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Civilization V |OT| of Losing My Religion, And I Feel Fine...

Aselith

Member
jonnyp said:
The game is unplayable for me still. There's a bug which adds junk to save game files, making them grow rapidly in size - which has been confirmed by other players and admitted by a Fireaxis employee. Some of my save games are approaching 20+ MB in size. However, I still don't get why the hell it can take up to 2 mins to load a game with one of the fastest SSDs on the market though?!?

But they especially need to focus on the end of turn times which are downright shocking and there's no way in hell the game is that computationally complex to justify the time it uses - especially since CPU load is nowhere near 100%...

Did any of their employees even play the game after turn 100 of this game? How can this stuff be missed? I'm starting to understand why they cut 20 jobs the other day because someone clearly weren't doing their jobs...

It pretty clear that you are the victim of bugginess with your specific setup. I'm certainly not playing on one of the fastest SSD's on the market or the fastest CPU and the game runs silky smooth for me and it processes turns quickly and I haven't heard anything about widespread issues as such.

To ask if they didn't play it past turn 100 is really avoiding the issue which is "did they play it past turn 100 on my computer?" Clearly some aspect of your hardware is causing an issue with the game performance. This is the point where you talk to their tech support about what could cause the issue.
 

leroidys

Member
Just beat the game on Deity :D .

Leveraged my naval superiority to keep from being invaded, and then siwtchde to a gold focus in all cities while producing naval units. I used the gold along with the Greek city state bonus to bribe all the city states, and won the UN vote around 1980.
 

WEGGLES

Member
Game keeps crashing at turn 461. Good thing it autosaved at 460, so I don't loose too much progress. Still bloody annoying.

Game was running poorly for, pretty much, the whole game too. Which is odd, I have an i5 750, ATI Radeon 5850, 4GB mem. Should run fine.

Ran a-ok before. Perfect timing for Dead Rising 2 tomorrow though. :lol
 

Zzoram

Member
I'm so, so glad the game runs without crashes on my machine. Maybe it's because I have a very common configuration so it's one they tested extensively. E8400, 4GB DDR2, HD4870 512MB, Vista x64.

E8400 and Q6600 were the most popular CPUs for all of 2008, so they probably put configurations with those high in the testing priority list.
 

Najaf

Member
leroidys said:
Just beat the game on Deity :D .

Leveraged my naval superiority to keep from being invaded, and then siwtchde to a gold focus in all cities while producing naval units. I used the gold along with the Greek city state bonus to bribe all the city states, and won the UN vote around 1980.

Nice. I won my first deity on a duel map this morning, West vs. East. The water barrier kept me safe for a bit then I scouted the capital and rolled on it with three siege weapons and some ground troops. As soon as I set foot in the door, game over.

I have to say, the AI could use a bit of work on defending capitals. I was about to lose my first match in Civ 5 to the French by score. All the other civs were eliminated and only the Russians, French, and my mighty English remained. It was past 2030 and I got stuck in a defense war with Catherine which nixed my space race hopes. Seeing no other option I rolled two destroyers and a missile carrier to Paris along with a single mechanized infantry. At the same time I dropped my single atom bomb on Moscow and then with one battle ship and yet another single mechanized infantry rolled the capital in the same turn. After the nuke and a single bombardment with my battleship, I secured Moscow with the Infantry straight out of the sea, eating the water attack penalty. My two battleships bombarded Paris and I unleashed three guided missiles stored in the missile cruiser. The infantry unit sailed in smoothly and it was game over on turn 498.

Capital defense is key. At that time in the game, the AI should have a fleet blockading access to the coast line capital cities. I should not be able to win in one turn, even if it was a strategy out of Enders Game. I love the idea of only needing to take capitals, but the AI needs to learn the importance of defending them from the sea.
 

jonnyp

Member
Aselith said:
It pretty clear that you are the victim of bugginess with your specific setup. I'm certainly not playing on one of the fastest SSD's on the market or the fastest CPU and the game runs silky smooth for me and it processes turns quickly and I haven't heard anything about widespread issues as such.

To ask if they didn't play it past turn 100 is really avoiding the issue which is "did they play it past turn 100 on my computer?" Clearly some aspect of your hardware is causing an issue with the game performance. This is the point where you talk to their tech support about what could cause the issue.

