therefore changes to the graphics settings will not impact the test except for setting resolution.
To run this test, run the application with the command line argument -Benchmark Units, case insensitive.
3. Leader Benchmark
The Leader Benchmark is designed to test advanced rendering features which we use for our leader scenes. This test can run through any of the leader scenes specified and report the performance for that leader. Also this test can be used to measure the performance of Compute Shading features via our variable bitrate compression technology. This compression test measures the GPU performance of the video card.
- To run in leaderhead benchmark mode, start the app with -LeaderBenchmark
- To run in compression mode, start the app with -LeaderBenchmark compression.
Note: Compression mode will do nothing but continually decompress and display textures for the given scene for the specified duration. The leaders themselves will not be displayed.
The full syntax for the command line options are:
-LeaderBenchmark [-compression] [-duration time_in_secs] [-norendering] [-logname log_filename] <list_of_leader_files>
-logname is the name of a file to append to (Default is 'LeaderBenchmark.csv')
-duration is how long to remain in each scene
-norendering is equivalent to the norender option in the previous benchmarks.
<list_of_leader_files> is a list of XML files (e.g. Catherine_Scene.xml OdaNobunaga_Scene.xml)
The benchmark dumps a file into the app directory named 'LeaderBenchmark.csv' which contains the resulting information. Statistics are given for each leader independently, and they're appended onto the file from one run to the next. Mean FPS is the statistic that matters. It's an average over the entire run for each leader, with the first 30 frames ignored to prevent load time and startup hitches from skewing the results.
General rendering options.
These options allow advanced users to change the way Civilization 5 handles threaded display lists (DL) on DX11. For more information about this, users are encouraged to read the DX documentation. Note: this is for advanced testing for threaded GPU drivers. These settings are also stored in the config.ini file.
ThreadingMode = 0
Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode).
0 - Do whatever we think is best (equivalent to 2currently)
1 - Disable display list use and do everything on the immediate context
2 - Our current behavior
3 - Split and merge command sets, aiming for a particular display list size.
* This mode is aiming at a balanced load. It will squish together small DL's, but will also rip large ones apart. This may produce more DLs than our current path does, depending on the workload.
4 - Combine small command sets into one display list, but never split them.
* Should be as good as 'split' at eliminating small lists, but won't try to balance the load.
TargetJobSize = 100
Number of commands per diplay list to aim for in SPLIT and AGGREGATE thread modes.
Nuking the crap out of Ghandi was awesome!:lolNo_Style said:Loving it thus far. Played through tutorials and started a Warlord standard match. I actually declared war on someone because they were pissing off one of my city states. I never went to war in CivIV because it was so lame. I adore the new combat system.
Things that I miss though:
- Leonard Nimoy
I had something like that happen twice so far. I was shocked. I mean that never ever happened in Civ 4. Once because of a deal a guys army got stuck between my land and his new Empire. They couldn't do crap since they'd have to declare war to get home, and they could use the water because of Zone of Control's.iam220 said:I had the Persians declare war on me after scouting my territory for several hundreds of years. My foreign adviser even warned me about it saying that they're up to something. So while my forces were all on my eastern borders trying to setup and conquer a city state he comes in with his troops from the west and takes one of my cities. I eventually reinforce my front and defeat his army within my borders. At this point, I have a pretty huge army and I'm about to move out and teach him a lesson. Realizing this he offers me my city back, another city of his that's bordering me as well as shit ton of resources and gold. I was blown away by this as I never saw it happen in civ4. I wanted to move my troops back to the eastern front so I ended up taking him up on that offer.
No_Style said:Loving it thus far. Played through tutorials and started a Warlord standard match. I actually declared war on someone because they were pissing off one of my city states. I never went to war in CivIV because it was so lame. I adore the new combat system.
Things that I miss though:
- Leonard Nimoy
- Roaming vicious animals (lions, jaguars) in the early age
- The ability to assess how other Civs relate to me and one another (Unless it's a hidden screen I haven't found
Other than that it runs swell on my Core i5 750 & 5770 @ 1680x1050. I should run Fraps to check the FPS, but it so smooth thus far.
You can turn off the intro movie in the config file. Change it from 0 to 1. Although it just changes it to a black screen for a while.rhfb said:Any way to totally turn off the camera panning to others battles? This shit is starting to piss me off good, because the dumb ass barbarians attack, do 1/2 damage and then the other fucking unit just heals for +2 health each round. A BATTLE WENT ON FOR OVER 1400 YEARS ON MARATHON SPEED :lol :lol :lol
I got dudes on a fucking boat over there to kill the dumb ass barbarians so the camera would stop scrolling over there EVERY SINGLE TURN.
Digging through the ini files now and I found a setting called "QuickCombat" so I'm hoping that speeds shit up, but I want to just turn it the fuck off. Same goes for the intro movie. Ugh
Did that but Im done for the night after 300 turns. Will see how that and the quick combat work tomorrow.Shalashaska said:You can turn off the intro movie in the config file. Change it from 0 to 1. Although it just changes it to a black screen for a while.
epmode said:Is it possible to direct a city's growth? Without manually purchasing a tile using gold, I mean. The city seems to select its future tiles automatically.