I'm only about 70 turns into my first game as Egypt, all I gotta say right now is fuck China. If you're on the same continent as them and you start a wonder, be ready for war.
combat, difficulty, diplomacy to name a few things I thought was awful in civ 5. overall I feel like the strategy aspect of the game is much much weaker than civ4. tbh civ 4 almost feels like a perfect game to me. I would have preferred for them to do one more iteration on that style rather than jump into this hexagon-nonsense and remade mechanics, but what can you do..
Why is it any time I do a trade route only one of the two cities receives a benefit? I've tried every combination of cities possible and that's always the case.
No, Egypt. I spawned one Great Prophet already with Stonehenge though, could that be related? Can you get more than one?Are you playing as the kongo?
considering I thought civ 5 was shit, how does this compare to civ 4(which I loved)? Btw, I don't care about graphics.
thx I'm on the fence because civ has been my favorite strategy franchise since the first game in the series but 5 was such a disappointed that I'm scared it will happen again.
That's because that's how continents work. South America / North America, for example. Or Europe / Asia / Africa. If they didn't force splits it would be really hard to actually use some of those special abilities.
No, Egypt. I spawned one Great Prophet already with Stonehenge though, could that be related? Can you get more than one?
i like it a lot less than civ4
it has the same problem of civ5 where i feel like the map basically plays itself and our decisions don't actually matter that much. the tech research boosts, civic research boosts, city state quests, and district layout constraints basically railroad you down certain paths and you can easily play without even thinking of any strategy or planning of your own
the main difference between civ5 is that civ6 has tons more complexity to manage and worry about, but that doesn't necessarily lead to any actual strategic depth
So I built a second settlement on the other side of a river from my capital and everything I wanted to built in there takes 60 - 130 turns? Is that normal?
He was moaning at me for having more wonders than him, yet I only had one at the time and so did he.
He eventually went to war with me but he was useless and didn't get anywhere. I let him live though so he can forever be jealous of all my wonders right next door to him.
Build mines and base some traders out of your new city to get production bonus.So I built a second settlement on the other side of a river from my capital and everything I wanted to built in there takes 60 - 130 turns? Is that normal?
Is it just me, or do AI Civs expand way slower than in IV or even V?
God the religion game is annoying; on higher difficulties the AI will send a literal wave of apostles to convert you.
Also, Yosemite doesn't count as a mountain for the purposes of an aqueduct, which was a nasty surprise for an otherwise excellent city.
On the whole though, I'm enjoying myself. I can't seem to shake the bad habit of quitting at a certain point though. First time I quit because I was steamrolling Prince. The second time I quit out of salt because of the aqueduct thing. Third time's the charm.
So you can replant woods later in the game but you can't chop second-growth woods for production gains. Thought it was going to be broken. Still it's a good source of wonder production boost if there's any virgin woods around since you can always replant them for appeal or to build lumber mills.
Again lumber mills hold the tradition of kinda sucking compared to mines.
Just like Civ V, asking them to stop does nothing. I don't even know why they bothered to put that in the game.
Basically if you keep asking them to stop and they ignore you it opens up the option for you to declare war with the reason that they keep violating your requests, so you don't take a really bad warmongering penalty.
I love that jungles give you production when you chop them.
holy shit the main menu music
God the religion game is annoying; on higher difficulties the AI will send a literal wave of apostles to convert you.
I'm holding off on playing an aggressive religion game. Moving around missionaries and inquisitors was tedious in Civ 5. I can see how Firaxis thought adding combat to the system might make it more interesting, but frankly I'd rather they just put religious pressure in a slider or an espionage-like menu system (e.g., I place X missionaries in Moscow to convert populace, Moscow has Y inquisitors in Moscow, so the result is ...). There are already plenty of pieces to move per turn.
Yeah he did a great job again. I think I might like it more than Baba Yetu.
Sorry if this has been answered, I'm on slow internet at the moment.
Is there a way to justify going to war with someone attacking city states? Gilgamesh is being an ass. But everyone denounced me after I protected Geneva from destruction.