I doubt it's my setup as the game is quite quick at the start of a new game but just degenerates fast as more Civ's and city-states are revealed. Obviously something with me playing on a huge map with pretty much maximum city-states and Civ's (although I have conquered about 33% of them) is increasing the CPU load (but my CPU never hits 100% during end turns...). I don't get that it would take that long at end turn and loading saved games (I have an SSD with a read speed for 280MB/s but it takes more than 2 minutes to load my save game, no matter if it's 200 turns in or 500. It makes no sense to me.

I'm having no problems with bugs crashing the game or anything else of that nature. Looking on Civ fanatics and 2K's official Civ forums I do see a fair few people having the exact same problems as me and I suspect a lot more will when they try out huge map, marathon time and lots of Civ's and city-states. To me it screams of bad coding and optimisation.

Calling tech support is out of the question, I'm not spending a dime calling overseas from Korea and hopefully they are aware of it and addressing it as there are multiple threads about the issue on 2K's forums.

I guess I'll have to keep to playing at standard map and time until they fix the issue which sucks because I love long, epic Civ games...

I think my question if they even tried playing it past 100 turns is quite appropriate when you go to different forums and read the absolutely ridiculous amounts of bugs people are experiencing with this game.
 

erpg

GAF parliamentarian
I can't believe I've only played two matches and already put 20 hours into this game. Being a first timer, I was totally not expecting this, even if people always chanted "one more turn".
 

Zzoram

Member
Oh guys, apparently SLI isn't working properly with the game. Of course that's no surprise, multi-GPU setups have a ton more problems in every game.
 

erpg

GAF parliamentarian
Zzoram said:
Oh guys, apparently SLI isn't working properly with the game. Of course that's no surprise, multi-GPU setups have a ton more problems in every game.
I'm still surprised people bother going with SLI/Crossfire setups. At least with AMD, every other driver release has some kind of fix for massive Crossfire errors.

Oh, and your avatar hosting is dead.
 

Najaf

Member
Zzoram said:
Oh guys, apparently SLI isn't working properly with the game. Of course that's no surprise, multi-GPU setups have a ton more problems in every game.

I'm running GTX 460s in SLI and I am having zero problems running it.
 

Chris R

Member
Over 100 turns of this stupid peace treaty ended popping up. Hate bugs :(

Going to probably go back to war to make it go away :lol
 
Just finished the game i started last night at 930. No i didnt play continuously. Still managed to put a good 12 or 13hrs in a single game. It was a technological victory at turn 461. I get the feeling i could've done it sooner but my being a noob to the game got in the way of that. Will need a few more games to finally understand a lot of the managing, but that wasnt bad for a 2nd game.
The Iroquois had a massive army but they were in a different continent and i was just playing nice with them while giving priority to science and as soon the Apollo Project finished I went into full production in my capital, using the important people to trigger golden eras to finish quicker. Thought I wasnt going to make it at first, but i managed. :D
 

leroidys

Member
Najaf said:
Nice. I won my first deity on a duel map this morning, West vs. East. The water barrier kept me safe for a bit then I scouted the capital and rolled on it with three siege weapons and some ground troops. As soon as I set foot in the door, game over.

I have to say, the AI could use a bit of work on defending capitals. I was about to lose my first match in Civ 5 to the French by score. All the other civs were eliminated and only the Russians, French, and my mighty English remained. It was past 2030 and I got stuck in a defense war with Catherine which nixed my space race hopes. Seeing no other option I rolled two destroyers and a missile carrier to Paris along with a single mechanized infantry. At the same time I dropped my single atom bomb on Moscow and then with one battle ship and yet another single mechanized infantry rolled the capital in the same turn. After the nuke and a single bombardment with my battleship, I secured Moscow with the Infantry straight out of the sea, eating the water attack penalty. My two battleships bombarded Paris and I unleashed three guided missiles stored in the missile cruiser. The infantry unit sailed in smoothly and it was game over on turn 498.

Capital defense is key. At that time in the game, the AI should have a fleet blockading access to the coast line capital cities. I should not be able to win in one turn, even if it was a strategy out of Enders Game. I love the idea of only needing to take capitals, but the AI needs to learn the importance of defending them from the sea.

wow that's insane, I would be so pumped winning like that right at the very end.
 

Najaf

Member
leroidys said:
wow that's insane, I would be so pumped winning like that right at the very end.

Don't get me wrong. I was very pumped. It was the hail mary pass that won the football game at the end of the fourth quarter. It was an all in plan where I micro'd all of my cities to max production and in the process was starving them all for the cause of the nation. It was a great finish, and only hind sight (a few days later) that I thought to myself "in multiplayer, I should always blockade my capital in the end game." The battleships and cruise missiles have so much power, and rightly so.

