erragal said:
You're missing spices actually.
Puppet states do eventually start increasing social policy costs, but it's after a certain number. I have three in my Persia game and they haven't increased costs at all, but in my Aztec game I ended up with 11/12 and they started increasing with each one.
The map didn't have spices, or at least I never remember seeing them. There was also only one incense for the whole map, but the stupid city state never linked the resource and I had to conquer them to get it.
I barely had any puppet cities, maybe 5 at most, and I already saw the social policy costs increasing for each one I conquer. If what you're saying is true, then there must be another factor into determining the social policy costs rather than just purely puppet/annex.
eznark said:
What is the best civilization to go with if you want a science victory?
The deluxe edition exclusive Civ, Babylonians :lol. They get a free great scientist when you research writing and has a faster great scientist generation rate I believe.
rhfb said:
Tried to do another culture/science win and ran out of time. If I had another 50ish turns it would have been good.
Any tips? I was playing as Egypt and played on the lowest game settings trying to make it easier :lol Do I have to set it to marathon?
Were you trying to do a cultural or a space victory? If you didn't know what you're going to do and played the game without a specific focus, then you'll have those issues. Otherwise it's pretty obvious what you need to do. For cultural, you need to get the cultural wonders and build a lot of cultural buildings. For science, you want high population cities, science buildings, and you can also make a lot of research agreements with other civs. You should also build your cities with their purpose in mind.