I actually ranked really well. Fourth from the top if I remember correctly. I've never won a civ game so close to the end, not to mention this was my first Civ V game I played. It was a great experience for sure.
 

sdornan

Member
Zzoram said:
I'm so, so glad the game runs without crashes on my machine. Maybe it's because I have a very common configuration so it's one they tested extensively. E8400, 4GB DDR2, HD4870 512MB, Vista x64.

E8400 and Q6600 were the most popular CPUs for all of 2008, so they probably put configurations with those high in the testing priority list.

The CPU is usually not the reason games crash. However, it is possible that there are errors within the way the game handles multiprocessing since it can apparently make use of at least four cores. Are crashes happening more often to people using a quad-core CPU? I'm running a dual-core machine and have only had a single crash.

More than likely it's video card drivers, bad memory, or simply errors within the code.

If you have an Nvidia card, upgrade to the most recent beta drivers (release 256). Seemed to run a bit more smoothly after making that change.

EDIT: BTW, want to know why the AI is so lacking?

2j1omd3.png
 

Nocebo

Member
I'm playing this game with 3 friends over steam. We're on a large map with 5 other AIs so 8 total. If we go with 9 players total it says "unsupported" even on a huge map. At any rate the huge map is unplayable unfortunately, it slows down to a crawl after a few turns, anyone else have problems with this?

Aside from that we're loving the game. One of my friends is new to the series and it didn't take long before I heard him say "one more turn!" :lol The hexes and new combat is great!

Haven't had any problems yet, aside from saving/loading in multiplayer. ctrl+s shows the menu but when loading I can't find what I saved so we just use the autosaves for now, but it would be nice to use manually saved games.
 
Awesome game. I own the first two Civ original but never played the third and fourth installation. With CivV i feel the urgency to play this again and in my first 4 hours i feel at home in a matter of turns.

But there's also a lot of problem in my game. After the second era my Civ suddenly start to slow down. Music stuttering, animation became slow and slow, especialy when i open some menus. Maybe is a suond card problem (i use one intgrated on my mb), but also have a four core cpu and a video card in sli, ca be this? Any help?
 

Rad-

Member
jonnyp said:
I doubt it's my setup as the game is quite quick at the start of a new game but just degenerates fast as more Civ's and city-states are revealed. Obviously something with me playing on a huge map with pretty much maximum city-states and Civ's (although I have conquered about 33% of them) is increasing the CPU load (but my CPU never hits 100% during end turns...). I don't get that it would take that long at end turn and loading saved games (I have an SSD with a read speed for 280MB/s but it takes more than 2 minutes to load my save game, no matter if it's 200 turns in or 500. It makes no sense to me.

I'm having no problems with bugs crashing the game or anything else of that nature. Looking on Civ fanatics and 2K's official Civ forums I do see a fair few people having the exact same problems as me and I suspect a lot more will when they try out huge map, marathon time and lots of Civ's and city-states. To me it screams of bad coding and optimisation.

Civ 4 was always like this as well. Honestly though, you can't expect to play the biggest sized game with full civs and not run into loading times. Hell, Civ 4 with current top technology still loads really slowly end game when playing with similar settings.

Just tone down the settings. Even just the drop from huge to large map size gives a very nice boost to performance.
 
D

Deleted member 30609

Unconfirmed Member
Yeah Civ IV really takes its sweet time during the late game, sometimes it even takes a while to even trigger the "next turn" prompt if you've accidentally left some units on automatic explore out in the middle of the ocean.
 
So the Babylonians are scientific monsters. A free Great Scientist at Writing = Academy = + 5 science. This can happen on your second tech if you beeline (which I did). Then they produce Great Scientists faster than usual... so if you (who beelined to Writing) get the Great Library out, and then another library or two... you kind of start swimming in them.

I have 5 academies at this point. I'm about 10 techs ahead of my closest competitor, and I've been deliberately beelining up the science path. I just researched Biology (Industrial era!) while not even having Steel. Most of the techs I can research now are in the 2-4 turn range, so if I do some backfilling I'd easily end up 15+ techs ahead of my closest competitor. It's about 1100 AD. I have 3 cities, and a small but highly skilled (primitive though) milatary. Patronage tree almost maxed (science bonus + free great people), the sciency one is just getting warmed up (+ science for specialists, which I have lots of).
 

Acidote

Member
Reading this post I got in the mood and started playing a Civilization game for the first time.

Why did you do this to me. I'm sleepy now at the office.
 

IMACOMPUTA

Member
WEGGLES said:
Game keeps crashing at turn 461. Good thing it autosaved at 460, so I don't loose too much progress. Still bloody annoying.

Game was running poorly for, pretty much, the whole game too. Which is odd, I have an i5 750, ATI Radeon 5850, 4GB mem. Should run fine.

Ran a-ok before. Perfect timing for Dead Rising 2 tomorrow though. :lol
I have the same exact setup. I've been playing with the largest map size, maximum teams, etc with all settings cranked (except detailed ..whatchacallit view) and the game basically stops responding for 10 seconds or more after every turn ( I'm on turn 300 or so).
The mouse cursor still works but I kept thinking it was going to crash. It started loading textures really slowly too, when switching to diff locations where the COm was taking their turns.
Hm, no one else is having this issue besides me and that other guy?
 
Downloaded last night and the game was unplayable, think its because my Nvidia drivers are extremly behind, going to update them later and see if it fixes it.
 

jepense

Member
platypotamus said:
So the Babylonians are scientific monsters. A free Great Scientist at Writing = Academy = + 5 science. This can happen on your second tech if you beeline (which I did). Then they produce Great Scientists faster than usual... so if you (who beelined to Writing) get the Great Library out, and then another library or two... you kind of start swimming in them.

I have 5 academies at this point. I'm about 10 techs ahead of my closest competitor, and I've been deliberately beelining up the science path. I just researched Biology (Industrial era!) while not even having Steel. Most of the techs I can research now are in the 2-4 turn range, so if I do some backfilling I'd easily end up 15+ techs ahead of my closest competitor. It's about 1100 AD. I have 3 cities, and a small but highly skilled (primitive though) milatary. Patronage tree almost maxed (science bonus + free great people), the sciency one is just getting warmed up (+ science for specialists, which I have lots of).
I played a science game as France, where after conquering my rather small continent, I made my two top cities science monsters and great scientist farms. I think I had something like 7 academies and then switched to taking free techs with the scientists. I had my spaceship ready around 1900, and in the end the finish was more limited by production than science. I wasn't really optimizing my play either, just fooling around trying things.
 
I finished my 2nd game and still have yet to nuke, a-bomb or giant death robot anyone :(

Guess I should up the difficulty and let a few civs last long enough to irradiate them
 

Najaf

Member
BigJonsson said:
I finished my 2nd game and still have yet to nuke, a-bomb or giant death robot anyone :(

Guess I should up the difficulty and let a few civs last long enough to irradiate them

Yeah. Or...you could put it on a huge map, start in the modern era, and put it on Epic length so you can really appreciate the movement and effectiveness of those late units. There is no feeling like launching a nuke from your nuclear sub 8 tiles in to hit an AIs capital while running air raids off of your carrier.

(I have yet to use the giant death robot as well)
 

SpokkX

Member
IMACOMPUTA said:
I have the same exact setup. I've been playing with the largest map size, maximum teams, etc with all settings cranked (except detailed ..whatchacallit view) and the game basically stops responding for 10 seconds or more after every turn ( I'm on turn 300 or so).
The mouse cursor still works but I kept thinking it was going to crash. It started loading textures really slowly too, when switching to diff locations where the COm was taking their turns.
Hm, no one else is having this issue besides me and that other guy?

I am running the game on an i5 Macbook pro with Nvidia 330m (latest nvidia beta drivers) in bootcamp Win7 64bit.I know it is not exactly a power-gamer-machine but I can run starcraft 2 on medium at 40-60fps.

This game however (after a few hundered turns especially)... when running DX10 I have graphical bugs (some squares are grey sometimes) and there is slowdown to like 5 fps during cpu turn and when zooming out . In DX9 it is playable but during CPU-turns it more or less locks up and textures are slow to load and the game stutters sometimes quite a bit. I run almost everything on LOW also!

This game is a disaster techincally. It is more or less a board game ffs. How can it even stutter at all during my turn when the AI is totally inactive?
 

Rad-

Member
SpokkX said:
I am running the game on an i5 Macbook pro with Nvidia 330m (latest nvidia beta drivers) in bootcamp Win7 64bit.I know it is not exactly a power-gamer-machine but I can run starcraft 2 on medium at 40-60fps.

This game however (after a few hundered turns especially)... when running DX10 I have graphical bugs (some squares are grey sometimes) and there is slowdown to like 5 fps during cpu turn and when zooming out . In DX9 it is playable but during CPU-turns it more or less locks up and textures are slow to load and the game stutters sometimes quite a bit. I run almost everything on LOW also!

This game is a disaster techincally. It is more or less a board game ffs. How can it even stutter at all during my turn when the AI is totally inactive?

Hmm something definitely sounds weird here. I have a slightly worse computer and I don't really get any big framerate drops, and I run at medium-high.

Do you play maxed map size with max civilizations? That really kills the performance. I run large/standard maps with around 12-16 civilizations (+ about the same amount of city states) and it's fine.
 

LCfiner

Member
Giant Death Robot can attack and capture a mid sized city (~35 people) in a single turn on Chieftan difficulty. I was playing around with it more on a "post-game" map I had

it's very fun to watch the missiles fly and all the fancy smoke trails and then it just stomps right in to the tile.
 

Zing

Banned
sdornan said:
EDIT: BTW, want to know why the AI is so lacking?

2j1omd3.png

Civ IV had a single man, Soren Johnson, as the AI programmer. It obviously isn't "perfect", but if you watch Soren's presentation concerning AI, it's clear that he knew what he was doing and had the support to back it up during Civ IV's production.
 

Firebrand

Member
Is the "Seriously?!" achievement bugged? The turn I got it nobody built a wonder, and I don't think I've attempted 10 wonders yet in my first game.

I don't particularly care for the "sad horn" sound effect when somebody builds a wonder I'm not building, I'm happy for them.
I'll capture it later
 

r1chard

Member
Firebrand said:
Is the "Seriously?!" achievement bugged? The turn I got it nobody built a wonder, and I don't think I've attempted 10 wonders yet in my first game.
I'm pretty sure it is buggy.

The AI hadn't built 10 wonders (let alone 10 that I was working on) when I was awarded that one. I'd only been playing for an hour or so.

I couldn't say for certain whether the AI built a wonder when I was awarded it though.
 
I did my "Bollywood" achievement yesterday and man, when Ghandi decides to bunker down it's no joke. By the time I got to cannon I had ~90-100 city strength on all my towns, every bonus to "fighting in your own territory" (policies and wonders), a citadel in between the two most vulnerable cities (touching on 1 hex from each, gives 100% defense, 3 damage to enemies in adjacent hexes) surrounded by rivers (extra 50% when attacking it). Just ridiculous.

I played on continents and Babylon had become a superpower, he was a couple of unit techs ahead (artillery & infantry vs. cannons & musket men) and his army was GINORMOUS. After I had culture bombed him for silk he got angry, and he attacked but didn't dare to touch my cities (around maybe ~60 strength then). He focused on the citadel and got slaughtered by the dmg per turn and crossfire from the cities.
After I culture bombed him for coal he came back, with a larger army, artillery this time. I don't know if they got a shot of or not, but my cities never received any damage. A garrisoned cannon and the town "archer" was all that was needed to kill everyone. Well, a cavalryman and a long swordsman as well.
But really, no casualties, no damage to any town even when being surrounded from all sides, that's pretty crazy. I did fall behind some and got a late victory though, so going much higher than Prince it probably wouldn't work as well. And I did use all my great artists for culture bombs mainly for the heck of it (I went 4 culture bombs into enemy territory to snag some aluminum, that I didn't even use!)


Oh and there was this other superpower across the sea (I managed to sneak a scout out), I had him declare war with me against Babylon around 2/3 through the game. I never saw a peace declaration, but they never, EVER even touched each other. Even though my buddy across the ocean had ~10 times the military might after the other guy smashed against my walls.

That part of the AI is just flat-out broken it seems.
 

noise36

Member
I dont understand diplomacy; every time a civ talks to you you have to guess who they are friends with and guess what they think of you and guess what impact your trading will have on other civs.

Please tell me there is better info on whats going on with regard to civ relations like civ 4?
 
noise36 said:
I dont understand diplomacy; every time a civ talks to you you have to guess who they are friends with and guess what they think of you and guess what impact your trading will have on other civs.

Please tell me there is better info on whats going on with regard to civ relations like civ 4?
Well, he calls you "friend" in the greeting if he likes you. I don't think there's any info for what he "thinks" of enemies. Though sometimes he'll say something about someone else in the greeting.

I agree though, I want that shit on-screen. I also miss having the scoring always be visible. Can't wait for the Civ V BUG mod. :(
 

slyght

Neo Member
jonnyp said:
I doubt it's my setup as the game is quite quick at the start of a new game but just degenerates fast as more Civ's and city-states are revealed. Obviously something with me playing on a huge map with pretty much maximum city-states and Civ's (although I have conquered about 33% of them) is increasing the CPU load (but my CPU never hits 100% during end turns...). I don't get that it would take that long at end turn and loading saved games (I have an SSD with a read speed for 280MB/s but it takes more than 2 minutes to load my save game, no matter if it's 200 turns in or 500. It makes no sense to me.

I'm having no problems with bugs crashing the game or anything else of that nature. Looking on Civ fanatics and 2K's official Civ forums I do see a fair few people having the exact same problems as me and I suspect a lot more will when they try out huge map, marathon time and lots of Civ's and city-states. To me it screams of bad coding and optimisation.

Calling tech support is out of the question, I'm not spending a dime calling overseas from Korea and hopefully they are aware of it and addressing it as there are multiple threads about the issue on 2K's forums.

I guess I'll have to keep to playing at standard map and time until they fix the issue which sucks because I love long, epic Civ games...

I think my question if they even tried playing it past 100 turns is quite appropriate when you go to different forums and read the absolutely ridiculous amounts of bugs people are experiencing with this game.
Regarding the waiting time at end turns: Am I wrong or do I have to wait for every single AI unit moving to its next place one after another at the end of my turn? I just saw it once but I could imagine this could slow down a lot on huge maps with a large number of units.
 

Borgnine

MBA in pussy licensing and rights management
City-State question: it says I'll gain access to their luxury resources if I become their ally and "once the city-state has connected them." What does that mean exactly? If I become their ally will I suddenly receive the goods, or do I need to build roads to them from one of my cities or something? Does it mean their luxury resource tile must be improved? I can't find a clear answer and I don't really have the gold to experiment.
 

Totakeke

Member
Borgnine said:
City-State question: it says I'll gain access to their luxury resources if I become their ally and "once the city-state has connected them." What does that mean exactly? If I become their ally will I suddenly receive the goods, or do I need to build roads to them from one of my cities or something? Does it mean their luxury resource tile must be improved? I can't find a clear answer and I don't really have the gold to experiment.

You don't need to build roads. They will have to improve the resource tile with the respective improvements.

Edit: Maybe you can build the improvements for them, haven't tried that yet. It's a problem in some games when they have a strategic resource like Coal and yet they build a trading post on it.
 

moojito

Member
Here's another random question. If I want a worker to build a road from my capital to somewhere, do I have to move the worker to the capital city tile first and then choose the "build a road to target tile" option? Or does anywhere near the capital work, etc?
 

AstroLad

Hail to the KING baby
moojito said:
Here's another random question. If I want a worker to build a road from my capital to somewhere, do I have to move the worker to the capital city tile first and then choose the "build a road to target tile" option? Or does anywhere near the capital work, etc?
any tile next to a city connects to it. you don't actually build a road on the city tile, so one of the surrounding tiles to another surrounding tile is fine
 

HawkeyeIC

Member
I'm probably stupid, but when I go to buy a tile, I'm having a hard time figuring out which coin matches up to witch tile...am I doing this wrong?
 

Shambles

Member
animlboogy said:
Did you get your sticky dressing fingers all over the keyboard while you ordered?

Who eats dressed salad with their fingers? :lol

HawkeyeIC said:
I'm probably stupid, but when I go to buy a tile, I'm having a hard time figuring out which coin matches up to witch tile...am I doing this wrong?

The coin icon is directly on the top of the tile that it buys for. I agree it can be confusing as can the direction that the resource icons are pointed.
 

AstroLad

Hail to the KING baby
HawkeyeIC said:
I'm probably stupid, but when I go to buy a tile, I'm having a hard time figuring out which coin matches up to witch tile...am I doing this wrong?
the one at the topmost point
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
HawkeyeIC said:
I'm probably stupid, but when I go to buy a tile, I'm having a hard time figuring out which coin matches up to witch tile...am I doing this wrong?
Pretty sure the coin is always at the top edge of it's particular tile.
 

TriniTrin

war of titties grampa
I have been trying to use Hiawatha for a bit and im trying to understand the forest as trade routes trait. Does this mean i have to have forest as my "road". I cannot build any additional improvements on those tiles unless i wanted to build roads to my cities?
 
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